<?xml version="1.0"?>
<rss version="2.0"><channel><title>&#x420;&#x430;&#x431;&#x43E;&#x442;&#x44B; &#x443;&#x447;&#x430;&#x441;&#x442;&#x43D;&#x438;&#x43A;&#x43E;&#x432; &#x444;&#x43E;&#x440;&#x443;&#x43C;&#x430; &#x43F;&#x43E;&#x441;&#x43B;&#x435;&#x434;&#x43D;&#x438;&#x445; &#x442;&#x435;&#x43C;</title><link>https://old.gamehacklab.ru/forum/97-%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D1%8B-%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%BE%D0%B2-%D1%84%D0%BE%D1%80%D1%83%D0%BC%D0%B0/</link><description>&#x420;&#x430;&#x431;&#x43E;&#x442;&#x44B; &#x443;&#x447;&#x430;&#x441;&#x442;&#x43D;&#x438;&#x43A;&#x43E;&#x432; &#x444;&#x43E;&#x440;&#x443;&#x43C;&#x430; &#x43F;&#x43E;&#x441;&#x43B;&#x435;&#x434;&#x43D;&#x438;&#x445; &#x442;&#x435;&#x43C;</description><language>ru</language><item><title>Oxygen Not Included v526233.S</title><link>https://old.gamehacklab.ru/topic/8829-oxygen-not-included-v526233s/</link><description><![CDATA[<p>
	Game Version: <strong>v526233.S</strong>
</p>

<p>
	(не нашёл где более точно версию посмотреть, смотрел в экзешнике)<br />
	Версия файла: 2020.3.30.45503
</p>

<p>
	Версия продукта: 2020.3.30.2077119
</p>

<p>
	Repack: by Торрент-Игруха (размер установщика <strong>867мб</strong>)
</p>

<p>
	CE version: 7.4
</p>

<p>
	 
</p>

<p>
	Не смог норм скрипты оформить, т.к. по "иному" у меня не робит...<br />
	1. <strong>Блоки кислорода</strong> (выделяющие его) - Действует на все <strong>действующие</strong> блоки.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : OxygenNotIncluded.exe<br />
			  Version:  v526233.S<br />
			  Date     : 2023-02-20<br />
			  Author : DieVis }<br />
			[ENABLE]<br />
			aobscanmodule(OxygenBlock,SimDLL.dll,EF 00 00 00 F3 0F 10 04 99)<br />
			alloc(newmem,$1000,OxygenBlock)<br />
			label(code)<br />
			label(return)<br />
			registersymbol(OxygenBlock)
		</p>

		<p>
			<br />
			newmem: //Oxygen Block<br />
			  mov [rcx+rbx*4],(float)5000
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  movss xmm0,[rcx+rbx*4]<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			OxygenBlock+04:<br />
			  jmp newmem
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			OxygenBlock+04:<br />
			  db F3 0F 10 04 99<br />
			unregistersymbol(OxygenBlock)<br />
			dealloc(newmem)<br />
			{ // ORIGINAL CODE - INJECTION POINT: SimDLL.dll+447B5<br />
			SimDLL.dll+4478F: 49 8B CA              - mov rcx,r10<br />
			SimDLL.dll+44792: 49 8B D7              - mov rdx,r15<br />
			SimDLL.dll+44795: E8 B6 AD FE FF        - call SimDLL.dll+2F550<br />
			SimDLL.dll+4479A: 41 B5 01              - mov r13l,01<br />
			SimDLL.dll+4479D: 48 8B 4E 48           - mov rcx,[rsi+48]<br />
			SimDLL.dll+447A1: 48 8B 46 50           - mov rax,[rsi+50]<br />
			SimDLL.dll+447A5: 48 2B C1              - sub rax,rcx<br />
			SimDLL.dll+447A8: 48 C1 F8 02           - sar rax,02<br />
			SimDLL.dll+447AC: 48 3B D8              - cmp rbx,rax<br />
			SimDLL.dll+447AF: 0F 83 EF 00 00 00     - jae SimDLL.dll+448A4<br />
			// ---------- INJECTING HERE ----------<br />
			SimDLL.dll+447B5: F3 0F 10 04 99        - movss xmm0,[rcx+rbx*4]<br />
			// ---------- DONE INJECTING  ----------<br />
			SimDLL.dll+447BA: F3 0F 5C C6           - subss xmm0,xmm6<br />
			SimDLL.dll+447BE: F3 0F 11 04 99        - movss [rcx+rbx*4],xmm0<br />
			SimDLL.dll+447C3: 48 8B 8E E8 00 00 00  - mov rcx,[rsi+000000E8]<br />
			SimDLL.dll+447CA: 48 8B 86 F0 00 00 00  - mov rax,[rsi+000000F0]<br />
			SimDLL.dll+447D1: 48 2B C1              - sub rax,rcx<br />
			SimDLL.dll+447D4: 48 C1 F8 02           - sar rax,02<br />
			SimDLL.dll+447D8: 48 3B D8              - cmp rbx,rax<br />
			SimDLL.dll+447DB: 0F 83 C3 00 00 00     - jae SimDLL.dll+448A4<br />
			SimDLL.dll+447E1: 44 29 24 99           - sub [rcx+rbx*4],r12d<br />
			SimDLL.dll+447E5: 48 8B 8E E8 00 00 00  - mov rcx,[rsi+000000E8] }
		</p>
	</div>
</div>

<p>
	2. <strong>Стресс и еже с ним статы</strong> в 1 флаконе - действуют почему-то не на всех (найдётся 1 репликант который обоссыца). К слову, по отдельности не робит, CE зависает намертво при активации. Комменты к ним будут на дне темы.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : OxygenNotIncluded.exe<br />
			  Version: v526233.S<br />
			  Date     : 2023-02-24<br />
			  Author : <span style="background-color:#f7fafc;color:#353c41;font-size:14px;">DieVis<span> </span></span>}<br />
			usemono()<br />
			[ENABLE]<br />
			//aobscan(Stress,C9 F3 0F 10 47 48)<br />
			alloc(newmem,$1000,GameUtil:GetMaxStressInActiveWorld+148)<br />
			label(code)<br />
			label(return)
		</p>

		<p>
			<br />
			newmem:<br />
			  mov [rdi+48],(float)0 //Стресс<br />
			  mov [rdi+168],(float)4000000 //Калории<br />
			  mov [rdi+1C8],(float)100 //Выносливость<br />
			  mov [rdi+228],(float)100 //Здоровье<br />
			  mov [rdi-78],(float)0 //Мочевой пузырь<br />
			  mov [rdi-D8],(float)310 //Температура тела ~36.9-37<br />
			  mov [rdi-198],(float)150 //Декор<br />
			  mov [rdi-1F8],(float)0 //Полученная доза радиации
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  movss xmm0,[rdi+48]<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			GameUtil:GetMaxStressInActiveWorld+148:<br />
			  jmp newmem
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			dealloc(newmem)<br />
			GameUtil:GetMaxStressInActiveWorld+148:<br />
			  movss xmm0,[rdi+48] //Alt: db F3 0F 10 47 48<br />
			{ // ORIGINAL CODE - INJECTION POINT: 1F9119C3938<br />
			1F9119C390E: 48 8B D6                       - mov rdx,rsi<br />
			1F9119C3911: 83 38 00                       - cmp dword ptr [rax],00<br />
			1F9119C3914: 66 90                          - nop 2<br />
			1F9119C3916: 49 BB 20 E6 62 03 F9 01 00 00  - mov r11,000001F90362E620<br />
			1F9119C3920: 41 FF D3                       - call r11<br />
			1F9119C3923: 48 8B F8                       - mov rdi,rax<br />
			1F9119C3926: 48 85 C0                       - test rax,rax<br />
			1F9119C3929: 0F 84 9D 00 00 00              - je 1F9119C39CC<br />
			1F9119C392F: F3 0F 10 4D BC                 - movss xmm1,[rbp-44]<br />
			1F9119C3934: F3 0F 5A C9                    - cvtss2sd xmm1,xmm1<br />
			// ---------- INJECTING HERE ----------<br />
			1F9119C3938: F3 0F 10 47 48                 - movss xmm0,[rdi+48]<br />
			// ---------- DONE INJECTING  ----------<br />
			1F9119C393D: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0<br />
			1F9119C3941: F2 0F 5A E9                    - cvtsd2ss xmm5,xmm1<br />
			1F9119C3945: F3 0F 11 6D B8                 - movss [rbp-48],xmm5<br />
			1F9119C394A: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0<br />
			1F9119C394E: F3 0F 11 6D B4                 - movss [rbp-4C],xmm5<br />
			1F9119C3953: 66 0F 57 C0                    - xorpd xmm0,xmm0<br />
			1F9119C3957: F2 0F 5A E8                    - cvtsd2ss xmm5,xmm0<br />
			1F9119C395B: F3 0F 11 6D B0                 - movss [rbp-50],xmm5<br />
			1F9119C3960: F3 0F 10 45 B8                 - movss xmm0,[rbp-48]<br />
			1F9119C3965: F3 0F 5A C0                    - cvtss2sd xmm0,xmm0 }
		</p>
	</div>
</div>

<p>
	3. <strong>Дыхание на 100%</strong> - Кислород уже не так важен.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : OxygenNotIncluded.exe<br />
			  Version: v526233.S<br />
			  Date     : 2023-02-24<br />
			  Author : <span style="background-color:#f7fafc;color:#353c41;font-size:14px;">DieVis<span> </span></span>}<br />
			usemono()<br />
			[ENABLE]<br />
			//aobscan(Breath,F3 0F 10 40 48 F3 0F 5A C0 F3 0F 10 0D 24)<br />
			alloc(newmem,$1000,BreathMonitor:IsLowBreath+ab)<br />
			label(code)<br />
			label(return)
		</p>

		<p>
			<br />
			newmem:<br />
			  mov [rax+48],(float)100
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  movss xmm0,[rax+48]<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			BreathMonitor:IsLowBreath+ab:<br />
			  jmp newmem
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			dealloc(newmem)<br />
			BreathMonitor:IsLowBreath+ab:<br />
			  movss xmm0,[rax+48] //Alt: db F3 0F 10 40 48
		</p>
	</div>
</div>

<p>
	4. <strong>Энергия в батареях</strong> - Много энергии.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : OxygenNotIncluded.exe<br />
			  Version: v526233.S<br />
			  Date   : 2023-02-20<br />
			  Author : <span style="background-color:#f7fafc;color:#353c41;font-size:14px;">DieVis<span> </span></span>}<br />
			usemono()<br />
			[ENABLE]<br />
			//aobscan(EnergyAkkum,C9 F3 0F 10 47 58)<br />
			alloc(newmem,$1000,Battery:ConsumeEnergy+182)<br />
			label(code)<br />
			label(return)
		</p>

		<p>
			<br />
			newmem:<br />
			  mov [rdi+58],(float)10000
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  movss xmm0,[rdi+58]<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			Battery:ConsumeEnergy+182:<br />
			  jmp newmem
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			dealloc(newmem)<br />
			Battery:ConsumeEnergy+182:<br />
			  movss xmm0,[rdi+58] //Alt: db F3 0F 10 47 58
		</p>
	</div>
</div>

<p>
	<br />
	5. <strong>Опыт миньонов</strong> - В скрипте можно выставить своё значение
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : OxygenNotIncluded.exe<br />
			  Version: v526233.S<br />
			  Date   : 2023-02-20<br />
			  Author : <span style="background-color:#f7fafc;color:#353c41;font-size:14px;">DieVis<span> </span></span>}<br />
			usemono()<br />
			[ENABLE]<br />
			//aobscan(XPReplica,C1 F3 0F 10 80 98 00 00 00)<br />
			alloc(newmem,$1000,MinionResume:get_TotalSkillPointsGained+f)<br />
			label(code)<br />
			label(return)
		</p>

		<p>
			<br />
			newmem://MinionResume<br />
			  mov [rax+00000098],(float)500000 //totalExperienceGained<br />
			  //rax+9C  DEBUG_PassiveExperienceGained<br />
			  //rax+A0  DEBUG_ActiveExperienceGained<br />
			  //rax+A4  DEBUG_SecondsAlive
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  movss xmm0,[rax+00000098]<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			MinionResume:get_TotalSkillPointsGained+f:<br />
			  jmp newmem<br />
			  nop 3
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			dealloc(newmem)<br />
			MinionResume:get_TotalSkillPointsGained+f:<br />
			  movss xmm0,[rax+00000098] //Alt: db F3 0F 10 80 98 00 00 00
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Лучше на долго не оставлять включённым, иначе игру засосёт в чёрную дыру
</p>

<p>
	6. <strong>Ресы в хранилищах</strong> - В скрипте можно выставить своё значение, я его <strong>делал для террариума</strong>, поэтому стоит сравнение с загрязнённой водой.
</p>

<p>
	(какое-нибудь устройство использующее ресы для создания кислорода допустим, тоже является неким хранилищем)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : OxygenNotIncluded.exe<br />
			  Version: v526233.S<br />
			  Date   : 2023-02-21<br />
			  Author : <span style="background-color:#f7fafc;color:#353c41;font-size:14px;">DieVis<span> </span></span>}<br />
			usemono()<br />
			[ENABLE]<br />
			//aobscan(TerrariumStorag,00 41 83 3E 00 F3 41 0F 10 46 58)<br />
			alloc(newmem,$1000,SimpleInfoScreen:RefreshStorage+5b7)<br />
			label(code)<br />
			label(return)
		</p>

