CE 7.3 beta C-inline вставки
Как делать C inline вставки
{$CCODE base=EBX} int* myHealth=base+0x4B0; *myHealth = 999; {$asm}
[ENABLE] aobscanmodule(INJECT_test,Tutorial-i386.exe,29 83 B0 04 00 00) // should be unique alloc(newmem,$1000) label(code) label(return) newmem: {$CCODE base=EBX} int* myHealth=base+0x4B0; *myHealth = 999; {$asm} code: //sub [ebx+000004B0],eax jmp return INJECT_test: jmp newmem nop return: registersymbol(INJECT_test) [DISABLE] //code from here till the end of the code will be used to disable the cheat INJECT_test: db 29 83 B0 04 00 00 unregistersymbol(INJECT_test) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: Tutorial-i386.exe+25A6F Tutorial-i386.exe+25A49: 8D 55 DC - lea edx,[ebp-24] Tutorial-i386.exe+25A4C: 8D 4D F4 - lea ecx,[ebp-0C] Tutorial-i386.exe+25A4F: E8 8C 7D FE FF - call Tutorial-i386.exe+D7E0 Tutorial-i386.exe+25A54: E8 37 E4 FD FF - call Tutorial-i386.exe+3E90 Tutorial-i386.exe+25A59: 50 - push eax Tutorial-i386.exe+25A5A: 85 C0 - test eax,eax Tutorial-i386.exe+25A5C: 0F 85 CE 00 00 00 - jne Tutorial-i386.exe+25B30 Tutorial-i386.exe+25A62: B8 05 00 00 00 - mov eax,00000005 Tutorial-i386.exe+25A67: E8 C4 93 FE FF - call Tutorial-i386.exe+EE30 Tutorial-i386.exe+25A6C: 83 C0 01 - add eax,01 // ---------- INJECTING HERE ---------- Tutorial-i386.exe+25A6F: 29 83 B0 04 00 00 - sub [ebx+000004B0],eax // ---------- DONE INJECTING ---------- Tutorial-i386.exe+25A75: 8D 45 D4 - lea eax,[ebp-2C] Tutorial-i386.exe+25A78: E8 53 DF FD FF - call Tutorial-i386.exe+39D0 Tutorial-i386.exe+25A7D: 8B 83 B0 04 00 00 - mov eax,[ebx+000004B0] Tutorial-i386.exe+25A83: 68 FF 00 00 00 - push 000000FF Tutorial-i386.exe+25A88: 8D 8D D4 FE FF FF - lea ecx,[ebp-0000012C] Tutorial-i386.exe+25A8E: BA FF FF FF FF - mov edx,FFFFFFFF Tutorial-i386.exe+25A93: E8 68 F2 FD FF - call Tutorial-i386.exe+4D00 Tutorial-i386.exe+25A98: 8D 4D D4 - lea ecx,[ebp-2C] Tutorial-i386.exe+25A9B: 66 31 D2 - xor dx,dx Tutorial-i386.exe+25A9E: 8D 85 D4 FE FF FF - lea eax,[ebp-0000012C] }
Additions and changes:
Added dark mode support (restart CE when you channge the setting)
All saved results are now shown in the foundlist (can be turned off)
Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet
Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
Structure dissect now has a option to save the previous state of a column and show changes easier
Middle-mouse clicking now copies the value of a structure element to your clipboard
Added {$LUACODE} blocks for inline Lua coding
Added a c-compiler to CE
Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)
Added a C# compiler (compilecs)
Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
Added invoke method to the .NET Info window as well
[Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
Userdefined symbollist has a secondary list for CCode symbols
The change address window now also supports relative offsets
DBVM speed improvements
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)
New debugger interface: DBVM-level debugger
Improved performance of "Find what access/writes this address"
Dissect code now lets you specify custom ranges
Addresslist value sort now sorts values by alphabet if the record is a string type
The dropdown list of multiple entries can now be changed at the same time
Standalone register window now shows flags values as well
Fixes:
fixed some games freezing CE when symbols where accesses
Lua debug now shows for loop variables
several windows now save their position, and won't get corrupted if you don't show them the first time running CE
fixed createthreadandwait when using a timeout
fixed disassembling vcvtsi2ss
fixed compare to first scan if it's a large block, and made it more efficient
ceshare: logout fixed
fixed assembling movsq
fixed ultimap ret filter
fixed luapipe never calling OnError
fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
fixed DBVM find what access/writes sometimes skipping entries on AMD
fixed undo not working on memory records when using the single line editor
fixed hide children group option when loading a table
fixed some font issues in the break and trace window
fixed pasting the other types in hexadecimal view
fixed the symbolloader fully crashing on unknown pdb symboldata
lua:
changes:
saveTable won't ask to sign the table anymore
messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
added more customizabe button
registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols
New functions:
form.saveToStream
compile()
compilecs()
signExtend
signTable
symbollist.getModuleList
symbollist.getSymbolList
memscan.getSavedResultHandler
memscan.getSavedResultList
SavedResultHandler class
How to use:
There's a tutorial program included with Cheat Engine,
it teaches how to use the basics of Cheat Engine, also the helpfile may be of use.
For comments or suggestions and such, contact me at:
e-mail(msn) = dark_byte@hotmail.com
For more information about Cheat Engine or tables for it
and other things, go to this url:
http://www.cheatengine.org/
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