		<p>
			<br />
			newmem:<br />
			  cmp [r14+54],6D3B60E5 //ElementID Загрязнённая вода<br />
			  je code<br />
			  mov [r14+58],(Float)20000 //=20т Водоросли
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  movss xmm0,[r14+58]<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			SimpleInfoScreen:RefreshStorage+5b7:<br />
			  jmp newmem<br />
			  nop
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			dealloc(newmem)<br />
			SimpleInfoScreen:RefreshStorage+5b7:<br />
			  movss xmm0,[r14+58] //Alt: db F3 41 0F 10 46 58
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Те что не вошли в таблицу</strong>, т.к. почему-то у меня они не активировались ни в каком виде.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Выносливость
		</p>

		<p>
			StaminaMonitor+Instance:NeedsToSleep+12<br />
			1928E0BA71B: 48 8B 80 D8 00 00 00  - mov rax,[rax+000000D8]
		</p>

		<p>
			 
		</p>

		<p>
			Калории
		</p>

		<p>
			Klei.AI.AmountInstance:Publish+86<br />
			1924EC2DDD6: F3 0F 10 46 48                 - movss xmm0,[rsi+48]
		</p>

		<p>
			 
		</p>

		<p>
			Декор
		</p>

		<p>
			DecorMonitor+Instance:Update+14b<br />
			19253A3BFEB: F3 0F 10 48 48           - movss xmm1,[rax+48]
		</p>

		<p>
			 
		</p>

		<p>
			Температура тела
		</p>

		<p>
			ExternalTemperatureMonitor+Instance:IsTooHot+23<br />
			1F9036626C3: F3 0F 10 40 48           - movss xmm0,[rax+48]
		</p>

		<p>
			Мочевой пузырь найти не смог, он находится от температуры на rax+A8
		</p>

		<p>
			 
		</p>

		<p>
			Полученная радиация
		</p>

		<p>
			Klei.AI.AmountInstance:ApplyDelta+93<br />
			19253B5EEC3: F3 0F 10 46 48                 - movss xmm0,[rsi+48]
		</p>
	</div>
</div>

<p>
	Делал для себя, на других версиях не проверял.
</p>
]]></description><guid isPermaLink="false">8829</guid><pubDate>Sat, 25 Feb 2023 10:26:43 +0000</pubDate></item><item><title>&#x410;&#x440;&#x445;&#x438;&#x432; &#x433;&#x43E;&#x442;&#x43E;&#x432;&#x44B;&#x445; &#x444;&#x43E;&#x440;&#x43C; &#x434;&#x43B;&#x44F; &#x442;&#x440;&#x435;&#x439;&#x43D;&#x435;&#x440;&#x430;.</title><link>https://old.gamehacklab.ru/topic/8822-%D0%B0%D1%80%D1%85%D0%B8%D0%B2-%D0%B3%D0%BE%D1%82%D0%BE%D0%B2%D1%8B%D1%85-%D1%84%D0%BE%D1%80%D0%BC-%D0%B4%D0%BB%D1%8F-%D1%82%D1%80%D0%B5%D0%B9%D0%BD%D0%B5%D1%80%D0%B0/</link><description><![CDATA[<p>
	Предлагаю архив готовых форм для трейнера. В форме имеются активирующие чекбоксы и возможность менять горячие клавиши. 
</p>

<p>
	В архиве сто таблиц, от таблицы на один чит, до таблицы на сто читов  <a href="https://disk.yandex.ru/d/k9WEgCr8cJIlnA" rel="external nofollow">Ссылка на архив.</a>
</p>

<p>
	<img alt="image.jpg" class="ipsImage" data-ratio="126.34" height="662" style="height:auto;" width="524" data-src="https://i.ibb.co/XVXy5cc/image.jpg" src="https://old.gamehacklab.ru/applications/core/interface/js/spacer.png" />
</p>
]]></description><guid isPermaLink="false">8822</guid><pubDate>Mon, 09 Jan 2023 12:58:27 +0000</pubDate></item><item><title>Rimworld v1.4.3580 rev [Cheat Table]</title><link>https://old.gamehacklab.ru/topic/8812-rimworld-v143580-rev-cheat-table/</link><description><![CDATA[<p>
	Таблица с не менее полезными опциями.<br />
	Полезные скрипты на бессмертие у меня отсутствуют, зато есть кое-что другое.<br />
	Бессмертие и тому подобное можно найти на сайте:<br />
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>
	</div>
</div>

<p>
	<strong>Ссылка</strong>:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a href="https://www.mediafire.com/file/fqmirfgzqfdqxi7" rel="external nofollow">https://www.google.com/</a>
		</p>
	</div>
</div>

<p>
	<strong>Battery Energy Full</strong> - Аккумуляторы с максимальной энергией
</p>

<p>
	<strong>Power Boost</strong> - Вырабатывающие энергию постройки всегда с максимальным значением заряда
</p>

<p>
	<strong>Instant Research</strong> (Cost 1 point) - Для исследований нужно только 1 очко
</p>

<p>
	<strong>Full HP Object</strong> - Задать здоровье выбранному объекту, блоку, предмету
</p>

<p>
	 
</p>

<p>
	<strong>Tick Manager</strong> - Управление скоростью и временем игры
</p>

<p>
	 
</p>

<p>
	<strong>Current Temperature</strong> - Установить Температуру в отдельную комнату (улица в игре тоже является комнатой), при наведении указателя мыши на комнату
</p>

<p>
	 
</p>

<p>
	Скрипты которые также работают, но могут вызвать <strong>вылет игры</strong>, если включать в неправильной последовательности: (Активируется <strong>только при действии</strong> стройка или выравнивание поверхностей, иначе может быть вылет или не активируется...)
</p>

<p>
	<strong>Instant Building</strong> - Моментальная постройка чего угодно
</p>

<p>
	<strong>Instant Work Floor</strong> - Моментальное выравнивание пола
</p>

<p>
	<strong>Instant Work Wall</strong> - Моментальное выравнивание стен
</p>

<p>
	Ну и адрес с возможностью ускорить персонажей (только нашего поселения), зная значения можно задать, мне <strong>50 клеток\с</strong> хватает.<br />
	<br />
	P.S. За работоспособность всех скриптов не отвечаю, при неправильном порядке включения скриптов у меня вылетает. Если и у вас тоже, не беспокойтесь, всё когда-то бывает...
</p>
]]></description><guid isPermaLink="false">8812</guid><pubDate>Mon, 19 Dec 2022 14:51:43 +0000</pubDate></item><item><title>"Kivi's Underworld" - &#x422;&#x430;&#x431;&#x43B;&#x438;&#x446;&#x430;</title><link>https://old.gamehacklab.ru/topic/8735-kivis-underworld-%D1%82%D0%B0%D0%B1%D0%BB%D0%B8%D1%86%D0%B0/</link><description><![CDATA[<p>
	Название игры: Kivi's Underworld (Эпоха варваров 2)
</p>

<p>
	Версия игры: 1.002
</p>

<p>
	Функционал:
</p>

<p>
	<img alt="https://i.ibb.co/xjjgRsp/2022-08-04-20-02.png" data-ratio="61.56" width="333" data-src="https://i.ibb.co/xjjgRsp/2022-08-04-20-02.png" src="https://old.gamehacklab.ru/applications/core/interface/js/spacer.png" />
</p>

<p>
	Примечание про скрипты:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			One Hit Kill действует и на врагов, и на объекты (может вызывать проблемы на некоторых уровнях), в таком случае использовать скрипт One Hit Kill только для врагов!
		</p>
	</div>
</div>

<p>
	<a href="https://disk.yandex.ru/d/63BcZIR5bte22Q" rel="external nofollow">Скачать (Я. Диск)</a>
</p>

<p>
	<a href="https://mirrorace.org/m/1Mtgy" rel="external nofollow">Скачать (Зеркала)</a>
</p>
]]></description><guid isPermaLink="false">8735</guid><pubDate>Thu, 04 Aug 2022 17:09:57 +0000</pubDate></item><item><title>"&#x421;&#x443;&#x43F;&#x435;&#x440; &#x41A;&#x43E;&#x440;&#x43E;&#x432;&#x430;" - &#x422;&#x430;&#x431;&#x43B;&#x438;&#x446;&#x430; CE</title><link>https://old.gamehacklab.ru/topic/8731-%D1%81%D1%83%D0%BF%D0%B5%D1%80-%D0%BA%D0%BE%D1%80%D0%BE%D0%B2%D0%B0-%D1%82%D0%B0%D0%B1%D0%BB%D0%B8%D1%86%D0%B0-ce/</link><description><![CDATA[<p>
	Таблица для игры "<strong>Супер Корова</strong>" от Alawar, RePack
</p>

<p>
	<img alt="supercow-release.png" class="ipsImage" data-ratio="38.63" height="209" style="height:auto;" width="541" data-src="https://i.ibb.co/42ccWDV/supercow-release.png" src="https://old.gamehacklab.ru/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<p>
	<a href="https://disk.yandex.ru/d/-q-mxAsepaCXVQ" rel="external nofollow">Скачать (Яндекс Диск)</a>
</p>

<p>
	<a href="https://multiup.org/download/d2e3e144ed485cb153826d8af078931c/Supercow%20Release.ct" rel="external nofollow">Скачать (Зеркала)</a>
</p>

<p>
	 
</p>

<p>
	Список функционала:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Скрипты:</strong>
		</p>

		<ul>
			<li>
				Убийство с одного удара - враги (и боссы) умирают с одного прыжка на них
			</li>
			<li>
				х5 Очков - умножает прибыль с подобранных монет в 5 раз
			</li>
			<li>
				Выполнить все условия уровня/100% - выполняет все необходимые условия для прохождения уровня на 100%, для активации необходимо подобрать хотя бы одну монету
			</li>
			<li>
				Добавить +10 сердце - добавляет 10 сердец при загрузке уровня
			</li>
			<li>
				Беск. здоровье - восполняет здоровье на максимальное, когда игроку наносится урон
			</li>
			<li>
				Зелья и подкова - активируют соответствующие зелья
			</li>
		</ul>

		<p>
			<strong>Значения:</strong>
		</p>

		<ul>
			<li>
				Золото - уровень золота (очков) у игрока
			</li>
			<li>
				<strong>Уровень/Глава*</strong> - для активации необходимо выйти непосредственно на карту выбора уровня, затем установить значение и начать игру.
			</li>
		</ul>

		<p>
			<strong>* - Внимание! Не используйте значения выше "46" и НЕ ЗАГРУЖАЙТЕ эти уровни, иначе вы рискуете запороть дальнейшее прохождение. Ознакомьтесь со списком ниже:</strong>
		</p>

		<p>
			<em>"16" - Первый босс<br />
			"26" - Второй босс<br />
			"45" - Третий босс<br />
			"46" - Последний уровень</em>
		</p>

		<p>
			<br />
			<strong>Игрок:</strong>
		</p>

		<ul>
			<li>
				Текущее здоровье - отображает значение текущего здоровья
			</li>
			<li>
				Максимальное здоровье - отображает значение максимального здоровья
			</li>
		</ul>

		<p>
			<strong>Координаты:</strong>
		</p>

		<ul>
			<li>
				Y - координаты оси Y
			</li>
			<li>
				X - координаты оси X
			</li>
			<li>
				Таймер прыжка (вверх) - отсчет времени с момента прыжка и до момента набора макс. высоты
			</li>
			<li>
				Таймер прыжка (вниз) - отсчет времени с момента достижения макс. высоты и приземления
			</li>
			<li>
				Координаты мыши (X+) - положение курсора относительно оси X в +
			</li>
			<li>
				Координаты мыши (X-) - положение курсора относительно оси X в -
			</li>
		</ul>

		<p>
			<strong>Анимации:</strong>
		</p>

		<ul>
			<li>
				Отключить анимацию бега, прыжка - отключает соответствующие анимации
			</li>
			<li>
				Направление модели игрока - точка, в которую повернута моделька игрока
			</li>
			<li>
				Множитель скорости анимации - с какой скоростью проигрывается анимация игрока
			</li>
		</ul>

		<p>
			 
		</p>

		<p>
			<strong>Текущие результаты уровня</strong> - показывает текущую статистику уровня<br />
			<strong>Необходимые условия (для 100%)</strong> - необходимые условия для прохождения уровня на 100% (может быть неверным при включении скрипта на выполнение условий)
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8731</guid><pubDate>Mon, 01 Aug 2022 19:26:15 +0000</pubDate></item><item><title>"&#x41D;&#x435;&#x432;&#x435;&#x440;&#x43E;&#x44F;&#x442;&#x43D;&#x44B;&#x435; &#x43F;&#x440;&#x438;&#x43A;&#x43B;&#x44E;&#x447;&#x435;&#x43D;&#x438;&#x44F; &#x43A;&#x43E;&#x442;&#x430; &#x41F;&#x430;&#x440;&#x444;&#x435;&#x43D;&#x442;&#x438;&#x44F; &#x432; &#x434;&#x435;&#x440;&#x435;&#x432;&#x43D;&#x435;" - &#x422;&#x430;&#x431;&#x43B;&#x438;&#x446;&#x430; CE</title><link>https://old.gamehacklab.ru/topic/8729-%D0%BD%D0%B5%D0%B2%D0%B5%D1%80%D0%BE%D1%8F%D1%82%D0%BD%D1%8B%D0%B5-%D0%BF%D1%80%D0%B8%D0%BA%D0%BB%D1%8E%D1%87%D0%B5%D0%BD%D0%B8%D1%8F-%D0%BA%D0%BE%D1%82%D0%B0-%D0%BF%D0%B0%D1%80%D1%84%D0%B5%D0%BD%D1%82%D0%B8%D1%8F-%D0%B2-%D0%B4%D0%B5%D1%80%D0%B5%D0%B2%D0%BD%D0%B5-%D1%82%D0%B0%D0%B1%D0%BB%D0%B8%D1%86%D0%B0-ce/</link><description><![CDATA[<p>
	<strong>Невероятные приключения кота Парфентия в деревне </strong>
</p>

<p>
	<strong>Версия</strong>: 1.1.0 (repack by qoob)
</p>

<p>
	<img alt="2022-07-28-20-18.png" class="ipsImage" data-ratio="30.47" height="170" style="height:auto;" width="558" data-src="https://i.ibb.co/7v3QL3Z/2022-07-28-20-18.png" src="https://old.gamehacklab.ru/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://disk.yandex.ru/d/xl_gYSpooxGBHw" rel="external nofollow">Скачать</a></strong>
</p>

<p>
	 
</p>

<p>
	Для тех, кто все-таки осмелится скачать игру и что-то поковырять:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			В корневой папке с игрой есть запакованные .pak файлы, которые открываются через стандартный WinRar, через дебаггер удалось отрыть пароль от архивов (отдельно спасибо - penda):
		</p>

		<p>
			lkdfpref349dwlfk20g3vbwr
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8729</guid><pubDate>Thu, 28 Jul 2022 21:53:56 +0000</pubDate></item><item><title>No Man's Sky [v.3.92 GOG] &#x422;&#x430;&#x431;&#x43B;&#x438;&#x446;&#x430; &#x434;&#x43B;&#x44F; Cheat Engine</title><link>https://old.gamehacklab.ru/topic/8699-no-mans-sky-v392-gog-%D1%82%D0%B0%D0%B1%D0%BB%D0%B8%D1%86%D0%B0-%D0%B4%D0%BB%D1%8F-cheat-engine/</link><description><![CDATA[<p>
	1. Система жизнеобеспечения (Энергия)
</p>

<p>
	2. Защита от вред. факторов (Энергия)
</p>

<p>
	3. Щит и Здоровье (Челика)
</p>

<p>
	4. Без перезарядки сканера
</p>

<p>
	5. Беск Джетпак
</p>

<p>
	6. Выносливость
</p>

<p>
	7. Юниты Наниты Ртуть
</p>

<p>
	8. Дюп предметов+(При крафте не тратится)
</p>

<p>
	9. Радиация=0
</p>

<p>
	10. Температура=25
</p>

<p>
	11. Токсичность=0
</p>

<p>
	12. Щит корабля не разрушается
</p>

<p>
	13. Без перегрева пушки (корабль)
</p>

<p>
	14. Скорость бега
</p>

<p>
	15. Плазмомёт без перезарядки (челик)
</p>

<p>
	16. Расщепитель и ландш.манипул. Без перезарядки
</p>

<p>
	17. Крафт без ингредиентов
</p>

<p>
	18. Спидхак x5
</p>

<p>
	 
</p>

<p>
	<a href="https://drive.google.com/file/d/1XYDITbMZJ9nfP3_hjnCiFLBSFpr2RaQn/view?usp=sharing" rel="external nofollow">Скачать таблицу</a>
</p>
]]></description><guid isPermaLink="false">8699</guid><pubDate>Wed, 15 Jun 2022 22:03:19 +0000</pubDate></item><item><title>[Uplay Latest] Tom Clancy's Splinter Cell: Chaos Theory(2005) - &#x441;&#x43A;&#x440;&#x438;&#x43F;&#x442; CE</title><link>https://old.gamehacklab.ru/topic/8319-uplay-latest-tom-clancys-splinter-cell-chaos-theory2005-%D1%81%D0%BA%D1%80%D0%B8%D0%BF%D1%82-ce/</link><description><![CDATA[
<p>
	Всем доброго дня. Ломал издание Uplay. Но думаю, на пиратке также работать будет.
</p>

<p>
	Здоровье и патроны тут находятся почти также как и прошлых частях.
</p>

<p>
	На точность прицела оказалось достаточно подмены только одной инструкции в нужном месте.
</p>

<p>
	 
</p>

<p>
	Итак:
</p>

<p>
	Infinite Health:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-css prettyprinted">

<span class="pun">{</span><span class="pln"> </span><span class="kwd">Game</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> splintercell3</span><span class="pun">.</span><span class="pln">exe
  </span><span class="kwd">Version</span><span class="pun">:</span><span class="pln"> 
  </span><span class="kwd">Date</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> </span><span class="lit">2021</span><span class="pun">-</span><span class="lit">03</span><span class="pun">-</span><span class="lit">13</span><span class="pln">
  </span><span class="kwd">Author</span><span class="pln"> </span><span class="pun">:</span><span class="pln"> Templar

  This script does blah blah blah
</span><span class="pun">}</span><span class="pln">

</span><span class="pun">[</span><span class="pln">ENABLE</span><span class="pun">]</span><span class="pln">

aobscanmodule</span><span class="pun">(</span><span class="pln">InfHealth</span><span class="pun">,</span><span class="pln">splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">,</span><span class="lit">8B</span><span class="pln"> </span><span class="lit">54</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">10</span><span class="pln"> </span><span class="lit">2B</span><span class="pln"> C2</span><span class="pun">)</span><span class="pln"> </span><span class="pun">//</span><span class="pln"> should be unique
alloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">,$</span><span class="lit">1000</span><span class="pun">)</span><span class="pln">

label</span><span class="pun">(</span><span class="pln">code</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">return</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">next_code</span><span class="pun">)</span><span class="pln">

</span><span class="kwd">newmem</span><span class="pun">:</span><span class="pln">

</span><span class="kwd">code</span><span class="pun">:</span><span class="pln">
  mov edx</span><span class="pun">,[</span><span class="pln">esp</span><span class="pun">+</span><span class="lit">10</span><span class="pun">]</span><span class="pln"> </span><span class="pun">///урон</span><span class="pln">
  </span><span class="pun">///</span><span class="pln">my code
  cmp </span><span class="pun">[</span><span class="pln">ebx</span><span class="pun">+</span><span class="lit">10</span><span class="pun">],#</span><span class="lit">1</span><span class="pln"> </span><span class="pun">///</span><span class="pln">id </span><span class="pun">игрока</span><span class="pln">
  jne next_code </span><span class="pun">///прыгаем</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">не</span><span class="pln"> </span><span class="pun">игрок</span><span class="pln">
  xor edx</span><span class="pun">,</span><span class="pln">edx </span><span class="pun">///обнуляем</span><span class="pln"> </span><span class="pun">урон</span><span class="pln">
  </span><span class="pun">///</span><span class="pln">my code
</span><span class="kwd">next_code</span><span class="pun">:</span><span class="pln">
  sub eax</span><span class="pun">,</span><span class="pln">edx </span><span class="pun">///отнимание</span><span class="pln"> </span><span class="pun">от</span><span class="pln"> </span><span class="pun">здоровья</span><span class="pln">
  jmp return

</span><span class="kwd">InfHealth</span><span class="pun">:</span><span class="pln">
  jmp newmem
  nop
</span><span class="kwd">return</span><span class="pun">:</span><span class="pln">
registersymbol</span><span class="pun">(</span><span class="pln">InfHealth</span><span class="pun">)</span><span class="pln">

</span><span class="pun">[</span><span class="pln">DISABLE</span><span class="pun">]</span><span class="pln">

</span><span class="kwd">InfHealth</span><span class="pun">:</span><span class="pln">
  db </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">54</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">10</span><span class="pln"> </span><span class="lit">2B</span><span class="pln"> C2

unregistersymbol</span><span class="pun">(</span><span class="pln">InfHealth</span><span class="pun">)</span><span class="pln">
dealloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">)</span><span class="pln">

</span><span class="pun">{</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> ORIGINAL CODE </span><span class="pun">-</span><span class="pln"> INJECTION </span><span class="kwd">POINT</span><span class="pun">:</span><span class="pln"> splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07C4</span><span class="pln">

splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07AA</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">56</span><span class="pln"> </span><span class="lit">0C</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0C</span><span class="pun">],</span><span class="pln">edx
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07AD</span><span class="pun">:</span><span class="pln"> </span><span class="lit">80</span><span class="pln"> </span><span class="lit">38</span><span class="pln"> </span><span class="lit">42</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> cmp byte ptr </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">],</span><span class="lit">42</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07B0</span><span class="pun">:</span><span class="pln"> </span><span class="lit">75</span><span class="pln"> </span><span class="lit">10</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> jne splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07C2</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07B2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">4E</span><span class="pln"> </span><span class="lit">08</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">08</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07B5</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07B7</span><span class="pun">:</span><span class="pln"> </span><span class="lit">40</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> inc eax
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07B8</span><span class="pun">:</span><span class="pln"> </span><span class="lit">56</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> push esi
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07B9</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">46</span><span class="pln"> </span><span class="lit">0C</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0C</span><span class="pun">],</span><span class="pln">eax
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07BC</span><span class="pun">:</span><span class="pln"> FF </span><span class="lit">15</span><span class="pln"> C0 </span><span class="lit">28</span><span class="pln"> </span><span class="lit">31</span><span class="pln"> </span><span class="lit">11</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> call dword ptr </span><span class="pun">[</span><span class="pln">splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="pln">A128C0</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07C2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">03</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov eax</span><span class="pun">,[</span><span class="pln">ebx</span><span class="pun">]</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> INJECTING HERE </span><span class="pun">----------</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07C4</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">54</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">10</span><span class="pln">        </span><span class="pun">-</span><span class="pln"> mov edx</span><span class="pun">,[</span><span class="pln">esp</span><span class="pun">+</span><span class="lit">10</span><span class="pun">]</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> DONE INJECTING  </span><span class="pun">----------</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07C8</span><span class="pun">:</span><span class="pln"> </span><span class="lit">2B</span><span class="pln"> C2              </span><span class="pun">-</span><span class="pln"> sub eax</span><span class="pun">,</span><span class="pln">edx
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07CA</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">03</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">ebx</span><span class="pun">],</span><span class="pln">eax
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07CC</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> D8              </span><span class="pun">-</span><span class="pln"> mov ebx</span><span class="pun">,</span><span class="pln">eax
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07CE</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">44</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">14</span><span class="pln">        </span><span class="pun">-</span><span class="pln"> mov eax</span><span class="pun">,[</span><span class="pln">esp</span><span class="pun">+</span><span class="lit">14</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07D2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">5E</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop esi
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07D3</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">18</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">],</span><span class="pln">ebx
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07D5</span><span class="pun">:</span><span class="pln"> </span><span class="lit">5B</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop ebx
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07D6</span><span class="pun">:</span><span class="pln"> </span><span class="lit">59</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop ecx
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07D7</span><span class="pun">:</span><span class="pln"> C2 </span><span class="lit">08</span><span class="pln"> </span><span class="lit">00</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> ret </span><span class="lit">0008</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3F07DA</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln"> 
</span><span class="pun">}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Infinite Ammo:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-css prettyprinted">

<span class="pun">{</span><span class="pln"> </span><span class="kwd">Game</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> splintercell3</span><span class="pun">.</span><span class="pln">exe
  </span><span class="kwd">Version</span><span class="pun">:</span><span class="pln"> 
  </span><span class="kwd">Date</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> </span><span class="lit">2021</span><span class="pun">-</span><span class="lit">03</span><span class="pun">-</span><span class="lit">13</span><span class="pln">
  </span><span class="kwd">Author</span><span class="pln"> </span><span class="pun">:</span><span class="pln"> Templar

  This script does blah blah blah
</span><span class="pun">}</span><span class="pln">

</span><span class="pun">[</span><span class="pln">ENABLE</span><span class="pun">]</span><span class="pln">

aobscanmodule</span><span class="pun">(</span><span class="pln">InfAmmo</span><span class="pun">,</span><span class="pln">splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">,</span><span class="lit">4F</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> BE </span><span class="lit">3C</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pun">)</span><span class="pln"> </span><span class="pun">//</span><span class="pln"> should be unique
alloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">,$</span><span class="lit">1000</span><span class="pun">)</span><span class="pln">

label</span><span class="pun">(</span><span class="pln">code</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">return</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">next_code</span><span class="pun">)</span><span class="pln">

</span><span class="kwd">newmem</span><span class="pun">:</span><span class="pln">

</span><span class="kwd">code</span><span class="pun">:</span><span class="pln">
  </span><span class="pun">///</span><span class="pln">my code
  cmp </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">+</span><span class="pln">C</span><span class="pun">],#</span><span class="lit">20</span><span class="pln"> </span><span class="pun">///статичное</span><span class="pln"> </span><span class="pun">смещение</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">пистолет</span><span class="pln">
  je next_code </span><span class="pun">///</span><span class="pln"> </span><span class="pun">перепрыгиваем</span><span class="pln"> </span><span class="pun">отнимание</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">пистолет</span><span class="pln">
  cmp </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">+</span><span class="pln">C</span><span class="pun">],#</span><span class="lit">80</span><span class="pln"> </span><span class="pun">///статичное</span><span class="pln"> </span><span class="pun">смещение</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">автомат</span><span class="pln">
  je next_code </span><span class="pun">///</span><span class="pln"> </span><span class="pun">перепрыгиваем</span><span class="pln"> </span><span class="pun">отнимание</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">автомат</span><span class="pln">
  </span><span class="pun">///</span><span class="pln">my code
  dec edi </span><span class="pun">///отнимает</span><span class="pln"> </span><span class="pun">всё</span><span class="pln"> </span><span class="pun">остальное</span><span class="pln">

</span><span class="kwd">next_code</span><span class="pun">:</span><span class="pln">
  mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">],</span><span class="pln">edi
  jmp return

</span><span class="kwd">InfAmmo</span><span class="pun">:</span><span class="pln">
  jmp newmem
  nop </span><span class="lit">2</span><span class="pln">
</span><span class="kwd">return</span><span class="pun">:</span><span class="pln">
registersymbol</span><span class="pun">(</span><span class="pln">InfAmmo</span><span class="pun">)</span><span class="pln">

</span><span class="pun">[</span><span class="pln">DISABLE</span><span class="pun">]</span><span class="pln">

</span><span class="kwd">InfAmmo</span><span class="pun">:</span><span class="pln">
  db </span><span class="lit">4F</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> BE </span><span class="lit">3C</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">

unregistersymbol</span><span class="pun">(</span><span class="pln">InfAmmo</span><span class="pun">)</span><span class="pln">
dealloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">)</span><span class="pln">

</span><span class="pun">{</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> ORIGINAL CODE </span><span class="pun">-</span><span class="pln"> INJECTION </span><span class="kwd">POINT</span><span class="pun">:</span><span class="pln"> splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="pln">BBBB

splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BB98</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">50</span><span class="pln"> </span><span class="lit">04</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">+</span><span class="lit">04</span><span class="pun">],</span><span class="pln">edx
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BB9B</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">91</span><span class="pln"> B4 </span><span class="lit">02</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov edx</span><span class="pun">,[</span><span class="pln">ecx</span><span class="pun">+</span><span class="lit">000002B4</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBA1</span><span class="pun">:</span><span class="pln"> </span><span class="lit">52</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> push edx
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBA2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> CE              </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,</span><span class="pln">esi
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBA4</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">78</span><span class="pln"> </span><span class="lit">08</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">+</span><span class="lit">08</span><span class="pun">],</span><span class="pln">edi
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBA7</span><span class="pun">:</span><span class="pln"> E8 </span><span class="lit">84</span><span class="pln"> F0 FF FF     </span><span class="pun">-</span><span class="pln"> call splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="pln">AC30
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBAC</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">9E</span><span class="pln"> </span><span class="lit">34</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov ebx</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000434</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBB2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> BE </span><span class="lit">3C</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov edi</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBB8</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBBA</span><span class="pun">:</span><span class="pln"> </span><span class="lit">4B</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> dec ebx
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> INJECTING HERE </span><span class="pun">----------</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBBB</span><span class="pun">:</span><span class="pln"> </span><span class="lit">4F</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> dec edi
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> DONE INJECTING  </span><span class="pun">----------</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBBC</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> BE </span><span class="lit">3C</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">],</span><span class="pln">edi
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBC2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> BE </span><span class="lit">20</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov edi</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000420</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBC8</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBCA</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">9E</span><span class="pln"> </span><span class="lit">34</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000434</span><span class="pun">],</span><span class="pln">ebx
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBD0</span><span class="pun">:</span><span class="pln"> A1 A0 A0 </span><span class="lit">1F</span><span class="pln"> </span><span class="lit">11</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> mov eax</span><span class="pun">,[</span><span class="pln">splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">8FA0A0</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBD5</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">1F</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov ebx</span><span class="pun">,[</span><span class="pln">edi</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBD7</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBD9</span><span class="pun">:</span><span class="pln"> </span><span class="lit">50</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> push eax
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBDA</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> CF              </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,</span><span class="pln">edi
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBDC</span><span class="pun">:</span><span class="pln"> E8 </span><span class="lit">5F</span><span class="pln"> F4 </span><span class="lit">0D</span><span class="pln"> </span><span class="lit">00</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> call splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3D92D0</span><span class="pln">
</span><span class="pun">}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	NoReload:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-css prettyprinted">

<span class="pun">{</span><span class="pln"> </span><span class="kwd">Game</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> splintercell3</span><span class="pun">.</span><span class="pln">exe
  </span><span class="kwd">Version</span><span class="pun">:</span><span class="pln"> 
  </span><span class="kwd">Date</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> </span><span class="lit">2021</span><span class="pun">-</span><span class="lit">03</span><span class="pun">-</span><span class="lit">13</span><span class="pln">
  </span><span class="kwd">Author</span><span class="pln"> </span><span class="pun">:</span><span class="pln"> Templar

  This script does blah blah blah
</span><span class="pun">}</span><span class="pln">

</span><span class="pun">[</span><span class="pln">ENABLE</span><span class="pun">]</span><span class="pln">

aobscanmodule</span><span class="pun">(</span><span class="pln">InfAmmo</span><span class="pun">,</span><span class="pln">splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">,</span><span class="lit">4F</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> BE </span><span class="lit">3C</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pun">)</span><span class="pln"> </span><span class="pun">//</span><span class="pln"> should be unique
registersymbol</span><span class="pun">(</span><span class="pln">InfAmmo</span><span class="pun">)</span><span class="pln">
alloc</span><span class="pun">(</span><span class="pln">newmem_1</span><span class="pun">,$</span><span class="lit">1000</span><span class="pun">)</span><span class="pln">

aobscanmodule</span><span class="pun">(</span><span class="pln">NoReload</span><span class="pun">,</span><span class="pln">splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">,</span><span class="lit">89</span><span class="pln"> </span><span class="lit">9E</span><span class="pln"> </span><span class="lit">34</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> A1</span><span class="pun">)</span><span class="pln"> </span><span class="pun">//</span><span class="pln"> should be unique
registersymbol</span><span class="pun">(</span><span class="pln">NoReload</span><span class="pun">)</span><span class="pln">
alloc</span><span class="pun">(</span><span class="pln">newmem_2</span><span class="pun">,$</span><span class="lit">1000</span><span class="pun">)</span><span class="pln">

</span><span class="pun">///</span><span class="pln">InfAmmo
label</span><span class="pun">(</span><span class="pln">code_1</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">return_1</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">next_code</span><span class="pun">)</span><span class="pln">

</span><span class="kwd">newmem_1</span><span class="pun">:</span><span class="pln">

</span><span class="kwd">code_1</span><span class="pun">:</span><span class="pln">
  </span><span class="pun">///</span><span class="pln">my code
  cmp </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">+</span><span class="pln">C</span><span class="pun">],#</span><span class="lit">20</span><span class="pln"> </span><span class="pun">///статичное</span><span class="pln"> </span><span class="pun">смещение</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">пистолет</span><span class="pln">
  je next_code </span><span class="pun">///</span><span class="pln"> </span><span class="pun">перепрыгиваем</span><span class="pln"> </span><span class="pun">отнимание</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">пистолет</span><span class="pln">
  cmp </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">+</span><span class="pln">C</span><span class="pun">],#</span><span class="lit">80</span><span class="pln"> </span><span class="pun">///статичное</span><span class="pln"> </span><span class="pun">смещение</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">автомат</span><span class="pln">
  je next_code </span><span class="pun">///</span><span class="pln"> </span><span class="pun">перепрыгиваем</span><span class="pln"> </span><span class="pun">отнимание</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">автомат</span><span class="pln">
  </span><span class="pun">///</span><span class="pln">my code
  dec edi </span><span class="pun">///отнимает</span><span class="pln"> </span><span class="pun">всё</span><span class="pln"> </span><span class="pun">остальное</span><span class="pln">

</span><span class="kwd">next_code</span><span class="pun">:</span><span class="pln">
  mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">],</span><span class="pln">edi
  jmp return_1

</span><span class="kwd">InfAmmo</span><span class="pun">:</span><span class="pln">
  jmp newmem_1
  nop </span><span class="lit">2</span><span class="pln">
</span><span class="kwd">return_1</span><span class="pun">:</span><span class="pln">

</span><span class="pun">///</span><span class="pln">NoReload
label</span><span class="pun">(</span><span class="pln">code_2</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">return_2</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">orig_code</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">part_2</span><span class="pun">)</span><span class="pln">

</span><span class="kwd">newmem_2</span><span class="pun">:</span><span class="pln">

</span><span class="kwd">code_2</span><span class="pun">:</span><span class="pln">
  </span><span class="pun">///</span><span class="pln">my code
  </span><span class="pun">///пистолет</span><span class="pln">
  cmp </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000434</span><span class="pun">+</span><span class="lit">4</span><span class="pun">],#</span><span class="lit">20</span><span class="pln"> </span><span class="pun">///сравниваем</span><span class="pln"> </span><span class="pun">с</span><span class="pln"> </span><span class="pun">макс</span><span class="pln"> </span><span class="pun">обоймой</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">статичное</span><span class="pln">
  jne part_2 </span><span class="pun">///прыгаем</span><span class="pln"> </span><span class="pun">на</span><span class="pln"> </span><span class="pun">следующий</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">не</span><span class="pln"> </span><span class="pun">пистолет</span><span class="pln">
  mov ebx</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000434</span><span class="pun">+</span><span class="lit">4</span><span class="pun">]</span><span class="pln"> </span><span class="pun">///заносим</span><span class="pln"> </span><span class="pun">максимальное</span><span class="pln"> </span><span class="pun">значение</span><span class="pln"> </span><span class="pun">в</span><span class="pln"> </span><span class="pun">обойму</span><span class="pln">

</span><span class="kwd">part_2</span><span class="pun">:</span><span class="pln"> </span><span class="pun">///автомат</span><span class="pln">
  cmp </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000434</span><span class="pun">+</span><span class="lit">4</span><span class="pun">],#</span><span class="lit">30</span><span class="pln"> </span><span class="pun">///сравниваем</span><span class="pln"> </span><span class="pun">с</span><span class="pln"> </span><span class="pun">макс</span><span class="pln"> </span><span class="pun">обоймой</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">статичное</span><span class="pln">
  jne orig_code </span><span class="pun">///прыгаем</span><span class="pln"> </span><span class="pun">на</span><span class="pln"> </span><span class="pun">оригинальный</span><span class="pln"> </span><span class="pun">код</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">не</span><span class="pln"> </span><span class="pun">автомат</span><span class="pln">
  mov ebx</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000434</span><span class="pun">+</span><span class="lit">4</span><span class="pun">]</span><span class="pln"> </span><span class="pun">///заносим</span><span class="pln"> </span><span class="pun">максимальное</span><span class="pln"> </span><span class="pun">значение</span><span class="pln"> </span><span class="pun">в</span><span class="pln"> </span><span class="pun">обойму</span><span class="pln">
  </span><span class="pun">///</span><span class="pln">my code

</span><span class="kwd">orig_code</span><span class="pun">:</span><span class="pln">
  mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000434</span><span class="pun">],</span><span class="pln">ebx
  jmp return_2

</span><span class="kwd">NoReload</span><span class="pun">:</span><span class="pln">
  jmp newmem_2
  nop
</span><span class="kwd">return_2</span><span class="pun">:</span><span class="pln">


</span><span class="pun">[</span><span class="pln">DISABLE</span><span class="pun">]</span><span class="pln">

</span><span class="kwd">InfAmmo</span><span class="pun">:</span><span class="pln">
  db </span><span class="lit">4F</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> BE </span><span class="lit">3C</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">

unregistersymbol</span><span class="pun">(</span><span class="pln">InfAmmo</span><span class="pun">)</span><span class="pln">
dealloc</span><span class="pun">(</span><span class="pln">newmem_1</span><span class="pun">)</span><span class="pln">

</span><span class="kwd">NoReload</span><span class="pun">:</span><span class="pln">
  db </span><span class="lit">89</span><span class="pln"> </span><span class="lit">9E</span><span class="pln"> </span><span class="lit">34</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">

unregistersymbol</span><span class="pun">(</span><span class="pln">NoReload</span><span class="pun">)</span><span class="pln">
dealloc</span><span class="pun">(</span><span class="pln">newmem_2</span><span class="pun">)</span><span class="pln">

</span><span class="pun">{</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> ORIGINAL CODE </span><span class="pun">-</span><span class="pln"> INJECTION </span><span class="kwd">POINT</span><span class="pun">:</span><span class="pln"> splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="pln">BBBB

splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BB98</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">50</span><span class="pln"> </span><span class="lit">04</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">+</span><span class="lit">04</span><span class="pun">],</span><span class="pln">edx
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BB9B</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">91</span><span class="pln"> B4 </span><span class="lit">02</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov edx</span><span class="pun">,[</span><span class="pln">ecx</span><span class="pun">+</span><span class="lit">000002B4</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBA1</span><span class="pun">:</span><span class="pln"> </span><span class="lit">52</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> push edx
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBA2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> CE              </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,</span><span class="pln">esi
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBA4</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">78</span><span class="pln"> </span><span class="lit">08</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">+</span><span class="lit">08</span><span class="pun">],</span><span class="pln">edi
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBA7</span><span class="pun">:</span><span class="pln"> E8 </span><span class="lit">84</span><span class="pln"> F0 FF FF     </span><span class="pun">-</span><span class="pln"> call splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="pln">AC30
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBAC</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">9E</span><span class="pln"> </span><span class="lit">34</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov ebx</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000434</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBB2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> BE </span><span class="lit">3C</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov edi</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBB8</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBBA</span><span class="pun">:</span><span class="pln"> </span><span class="lit">4B</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> dec ebx
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> INJECTING HERE </span><span class="pun">----------</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBBB</span><span class="pun">:</span><span class="pln"> </span><span class="lit">4F</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> dec edi
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> DONE INJECTING  </span><span class="pun">----------</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBBC</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> BE </span><span class="lit">3C</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0000043C</span><span class="pun">],</span><span class="pln">edi
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBC2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> BE </span><span class="lit">20</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov edi</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000420</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBC8</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBCA</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">9E</span><span class="pln"> </span><span class="lit">34</span><span class="pln"> </span><span class="lit">04</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">00000434</span><span class="pun">],</span><span class="pln">ebx
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBD0</span><span class="pun">:</span><span class="pln"> A1 A0 A0 </span><span class="lit">1F</span><span class="pln"> </span><span class="lit">11</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> mov eax</span><span class="pun">,[</span><span class="pln">splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">8FA0A0</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBD5</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">1F</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov ebx</span><span class="pun">,[</span><span class="pln">edi</span><span class="pun">]</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBD7</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBD9</span><span class="pun">:</span><span class="pln"> </span><span class="lit">50</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> push eax
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBDA</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> CF              </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,</span><span class="pln">edi
splintercell3</span><span class="pun">.</span><span class="kwd">AEGameplayObject</span><span class="pun">::</span><span class="pln">PostBeginPlay</span><span class="pun">+</span><span class="kwd">BBDC</span><span class="pun">:</span><span class="pln"> E8 </span><span class="lit">5F</span><span class="pln"> F4 </span><span class="lit">0D</span><span class="pln"> </span><span class="lit">00</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> call splintercell3</span><span class="pun">.</span><span class="pln">exe</span><span class="pun">+</span><span class="lit">3D92D0</span><span class="pln">
</span><span class="pun">}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	SuperAccuracy:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : splintercell3.exe
  Version: 
  Date   : 2021-03-13
  Author : Templar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SuperAccuracy,splintercell3.exe,8B 96 2C 05 00 00 89) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov edx,[esi+0000052C]
  xor edx,edx ///обнуляем прицел
  jmp return

SuperAccuracy:
  jmp newmem
  nop
return:
registersymbol(SuperAccuracy)

[DISABLE]

SuperAccuracy:
  db 8B 96 2C 05 00 00

unregistersymbol(SuperAccuracy)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: splintercell3.AEGameplayObject::PostBeginPlay+A23F

splintercell3.AEGameplayObject::PostBeginPlay+A21D: F6 47 2C 10        - test byte ptr [edi+2C],10
splintercell3.AEGameplayObject::PostBeginPlay+A221: 75 07              - jne splintercell3.AEGameplayObject::PostBeginPlay+A22A
splintercell3.AEGameplayObject::PostBeginPlay+A223: BF 01 00 00 00     - mov edi,00000001
splintercell3.AEGameplayObject::PostBeginPlay+A228: EB 02              - jmp splintercell3.AEGameplayObject::PostBeginPlay+A22C
splintercell3.AEGameplayObject::PostBeginPlay+A22A: 33 FF              - xor edi,edi
splintercell3.AEGameplayObject::PostBeginPlay+A22C: D9 86 30 05 00 00  - fld dword ptr [esi+00000530]
splintercell3.AEGameplayObject::PostBeginPlay+A232: D8 9E 2C 05 00 00  - fcomp dword ptr [esi+0000052C]
splintercell3.AEGameplayObject::PostBeginPlay+A238: DF E0              - fnstsw ax
splintercell3.AEGameplayObject::PostBeginPlay+A23A: F6 C4 05           - test ah,05
splintercell3.AEGameplayObject::PostBeginPlay+A23D: 7A 11              - jp splintercell3.AEGameplayObject::PostBeginPlay+A250
// ---------- INJECTING HERE ----------
splintercell3.AEGameplayObject::PostBeginPlay+A23F: 8B 96 2C 05 00 00  - mov edx,[esi+0000052C]
// ---------- DONE INJECTING  ----------
splintercell3.AEGameplayObject::PostBeginPlay+A245: 89 96 30 05 00 00  - mov [esi+00000530],edx
splintercell3.AEGameplayObject::PostBeginPlay+A24B: E9 87 00 00 00     - jmp splintercell3.AEGameplayObject::PostBeginPlay+A2D7
splintercell3.AEGameplayObject::PostBeginPlay+A250: D9 86 2C 05 00 00  - fld dword ptr [esi+0000052C]
splintercell3.AEGameplayObject::PostBeginPlay+A256: D9 86 30 05 00 00  - fld dword ptr [esi+00000530]
splintercell3.AEGameplayObject::PostBeginPlay+A25C: DA E9              - fucompp 
splintercell3.AEGameplayObject::PostBeginPlay+A25E: DF E0              - fnstsw ax
splintercell3.AEGameplayObject::PostBeginPlay+A260: F6 C4 44           - test ah,44
splintercell3.AEGameplayObject::PostBeginPlay+A263: 7B 72              - jnp splintercell3.AEGameplayObject::PostBeginPlay+A2D7
splintercell3.AEGameplayObject::PostBeginPlay+A265: D9 86 30 05 00 00  - fld dword ptr [esi+00000530]
splintercell3.AEGameplayObject::PostBeginPlay+A26B: 68 0A D7 23 3C     - push 3C23D70A
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8319</guid><pubDate>Sat, 13 Mar 2021 07:44:35 +0000</pubDate></item><item><title>[&#x41C;&#x435;&#x434;&#x438;&#x430;-&#x421;&#x435;&#x440;&#x432;&#x438;&#x441; 2000]Tom Clancy's Splinter Cell: Pandora Tomorrow(2004) - &#x441;&#x43A;&#x440;&#x438;&#x43F;&#x442; CE</title><link>https://old.gamehacklab.ru/topic/8310-%D0%BC%D0%B5%D0%B4%D0%B8%D0%B0-%D1%81%D0%B5%D1%80%D0%B2%D0%B8%D1%81-2000tom-clancys-splinter-cell-pandora-tomorrow2004-%D1%81%D0%BA%D1%80%D0%B8%D0%BF%D1%82-ce/</link><description><![CDATA[
<p>
	Всем доброго дня. Ломал издание от [Медиа-Сервис 2000]. Его можно найти на торрентах. В Steam или Uplay получить не выйдет.
</p>

<p>
	 
</p>

<p>
	Выкладываю здесь поскольку в основной разделе нельзя.
</p>

<p>
	 
</p>

<p>
	Итак:
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Соберу всё в одном. Ещё редактировал.(пора на проверку)
</p>

<p>
	 
</p>

<p>
	InfiniteHealth:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents" data-gramm="false">
		<pre class="ipsCode prettyprint lang-css prettyprinted">

<span class="pun">{</span><span class="pln"> </span><span class="kwd">Game</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> SplinterCell2</span><span class="pun">.</span><span class="pln">exe
  </span><span class="kwd">Version</span><span class="pun">:</span><span class="pln"> 
  </span><span class="kwd">Date</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> </span><span class="lit">2021</span><span class="pun">-</span><span class="lit">03</span><span class="pun">-</span><span class="lit">07</span><span class="pln">
  </span><span class="kwd">Author</span><span class="pln"> </span><span class="pun">:</span><span class="pln"> Templar

  This script does blah blah blah
</span><span class="pun">}</span><span class="pln">

</span><span class="pun">[</span><span class="pln">ENABLE</span><span class="pun">]</span><span class="pln">

aobscanmodule</span><span class="pun">(</span><span class="pln">InfiniteHealth</span><span class="pun">,</span><span class="pln">Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">,</span><span class="lit">8B</span><span class="pln"> </span><span class="lit">03</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">54</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">10</span><span class="pln"> </span><span class="lit">2B</span><span class="pun">)</span><span class="pln"> </span><span class="pun">//</span><span class="pln"> should be unique
alloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">,$</span><span class="lit">1000</span><span class="pun">)</span><span class="pln">

label</span><span class="pun">(</span><span class="pln">code</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">return</span><span class="pun">)</span><span class="pln">

</span><span class="kwd">newmem</span><span class="pun">:</span><span class="pln">

</span><span class="kwd">code</span><span class="pun">:</span><span class="pln">
  mov eax</span><span class="pun">,[</span><span class="pln">ebx</span><span class="pun">]</span><span class="pln">
  mov edx</span><span class="pun">,[</span><span class="pln">esp</span><span class="pun">+</span><span class="lit">10</span><span class="pun">]</span><span class="pln"> </span><span class="pun">///урон</span><span class="pln">

  cmp </span><span class="pun">[</span><span class="pln">ebx</span><span class="pun">+</span><span class="lit">9C</span><span class="pun">],(</span><span class="pln">float</span><span class="pun">)</span><span class="lit">35</span><span class="pln"> </span><span class="pun">///статичный</span><span class="pln"> </span><span class="pun">адрес</span><span class="pln"> </span><span class="pun">для</span><span class="pln"> </span><span class="pun">смещения</span><span class="pln">
  jne return </span><span class="pun">///прыгаем</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">не</span><span class="pln"> </span><span class="pun">равно</span><span class="pln">
  xor edx</span><span class="pun">,</span><span class="pln">edx </span><span class="pun">///обнуляем</span><span class="pln"> </span><span class="pun">урон</span><span class="pln">

  jmp return

</span><span class="kwd">InfiniteHealth</span><span class="pun">:</span><span class="pln">
  jmp newmem
  nop
</span><span class="kwd">return</span><span class="pun">:</span><span class="pln">
registersymbol</span><span class="pun">(</span><span class="pln">InfiniteHealth</span><span class="pun">)</span><span class="pln">

</span><span class="pun">[</span><span class="pln">DISABLE</span><span class="pun">]</span><span class="pln">

</span><span class="kwd">InfiniteHealth</span><span class="pun">:</span><span class="pln">
  db </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">03</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">54</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">10</span><span class="pln">

unregistersymbol</span><span class="pun">(</span><span class="pln">InfiniteHealth</span><span class="pun">)</span><span class="pln">
dealloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">)</span><span class="pln">

</span><span class="pun">{</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> ORIGINAL CODE </span><span class="pun">-</span><span class="pln"> INJECTION </span><span class="kwd">POINT</span><span class="pun">:</span><span class="pln"> Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BA2</span><span class="pln">

Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B88</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> C2              </span><span class="pun">-</span><span class="pln"> mov eax</span><span class="pun">,</span><span class="pln">edx
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B8A</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">56</span><span class="pln"> </span><span class="lit">0C</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0C</span><span class="pun">],</span><span class="pln">edx
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B8D</span><span class="pun">:</span><span class="pln"> </span><span class="lit">80</span><span class="pln"> </span><span class="lit">38</span><span class="pln"> </span><span class="lit">42</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> cmp byte ptr </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">],</span><span class="lit">42</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B90</span><span class="pun">:</span><span class="pln"> </span><span class="lit">75</span><span class="pln"> </span><span class="lit">10</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> jne Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BA2</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B92</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">4E</span><span class="pln"> </span><span class="lit">08</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">08</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B95</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B97</span><span class="pun">:</span><span class="pln"> </span><span class="lit">40</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> inc eax
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B98</span><span class="pun">:</span><span class="pln"> </span><span class="lit">56</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> push esi
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B99</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">46</span><span class="pln"> </span><span class="lit">0C</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0C</span><span class="pun">],</span><span class="pln">eax
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32B9C</span><span class="pun">:</span><span class="pln"> FF </span><span class="lit">15</span><span class="pln"> </span><span class="lit">10</span><span class="pln"> </span><span class="lit">9B</span><span class="pln"> </span><span class="lit">1F</span><span class="pln"> </span><span class="lit">10</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> call dword ptr </span><span class="pun">[</span><span class="pln">Core</span><span class="pun">.</span><span class="pln">GNatives</span><span class="pun">+</span><span class="lit">108</span><span class="pun">]</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> INJECTING HERE </span><span class="pun">----------</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BA2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">03</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov eax</span><span class="pun">,[</span><span class="pln">ebx</span><span class="pun">]</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> DONE INJECTING  </span><span class="pun">----------</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BA4</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">54</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">10</span><span class="pln">        </span><span class="pun">-</span><span class="pln"> mov edx</span><span class="pun">,[</span><span class="pln">esp</span><span class="pun">+</span><span class="lit">10</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BA8</span><span class="pun">:</span><span class="pln"> </span><span class="lit">2B</span><span class="pln"> C2              </span><span class="pun">-</span><span class="pln"> sub eax</span><span class="pun">,</span><span class="pln">edx
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BAA</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">03</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">ebx</span><span class="pun">],</span><span class="pln">eax
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BAC</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> D8              </span><span class="pun">-</span><span class="pln"> mov ebx</span><span class="pun">,</span><span class="pln">eax
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BAE</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">44</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">14</span><span class="pln">        </span><span class="pun">-</span><span class="pln"> mov eax</span><span class="pun">,[</span><span class="pln">esp</span><span class="pun">+</span><span class="lit">14</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BB2</span><span class="pun">:</span><span class="pln"> </span><span class="lit">5E</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop esi
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BB3</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">18</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">],</span><span class="pln">ebx
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BB5</span><span class="pun">:</span><span class="pln"> </span><span class="lit">5B</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop ebx
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BB6</span><span class="pun">:</span><span class="pln"> </span><span class="lit">59</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop ecx
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32BB7</span><span class="pun">:</span><span class="pln"> C2 </span><span class="lit">08</span><span class="pln"> </span><span class="lit">00</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> ret </span><span class="lit">0008</span><span class="pln">
</span><span class="pun">}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	InfiniteAmmo:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents" data-gramm="false">
		<pre class="ipsCode prettyprint lang-css prettyprinted">

<span class="pun">{</span><span class="pln"> </span><span class="kwd">Game</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> SplinterCell2</span><span class="pun">.</span><span class="pln">exe
  </span><span class="kwd">Version</span><span class="pun">:</span><span class="pln"> 
  </span><span class="kwd">Date</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> </span><span class="lit">2021</span><span class="pun">-</span><span class="lit">03</span><span class="pun">-</span><span class="lit">06</span><span class="pln">
  </span><span class="kwd">Author</span><span class="pln"> </span><span class="pun">:</span><span class="pln"> Templar

  This script does blah blah blah
</span><span class="pun">}</span><span class="pln">

</span><span class="pun">[</span><span class="pln">ENABLE</span><span class="pun">]</span><span class="pln">

aobscanmodule</span><span class="pun">(</span><span class="pln">InfAmmo</span><span class="pun">,</span><span class="pln">Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">,</span><span class="lit">89</span><span class="pln"> </span><span class="lit">0A</span><span class="pln"> FF </span><span class="lit">0F</span><span class="pln"> </span><span class="lit">5F</span><span class="pln"> </span><span class="lit">5E</span><span class="pln"> </span><span class="lit">59</span><span class="pun">)</span><span class="pln"> </span><span class="pun">//</span><span class="pln"> should be unique
alloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">,$</span><span class="lit">1000</span><span class="pun">)</span><span class="pln">

label</span><span class="pun">(</span><span class="pln">code</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">return</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">nodec</span><span class="pun">)</span><span class="pln">
</span><span class="kwd">newmem</span><span class="pun">:</span><span class="pln">

</span><span class="kwd">code</span><span class="pun">:</span><span class="pln">
  mov </span><span class="pun">[</span><span class="pln">edx</span><span class="pun">],</span><span class="pln">ecx
  </span><span class="pun">///</span><span class="pln">my code
  </span><span class="pun">///Фильтр</span><span class="pln">
  cmp </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">+</span><span class="pln">C</span><span class="pun">],#</span><span class="lit">20</span><span class="pln"> </span><span class="pun">///пистолет</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">сравниваем</span><span class="pln"> </span><span class="pun">с</span><span class="pln"> </span><span class="pun">макс.</span><span class="pln"> </span><span class="pun">обоймой</span><span class="pln">
  je nodec </span><span class="pun">///перепрыгиваем</span><span class="pln"> </span><span class="pun">отнимание</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">пистолет</span><span class="pln">
  cmp </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">+</span><span class="pln">C</span><span class="pun">],#</span><span class="lit">30</span><span class="pln"> </span><span class="pun">///автомат</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> </span><span class="pun">сравниваем</span><span class="pln"> </span><span class="pun">с</span><span class="pln"> </span><span class="pun">макс.</span><span class="pln"> </span><span class="pun">обоймой</span><span class="pln">
  je nodec </span><span class="pun">///перепрыгиваем</span><span class="pln"> </span><span class="pun">отнимание</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">автомат</span><span class="pln">
  </span><span class="pun">///</span><span class="pln">my code
  dec </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">]</span><span class="pln"> </span><span class="pun">///тут</span><span class="pln"> </span><span class="pun">отнимает</span><span class="pln"> </span><span class="pun">всё</span><span class="pln"> </span><span class="pun">остальное</span><span class="pln">
</span><span class="kwd">nodec</span><span class="pun">:</span><span class="pln">
  pop edi
  jmp return

</span><span class="kwd">InfAmmo</span><span class="pun">:</span><span class="pln">
  jmp newmem
</span><span class="kwd">return</span><span class="pun">:</span><span class="pln">
registersymbol</span><span class="pun">(</span><span class="pln">InfAmmo</span><span class="pun">)</span><span class="pln">

</span><span class="pun">[</span><span class="pln">DISABLE</span><span class="pun">]</span><span class="pln">

</span><span class="kwd">InfAmmo</span><span class="pun">:</span><span class="pln">
  db </span><span class="lit">89</span><span class="pln"> </span><span class="lit">0A</span><span class="pln"> FF </span><span class="lit">0F</span><span class="pln"> </span><span class="lit">5F</span><span class="pln"> </span><span class="lit">5E</span><span class="pln"> </span><span class="lit">59</span><span class="pln">

unregistersymbol</span><span class="pun">(</span><span class="pln">InfAmmo</span><span class="pun">)</span><span class="pln">
dealloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">)</span><span class="pln">

</span><span class="pun">{</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> ORIGINAL CODE </span><span class="pun">-</span><span class="pln"> INJECTION </span><span class="kwd">POINT</span><span class="pun">:</span><span class="pln"> Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D56</span><span class="pln">

Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D3B</span><span class="pun">:</span><span class="pln"> </span><span class="lit">80</span><span class="pln"> </span><span class="lit">38</span><span class="pln"> </span><span class="lit">42</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> cmp byte ptr </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">],</span><span class="lit">42</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D3E</span><span class="pun">:</span><span class="pln"> </span><span class="lit">75</span><span class="pln"> </span><span class="lit">10</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> jne Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D50</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D40</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">4E</span><span class="pln"> </span><span class="lit">08</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">08</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D43</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D45</span><span class="pun">:</span><span class="pln"> </span><span class="lit">40</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> inc eax
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D46</span><span class="pun">:</span><span class="pln"> </span><span class="lit">56</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> push esi
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D47</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">46</span><span class="pln"> </span><span class="lit">0C</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0C</span><span class="pun">],</span><span class="pln">eax
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D4A</span><span class="pun">:</span><span class="pln"> FF </span><span class="lit">15</span><span class="pln"> </span><span class="lit">10</span><span class="pln"> </span><span class="lit">9B</span><span class="pln"> </span><span class="lit">1F</span><span class="pln"> </span><span class="lit">10</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> call dword ptr </span><span class="pun">[</span><span class="pln">Core</span><span class="pun">.</span><span class="pln">GNatives</span><span class="pun">+</span><span class="lit">108</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D50</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">0F</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,[</span><span class="pln">edi</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D52</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">54</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">14</span><span class="pln">        </span><span class="pun">-</span><span class="pln"> mov edx</span><span class="pun">,[</span><span class="pln">esp</span><span class="pun">+</span><span class="lit">14</span><span class="pun">]</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> INJECTING HERE </span><span class="pun">----------</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D56</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">0A</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">edx</span><span class="pun">],</span><span class="pln">ecx </span><span class="lit">89</span><span class="pln"> </span><span class="lit">0A</span><span class="pln"> FF </span><span class="lit">0F</span><span class="pln"> </span><span class="lit">5F</span><span class="pln"> </span><span class="lit">5E</span><span class="pln"> </span><span class="lit">59</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> DONE INJECTING  </span><span class="pun">----------</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D58</span><span class="pun">:</span><span class="pln"> FF </span><span class="lit">0F</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> dec </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D5A</span><span class="pun">:</span><span class="pln"> </span><span class="lit">5F</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop edi
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D5B</span><span class="pun">:</span><span class="pln"> </span><span class="lit">5E</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop esi
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D5C</span><span class="pun">:</span><span class="pln"> </span><span class="lit">59</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop ecx
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D5D</span><span class="pun">:</span><span class="pln"> C2 </span><span class="lit">08</span><span class="pln"> </span><span class="lit">00</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> ret </span><span class="lit">0008</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D60</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln"> 
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D61</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln"> 
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D62</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln"> 
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D63</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln"> 
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D64</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln"> 
</span><span class="pun">}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	NoReload:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents" data-gramm="false">
		<pre class="ipsCode prettyprint lang-css prettyprinted">

<span class="pun">[</span><span class="pln">ENABLE</span><span class="pun">]</span><span class="pln">

aobscanmodule</span><span class="pun">(</span><span class="pln">InfAmmoNoReload</span><span class="pun">,</span><span class="pln">Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">,</span><span class="lit">89</span><span class="pln"> </span><span class="lit">0A</span><span class="pln"> FF </span><span class="lit">0F</span><span class="pln"> </span><span class="lit">5F</span><span class="pln"> </span><span class="lit">5E</span><span class="pln"> </span><span class="lit">59</span><span class="pun">)</span><span class="pln"> </span><span class="pun">//</span><span class="pln"> should be unique
alloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">,$</span><span class="lit">1000</span><span class="pun">)</span><span class="pln">

label</span><span class="pun">(</span><span class="pln">code</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">return</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">next_code</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">wrcode</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">nodec</span><span class="pun">)</span><span class="pln">

</span><span class="kwd">newmem</span><span class="pun">:</span><span class="pln">

</span><span class="kwd">code</span><span class="pun">:</span><span class="pln">
mov </span><span class="pun">[</span><span class="pln">edx</span><span class="pun">],</span><span class="pln">ecx

cmp </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">+</span><span class="pln">C</span><span class="pun">],#</span><span class="lit">20</span><span class="pln"> </span><span class="pun">///пистолет</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">сравниваем</span><span class="pln"> </span><span class="pun">с</span><span class="pln"> </span><span class="pun">статичным</span><span class="pln"> </span><span class="pun">смещением</span><span class="pln">
je wrcode </span><span class="pun">///прыгаем</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">пистолет</span><span class="pln">
cmp </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">+</span><span class="pln">C</span><span class="pun">],#</span><span class="lit">30</span><span class="pln"> </span><span class="pun">///автомат</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> </span><span class="pun">сравниваем</span><span class="pln"> </span><span class="pun">с</span><span class="pln"> </span><span class="pun">статичным</span><span class="pln"> </span><span class="pun">смещением</span><span class="pln">
je wrcode </span><span class="pun">///прыгаем</span><span class="pln"> </span><span class="pun">если</span><span class="pln"> </span><span class="pun">автомат</span><span class="pln">
jmp next_code </span><span class="pun">///прыгаем</span><span class="pln"> </span><span class="pun">на</span><span class="pln"> </span><span class="pun">оригинальный</span><span class="pln"> </span><span class="pun">код</span><span class="pln">

</span><span class="kwd">wrcode</span><span class="pun">:</span><span class="pln"> </span><span class="pun">///</span><span class="pln">my code
inc </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">+</span><span class="lit">8</span><span class="pun">]</span><span class="pln">  </span><span class="pun">///</span><span class="pln">NoReload
jmp nodec </span><span class="pun">///перепрыгиваем</span><span class="pln"> </span><span class="pun">отнимание</span><span class="pln">

</span><span class="kwd">next_code</span><span class="pun">:</span><span class="pln">
dec </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">]</span><span class="pln"> </span><span class="pun">///тут</span><span class="pln"> </span><span class="pun">отнимает</span><span class="pln"> </span><span class="pun">всё</span><span class="pln"> </span><span class="pun">остальное</span><span class="pln">
</span><span class="kwd">nodec</span><span class="pun">:</span><span class="pln">
pop edi

jmp return

</span><span class="kwd">InfAmmoNoReload</span><span class="pun">:</span><span class="pln">
  jmp newmem
</span><span class="kwd">return</span><span class="pun">:</span><span class="pln">
registersymbol</span><span class="pun">(</span><span class="pln">InfAmmoNoReload</span><span class="pun">)</span><span class="pln">

</span><span class="pun">[</span><span class="pln">DISABLE</span><span class="pun">]</span><span class="pln">

</span><span class="kwd">InfAmmoNoReload</span><span class="pun">:</span><span class="pln">
  db </span><span class="lit">89</span><span class="pln"> </span><span class="lit">0A</span><span class="pln"> FF </span><span class="lit">0F</span><span class="pln"> </span><span class="lit">5F</span><span class="pln"> </span><span class="lit">5E</span><span class="pln"> </span><span class="lit">59</span><span class="pln">

unregistersymbol</span><span class="pun">(</span><span class="pln">InfAmmoNoReload</span><span class="pun">)</span><span class="pln">
dealloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">)</span><span class="pln">

</span><span class="pun">{</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> ORIGINAL CODE </span><span class="pun">-</span><span class="pln"> INJECTION </span><span class="kwd">POINT</span><span class="pun">:</span><span class="pln"> Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D56</span><span class="pln">

Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D3B</span><span class="pun">:</span><span class="pln"> </span><span class="lit">80</span><span class="pln"> </span><span class="lit">38</span><span class="pln"> </span><span class="lit">42</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> cmp byte ptr </span><span class="pun">[</span><span class="pln">eax</span><span class="pun">],</span><span class="lit">42</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D3E</span><span class="pun">:</span><span class="pln"> </span><span class="lit">75</span><span class="pln"> </span><span class="lit">10</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> jne Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D50</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D40</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">4E</span><span class="pln"> </span><span class="lit">08</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">08</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D43</span><span class="pun">:</span><span class="pln"> </span><span class="lit">6A</span><span class="pln"> </span><span class="lit">00</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">00</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D45</span><span class="pun">:</span><span class="pln"> </span><span class="lit">40</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> inc eax
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D46</span><span class="pun">:</span><span class="pln"> </span><span class="lit">56</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> push esi
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D47</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">46</span><span class="pln"> </span><span class="lit">0C</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">0C</span><span class="pun">],</span><span class="pln">eax
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D4A</span><span class="pun">:</span><span class="pln"> FF </span><span class="lit">15</span><span class="pln"> </span><span class="lit">10</span><span class="pln"> </span><span class="lit">9B</span><span class="pln"> </span><span class="lit">1F</span><span class="pln"> </span><span class="lit">10</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> call dword ptr </span><span class="pun">[</span><span class="pln">Core</span><span class="pun">.</span><span class="pln">GNatives</span><span class="pun">+</span><span class="lit">108</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D50</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">0F</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov ecx</span><span class="pun">,[</span><span class="pln">edi</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D52</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">54</span><span class="pln"> </span><span class="lit">24</span><span class="pln"> </span><span class="lit">14</span><span class="pln">        </span><span class="pun">-</span><span class="pln"> mov edx</span><span class="pun">,[</span><span class="pln">esp</span><span class="pun">+</span><span class="lit">14</span><span class="pun">]</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> INJECTING HERE </span><span class="pun">----------</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D56</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">0A</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">edx</span><span class="pun">],</span><span class="pln">ecx </span><span class="lit">89</span><span class="pln"> </span><span class="lit">0A</span><span class="pln"> FF </span><span class="lit">0F</span><span class="pln"> </span><span class="lit">5F</span><span class="pln"> </span><span class="lit">5E</span><span class="pln"> </span><span class="lit">59</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> DONE INJECTING  </span><span class="pun">----------</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D58</span><span class="pun">:</span><span class="pln"> FF </span><span class="lit">0F</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> dec </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">]</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D5A</span><span class="pun">:</span><span class="pln"> </span><span class="lit">5F</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop edi
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D5B</span><span class="pun">:</span><span class="pln"> </span><span class="lit">5E</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop esi
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D5C</span><span class="pun">:</span><span class="pln"> </span><span class="lit">59</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> pop ecx
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D5D</span><span class="pun">:</span><span class="pln"> C2 </span><span class="lit">08</span><span class="pln"> </span><span class="lit">00</span><span class="pln">           </span><span class="pun">-</span><span class="pln"> ret </span><span class="lit">0008</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D60</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D61</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D62</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D63</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln">
Core</span><span class="pun">.</span><span class="pln">dll</span><span class="pun">+</span><span class="lit">32D64</span><span class="pun">:</span><span class="pln"> CC                 </span><span class="pun">-</span><span class="pln"> int </span><span class="lit">3</span><span class="pln">
</span><span class="pun">}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	SuperAccuracy:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents" data-gramm="false">
		<pre class="ipsCode prettyprint lang-css prettyprinted">

<span class="pun">{</span><span class="pln"> </span><span class="kwd">Game</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> SplinterCell2</span><span class="pun">.</span><span class="pln">exe
  </span><span class="kwd">Version</span><span class="pun">:</span><span class="pln"> 
  </span><span class="kwd">Date</span><span class="pln">   </span><span class="pun">:</span><span class="pln"> </span><span class="lit">2021</span><span class="pun">-</span><span class="lit">03</span><span class="pun">-</span><span class="lit">16</span><span class="pln">
  </span><span class="kwd">Author</span><span class="pln"> </span><span class="pun">:</span><span class="pln"> Templar

  This script does blah blah blah
</span><span class="pun">}</span><span class="pln">

</span><span class="pun">[</span><span class="pln">ENABLE</span><span class="pun">]</span><span class="pln">

aobscanmodule</span><span class="pun">(</span><span class="pln">SuperAccuracyV2</span><span class="pun">,</span><span class="pln">Echelon</span><span class="pun">.</span><span class="pln">DLL</span><span class="pun">,</span><span class="lit">8B</span><span class="pln"> </span><span class="lit">86</span><span class="pln"> B4 </span><span class="lit">05</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pun">)</span><span class="pln"> </span><span class="pun">//</span><span class="pln"> should be unique
alloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">,$</span><span class="lit">1000</span><span class="pun">)</span><span class="pln">

label</span><span class="pun">(</span><span class="pln">code</span><span class="pun">)</span><span class="pln">
label</span><span class="pun">(</span><span class="pln">return</span><span class="pun">)</span><span class="pln">

</span><span class="kwd">newmem</span><span class="pun">:</span><span class="pln">

</span><span class="kwd">code</span><span class="pun">:</span><span class="pln">
  mov eax</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">000005B4</span><span class="pun">]</span><span class="pln">
  xor eax</span><span class="pun">,</span><span class="pln">eax </span><span class="pun">///обнуляем</span><span class="pln"> </span><span class="pun">прицел</span><span class="pln">
  jmp return

</span><span class="kwd">SuperAccuracyV2</span><span class="pun">:</span><span class="pln">
  jmp newmem
  nop
</span><span class="kwd">return</span><span class="pun">:</span><span class="pln">
registersymbol</span><span class="pun">(</span><span class="pln">SuperAccuracyV2</span><span class="pun">)</span><span class="pln">

</span><span class="pun">[</span><span class="pln">DISABLE</span><span class="pun">]</span><span class="pln">

</span><span class="kwd">SuperAccuracyV2</span><span class="pun">:</span><span class="pln">
  db </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">86</span><span class="pln"> B4 </span><span class="lit">05</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">

unregistersymbol</span><span class="pun">(</span><span class="pln">SuperAccuracyV2</span><span class="pun">)</span><span class="pln">
dealloc</span><span class="pun">(</span><span class="pln">newmem</span><span class="pun">)</span><span class="pln">

</span><span class="pun">{</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> ORIGINAL CODE </span><span class="pun">-</span><span class="pln"> INJECTION </span><span class="kwd">POINT</span><span class="pun">:</span><span class="pln"> Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">26F</span><span class="pln">

Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">24A</span><span class="pun">:</span><span class="pln"> F7 </span><span class="lit">47</span><span class="pln"> </span><span class="lit">60</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">02</span><span class="pln"> </span><span class="lit">00</span><span class="pln">  </span><span class="pun">-</span><span class="pln"> test </span><span class="pun">[</span><span class="pln">edi</span><span class="pun">+</span><span class="lit">60</span><span class="pun">],</span><span class="lit">00020000</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">251</span><span class="pun">:</span><span class="pln"> </span><span class="lit">75</span><span class="pln"> </span><span class="lit">07</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> jne Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">25A</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">253</span><span class="pun">:</span><span class="pln"> BF </span><span class="lit">01</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">        </span><span class="pun">-</span><span class="pln"> mov edi</span><span class="pun">,</span><span class="lit">00000001</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">258</span><span class="pun">:</span><span class="pln"> EB </span><span class="lit">02</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> jmp Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">25C</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">25A</span><span class="pun">:</span><span class="pln"> </span><span class="lit">33</span><span class="pln"> FF                 </span><span class="pun">-</span><span class="pln"> xor edi</span><span class="pun">,</span><span class="pln">edi
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">25C</span><span class="pun">:</span><span class="pln"> D9 </span><span class="lit">86</span><span class="pln"> B8 </span><span class="lit">05</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> fld dword ptr </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">000005B8</span><span class="pun">]</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">262</span><span class="pun">:</span><span class="pln"> D8 </span><span class="lit">9E</span><span class="pln"> B4 </span><span class="lit">05</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> fcomp dword ptr </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">000005B4</span><span class="pun">]</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">268</span><span class="pun">:</span><span class="pln"> DF E0                 </span><span class="pun">-</span><span class="pln"> fnstsw ax
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">26A</span><span class="pun">:</span><span class="pln"> F6 C4 </span><span class="lit">05</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> test ah</span><span class="pun">,</span><span class="lit">05</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">26D</span><span class="pun">:</span><span class="pln"> </span><span class="lit">7A</span><span class="pln"> </span><span class="lit">0E</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> jp Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">27D</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> INJECTING HERE </span><span class="pun">----------</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">26F</span><span class="pun">:</span><span class="pln"> </span><span class="lit">8B</span><span class="pln"> </span><span class="lit">86</span><span class="pln"> B4 </span><span class="lit">05</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> mov eax</span><span class="pun">,[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">000005B4</span><span class="pun">]</span><span class="pln">
</span><span class="pun">//</span><span class="pln"> </span><span class="pun">----------</span><span class="pln"> DONE INJECTING  </span><span class="pun">----------</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">275</span><span class="pun">:</span><span class="pln"> </span><span class="lit">89</span><span class="pln"> </span><span class="lit">86</span><span class="pln"> B8 </span><span class="lit">05</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> mov </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">000005B8</span><span class="pun">],</span><span class="pln">eax
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">27B</span><span class="pun">:</span><span class="pln"> EB </span><span class="lit">7C</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> jmp Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">2F9</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">27D</span><span class="pun">:</span><span class="pln"> D9 </span><span class="lit">86</span><span class="pln"> B4 </span><span class="lit">05</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> fld dword ptr </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">000005B4</span><span class="pun">]</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">283</span><span class="pun">:</span><span class="pln"> D9 </span><span class="lit">86</span><span class="pln"> B8 </span><span class="lit">05</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> fld dword ptr </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">000005B8</span><span class="pun">]</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">289</span><span class="pun">:</span><span class="pln"> DA E9                 </span><span class="pun">-</span><span class="pln"> fucompp 
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">28B</span><span class="pun">:</span><span class="pln"> DF E0                 </span><span class="pun">-</span><span class="pln"> fnstsw ax
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">28D</span><span class="pun">:</span><span class="pln"> F6 C4 </span><span class="lit">44</span><span class="pln">              </span><span class="pun">-</span><span class="pln"> test ah</span><span class="pun">,</span><span class="lit">44</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">290</span><span class="pun">:</span><span class="pln"> </span><span class="lit">7B</span><span class="pln"> </span><span class="lit">67</span><span class="pln">                 </span><span class="pun">-</span><span class="pln"> jnp Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">2F9</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">292</span><span class="pun">:</span><span class="pln"> D9 </span><span class="lit">86</span><span class="pln"> B8 </span><span class="lit">05</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="lit">00</span><span class="pln">     </span><span class="pun">-</span><span class="pln"> fld dword ptr </span><span class="pun">[</span><span class="pln">esi</span><span class="pun">+</span><span class="lit">000005B8</span><span class="pun">]</span><span class="pln">
Echelon</span><span class="pun">.</span><span class="kwd">AEWeapon</span><span class="pun">::</span><span class="pln">Tick</span><span class="pun">+</span><span class="lit">298</span><span class="pun">:</span><span class="pln"> </span><span class="lit">68</span><span class="pln"> </span><span class="lit">0A</span><span class="pln"> D7 </span><span class="lit">23</span><span class="pln"> </span><span class="lit">3C</span><span class="pln">        </span><span class="pun">-</span><span class="pln"> push </span><span class="lit">3C23D70A</span><span class="pln">
</span><span class="pun">}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8310</guid><pubDate>Sun, 07 Mar 2021 08:33:34 +0000</pubDate></item><item><title>Neighbours Back from Hell</title><link>https://old.gamehacklab.ru/topic/8652-neighbours-back-from-hell/</link><description><![CDATA[<p>
	<strong>Steam Version: 1.0.5 - Rev 1960 - 202012081019</strong>
</p>

<p>
	 
</p>

<p>
	<strong>AGRLine </strong>+<strong> Lives</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Neighbours back From Hell.exe<br />
			  Version: Steam 1.0.5 - Rev 1960 - 202012081019<br />
			  Date   : 2022-02-22<br />
			  Author : DieVis<br />
			movsxd  rax,dword ptr [rsi+18] - _coinCount<br />
			movsxd  rax,dword ptr [rsi+1C] - _maxCoins<br />
			movsxd  rax,dword ptr [rsi+20] - _minCoins<br />
			movsxd  rax,dword ptr [rsi+24] - _tricksDoneCount<br />
			movsxd  rax,dword ptr [rsi+28] - _bonusCount<br />
			movsxd  rax,dword ptr [rsi+2C] - _maxTricks<br />
			movsxd  rax,dword ptr [rsi+30] - _livesCount<br />
			movsxd  rax,dword ptr [rsi+34] - _rageLevel<br />
			movsxd  rax,dword ptr [rsi+38] - _highScore<br />
			movsxd  rax,dword ptr [rsi+3C] - _gameTimeTicks<br />
			movsxd  rax,dword ptr [rsi+40] - _respawnTime<br />
			movsxd  rax,dword ptr [rsi+44] -  pauseNotifications }<br />
			usemono()<br />
			[ENABLE]<br />
			aobscan(AGR,48 63 46 34 F3 0F 2A C0 F3 0F 5A C0 F3 0F 10 0D 39)<br />
			alloc(newmem,$1000,6756DA03)<br />
			label(code)<br />
			label(return)<br />
			registersymbol(AGR)
		</p>

		<p>
			 
		</p>

		<p>
			newmem:<br />
			  movsxd  rax,dword ptr [rsi+34] //Полоса злости соседа<br />
			  mov  [rsi+34],#100000 //0-Min, 100000-Max. [rsi+30]-Жизни.<br />
			  mov  [rsi+30],3 //Жизни, больше 3 не отображается<br />
			  cvtsi2ss xmm0,eax
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  movsxd  rax,dword ptr [rsi+34]<br />
			  cvtsi2ss xmm0,eax<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			AGR:<br />
			  jmp newmem<br />
			  nop 3
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			AGR:<br />
			  db 48 63 46 34 F3 0F 2A C0<br />
			unregistersymbol(AGR)<br />
			dealloc(newmem)<br />
			{// ORIGINAL CODE - INJECTION POINT: 6756DA03<br />
			6756D9DD: 48 63 4F 54                    -  movsxd  rcx,dword ptr [rdi+54]<br />
			6756D9E1: 3B C1                          -  cmp eax,ecx<br />
			6756D9E3: 7E 1B                          -  jle 6756DA00<br />
			6756D9E5: 48 8B CF                       -  mov rcx,rdi<br />
			6756D9E8: BA 02 00 00 00                 -  mov edx,00000002<br />
			6756D9ED: 90                             -  nop <br />
			6756D9EE: 49 BB 20 6D 50 67 00 00 00 00  -  mov r11,0000000067506D20<br />
			6756D9F8: 41 FF D3                       -  call r11<br />
			6756D9FB: E9 35 01 00 00                 -  jmp 6756DB35<br />
			6756DA00: 83 3E 00                       -  cmp dword ptr [rsi],00<br />
			// ---------- INJECTING HERE ----------<br />
			6756DA03: 48 63 46 34                    -  movsxd  rax,dword ptr [rsi+34]<br />
			6756DA07: F3 0F 2A C0                    -  cvtsi2ss xmm0,eax<br />
			// ---------- DONE INJECTING  ----------<br />
			6756DA0B: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0<br />
			6756DA0F: F3 0F 10 0D 39 01 00 00        -  movss xmm1,[6756DB50]<br />
			6756DA17: F3 0F 5A C9                    -  cvtss2sd xmm1,xmm1<br />
			6756DA1B: F2 0F 5E C1                    -  divsd xmm0,xmm1<br />
			6756DA1F: F2 0F 5A E8                    -  cvtsd2ss xmm5,xmm0<br />
			6756DA23: F3 0F 11 6D E8                 -  movss [rbp-18],xmm5<br />
			6756DA28: F3 0F 10 45 E8                 -  movss xmm0,[rbp-18]<br />
			6756DA2D: F3 0F 5A C0                    -  cvtss2sd xmm0,xmm0<br />
			6756DA31: F2 0F 5A E8                    -  cvtsd2ss xmm5,xmm0<br />
			6756DA35: F3 0F 11 6D EC                 -  movss [rbp-14],xmm5}
		</p>

		<p>
			{ARG Line 0 Min \ 100k Max<br />
			NFH.Game.Logic:LogicController:UpdateLogic+620 - 48 63 40 34      - movsxd  rax,dword ptr [rax+34]<br />
			NFH.Game:GameScore:DecreaseRageLevel+13 - 48 63 47 34             - movsxd  rax,dword ptr [rdi+34]<br />
			NFH.Game:GameScore:DecreaseRageLevel+19 - 89 47 34                - mov [rdi+34],eax<br />
			NFH.Game:GameScore:DecreaseRageLevel+20 - 48 63 47 34             - movsxd  rax,dword ptr [rdi+34]<br />
			NFH.Game:GameScore:DecreaseRageLevel+26 - 89 47 34                - mov [rdi+34],eax<br />
			NFH.Game.Logic:LogicController:UpdateLogic+667 - 48 63 49 34      - movsxd  rcx,dword ptr [rcx+34]<br />
			NFH.Game.UI:RageValveHandler:HandleScoreChanged+43 - 48 63 46 34  - movsxd  rax,dword ptr [rsi+34]<br />
			NFH.Game.UI:GameUI:SetHUDScoreValues+106 - 48 63 46 34            - movsxd  rax,dword ptr [rsi+34]<br />
			NFH.Game:GameScore:set_RageLevel+16 - 89 47 34                    - mov [rdi+34],eax<br />
			NFH.Game.Logic:ActionJob:DoTricks+396 - 48 63 4E 34               - movsxd  rcx,dword ptr [rsi+34]<br />
			NFH.Game.Logic:ActionJob:DoTricks+2f6 - 48 63 46 34               - movsxd  rax,dword ptr [rsi+34]<br />
			NFH.Game.Logic:BrainScriptBase:CreateShoutCBJob+6a - 48 63 40 34  - movsxd  rax,dword ptr [rax+34]<br />
			NFH.Game.Logic:ActionJob:DoTricks+3e6 - 48 63 46 34               - movsxd  rax,dword ptr [rsi+34]}
		</p>
	</div>
</div>

<p>
	Остальное пока не искал, типа призрака или время мини-игр.
</p>
]]></description><guid isPermaLink="false">8652</guid><pubDate>Wed, 23 Feb 2022 11:46:46 +0000</pubDate></item><item><title>Steam World Dig 1</title><link>https://old.gamehacklab.ru/topic/8659-steam-world-dig-1/</link><description><![CDATA[<p>
	<strong>Steam Version</strong>:<strong> </strong>(<strong>ID Build 382752</strong>)<br />
	Смотрел в свойствах игры. Версия игры не понятно какая, не показывает.
</p>

<p>
	Есть и рабочие таблицы в интернете, но таких скриптов там нет. Делал для себя (после покупки игры), чтобы достижения открывались сами собой, а не всё сразу.
</p>

<p>
	<strong>Items 99</strong> - Всех предметов по 99 (стоит купить 1).
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : SteamWorldDig.exe<br />
			  Version: Steam (ID Build 382752), версия игры не понятно какая, не показывает.<br />
			  Date   : 2022-01-29<br />
			  Author : DieVis }<br />
			[ENABLE]<br />
			aobscanmodule(Item,SteamWorldDig.exe,FF 48 1C 75 0A)<br />
			alloc(newmem,$1000)<br />
			label(code)<br />
			label(return)<br />
			registersymbol(Item)
		</p>

		<p>
			 
		</p>

		<p>
			newmem:<br />
			  mov [eax+1C], 64 //99
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  dec [eax+1C]<br />
			  jne SteamWorldDig.exe+EBC0A<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			Item:<br />
			  jmp newmem
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			Item:<br />
			  db FF 48 1C 75 0A<br />
			unregistersymbol(Item)<br />
			dealloc(newmem)<br />
			{// ORIGINAL CODE - INJECTION POINT: "SteamWorldDig.exe"+EBBFB<br />
			"SteamWorldDig.exe"+EBBE2: 51              -  push ecx<br />
			"SteamWorldDig.exe"+EBBE3: 52              -  push edx<br />
			"SteamWorldDig.exe"+EBBE4: E8 C7 26 F2 FF  -  call SteamWorldDig.exe+E2B0<br />
			"SteamWorldDig.exe"+EBBE9: 83 C4 08        -  add esp,08<br />
			"SteamWorldDig.exe"+EBBEC: 50              -  push eax<br />
			"SteamWorldDig.exe"+EBBED: 8D 45 FC        -  lea eax,[ebp-04]<br />
			"SteamWorldDig.exe"+EBBF0: 50              -  push eax<br />
			"SteamWorldDig.exe"+EBBF1: 8B CB           -  mov ecx,ebx<br />
			"SteamWorldDig.exe"+EBBF3: E8 C8 2A F2 FF  -  call SteamWorldDig.exe+E6C0<br />
			"SteamWorldDig.exe"+EBBF8: 8B 45 FC        -  mov eax,[ebp-04]<br />
			// ---------- INJECTING HERE ----------<br />
			"SteamWorldDig.exe"+EBBFB: FF 48 1C        -  dec [eax+1C]<br />
			"SteamWorldDig.exe"+EBBFE: 75 0A           -  jne SteamWorldDig.exe+EBC0A<br />
			// ---------- DONE INJECTING  ----------<br />
			"SteamWorldDig.exe"+EBC00: 50              -  push eax<br />
			"SteamWorldDig.exe"+EBC01: 8D 4D FC        -  lea ecx,[ebp-04]<br />
			"SteamWorldDig.exe"+EBC04: 51              -  push ecx<br />
			"SteamWorldDig.exe"+EBC05: E8 56 05 00 00  -  call SteamWorldDig.exe+EC160<br />
			"SteamWorldDig.exe"+EBC0A: 5B              -  pop ebx<br />
			"SteamWorldDig.exe"+EBC0B: 8B E5           -  mov esp,ebp<br />
			"SteamWorldDig.exe"+EBC0D: 5D              -  pop ebp<br />
			"SteamWorldDig.exe"+EBC0E: C3              -  ret <br />
			"SteamWorldDig.exe"+EBC0F: CC              -  int 3 <br />
			"SteamWorldDig.exe"+EBC10: 55              -  push ebp}
		</p>
	</div>
</div>

<p>
	<strong>ItemMinNumber</strong> - На каждом этапе свои адреса с количеством размещённых предметов\объектов.<br />
	Будь то <strong>Лестницы</strong> (одно кол-во), <strong>Фонари</strong> (второе кол-во), <strong>Порталы</strong> (третье кол-во). И при достижении максимума, больше ставить не позволяет и либо копать дальше, либо самоуничтожение.
</p>

<p>
	Поэтому скрипт позволит размещать бесконечное кол-во объектов (<strong>Динамит</strong> сюда не входит, т.к. это улучшение).
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : SteamWorldDig.exe<br />
			  Version: Steam (ID Build 382752), версия игры не понятно какая, не показывает.<br />
			  Date   : 2022-01-30<br />
			  Author : DieVis }<br />
			[ENABLE]<br />
			aobscanmodule(ItemMinNumber,SteamWorldDig.exe,FF 46 20 80 78 20 00)<br />
			alloc(newmem,$1000)<br />
			label(code)<br />
			label(return)<br />
			registersymbol(ItemMinNumber)
		</p>

		<p>
			 
		</p>

		<p>
			//На каждом этапе свои адреса с количеством размещённых предметов\объектов.<br />
			//А их оказывается немного!<br />
			newmem: //Items Max Number<br />
			  mov [esi+20], 0 //Всегда равно 0<br />
			  cmp byte ptr [eax+20],00
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  inc [esi+20]<br />
			  cmp byte ptr [eax+20],00<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			ItemMinNumber:<br />
			  jmp newmem<br />
			  nop 2
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			ItemMinNumber:<br />
			  db FF 46 20 80 78 20 00<br />
			unregistersymbol(ItemMinNumber)<br />
			dealloc(newmem)<br />
			{// ORIGINAL CODE - INJECTION POINT: "SteamWorldDig.exe"+3E07E<br />
			"SteamWorldDig.exe"+3E054: 81 C1 B4 00 00 00     -  add ecx,000000B4<br />
			"SteamWorldDig.exe"+3E05A: 8D 97 30 01 00 00     -  lea edx,[edi+00000130]<br />
			"SteamWorldDig.exe"+3E060: E8 1B 4F 01 00        -  call SteamWorldDig.exe+52F80<br />
			"SteamWorldDig.exe"+3E065: 8B F0                 -  mov esi,eax<br />
			"SteamWorldDig.exe"+3E067: 83 7E 1C 00           -  cmp dword ptr [esi+1C],00<br />
			"SteamWorldDig.exe"+3E06B: 75 0E                 -  jne SteamWorldDig.exe+3E07B<br />
			"SteamWorldDig.exe"+3E06D: 8D 87 30 01 00 00     -  lea eax,[edi+00000130]<br />
			"SteamWorldDig.exe"+3E073: E8 18 42 01 00        -  call SteamWorldDig.exe+52290<br />
			"SteamWorldDig.exe"+3E078: 89 46 1C              -  mov [esi+1C],eax<br />
			"SteamWorldDig.exe"+3E07B: 8B 46 1C              -  mov eax,[esi+1C]<br />
			// ---------- INJECTING HERE ----------<br />
			"SteamWorldDig.exe"+3E07E: FF 46 20              -  inc [esi+20]<br />
			"SteamWorldDig.exe"+3E081: 80 78 20 00           -  cmp byte ptr [eax+20],00<br />
			// ---------- DONE INJECTING  ----------<br />
			"SteamWorldDig.exe"+3E085: 74 5A                 -  je SteamWorldDig.exe+3E0E1<br />
			"SteamWorldDig.exe"+3E087: 8D 4D FC              -  lea ecx,[ebp-04]<br />
			"SteamWorldDig.exe"+3E08A: 8D 7E 24              -  lea edi,[esi+24]<br />
			"SteamWorldDig.exe"+3E08D: 51                    -  push ecx<br />
			"SteamWorldDig.exe"+3E08E: 8B CF                 -  mov ecx,edi<br />
			"SteamWorldDig.exe"+3E090: E8 AB 31 01 00        -  call SteamWorldDig.exe+51240<br />
			"SteamWorldDig.exe"+3E095: 8B 56 1C              -  mov edx,[esi+1C]<br />
			"SteamWorldDig.exe"+3E098: 8B 46 34              -  mov eax,[esi+34]<br />
			"SteamWorldDig.exe"+3E09B: 3B 42 1C              -  cmp eax,[edx+1C]<br />
			"SteamWorldDig.exe"+3E09E: 76 41                 -  jna SteamWorldDig.exe+3E0E1}
		</p>
	</div>
</div>

<p>
	<strong>Inf Jump</strong> - Бесконечный прыжок. Скрипт начинает работать при взятии улучшения <strong>Электро-прыжок</strong> (который находится на Этапе 3. Мир Роботов, Пещера 2)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : SteamWorldDig.exe<br />
			  Version: Steam (ID Build 382752), версия игры не понятно какая, не показывает.<br />
			  Date   : 2022-01-30<br />
			  Author : DieVis }<br />
			[ENABLE]<br />
			aobscanmodule(FlyJump,SteamWorldDig.exe,FF 83 60 01 00 00)<br />
			alloc(newmem,$1000)<br />
			label(code)<br />
			label(return)<br />
			registersymbol(FlyJump)
		</p>

		<p>
			 
		</p>

		<p>
			newmem: //Можно улучшить скрипт, но мне игра надоела.<br />
			  mov [ebx+00000160], 0 //Кол-во сделанных прыжков
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  inc [ebx+00000160]<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			FlyJump:<br />
			  jmp newmem<br />
			  nop
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			FlyJump:<br />
			  db FF 83 60 01 00 00<br />
			unregistersymbol(FlyJump)<br />
			dealloc(newmem)<br />
			{// ORIGINAL CODE - INJECTION POINT: "SteamWorldDig.exe"+46369<br />
			"SteamWorldDig.exe"+4633C: D9 05 80 BF B2 00     -  fld dword ptr [SteamWorldDig.exe+25BF80]<br />
			"SteamWorldDig.exe"+46342: 8D 4D F4              -  lea ecx,[ebp-0C]<br />
			"SteamWorldDig.exe"+46345: 8D 93 88 00 00 00     -  lea edx,[ebx+00000088]<br />
			"SteamWorldDig.exe"+4634B: D9 5D F4              -  fstp dword ptr [ebp-0C]<br />
			"SteamWorldDig.exe"+4634E: E8 AD ED FB FF        -  call SteamWorldDig.exe+5100<br />
			"SteamWorldDig.exe"+46353: D9 9B 88 00 00 00     -  fstp dword ptr [ebx+00000088]<br />
			"SteamWorldDig.exe"+46359: 8B FB                 -  mov edi,ebx<br />
			"SteamWorldDig.exe"+4635B: E8 30 FE FE FF        -  call SteamWorldDig.exe+36190<br />
			"SteamWorldDig.exe"+46360: D9 5D EC              -  fstp dword ptr [ebp-14]<br />
			"SteamWorldDig.exe"+46363: D9 83 50 01 00 00     -  fld dword ptr [ebx+00000150]<br />
			// ---------- INJECTING HERE ----------<br />
			"SteamWorldDig.exe"+46369: FF 83 60 01 00 00     -  inc [ebx+00000160]<br />
			// ---------- DONE INJECTING  ----------<br />
			"SteamWorldDig.exe"+4636F: DC 0D 78 BF B2 00     -  fmul qword ptr [SteamWorldDig.exe+25BF78]<br />
			"SteamWorldDig.exe"+46375: D9 5D F4              -  fstp dword ptr [ebp-0C]<br />
			"SteamWorldDig.exe"+46378: D9 45 EC              -  fld dword ptr [ebp-14]<br />
			"SteamWorldDig.exe"+4637B: D9 C0                 -  fld st(0)<br />
			"SteamWorldDig.exe"+4637D: D8 4D CC              -  fmul dword ptr [ebp-34]<br />
			"SteamWorldDig.exe"+46380: D9 5D E8              -  fstp dword ptr [ebp-18]<br />
			"SteamWorldDig.exe"+46383: D8 4D D0              -  fmul dword ptr [ebp-30]<br />
			"SteamWorldDig.exe"+46386: D9 5D EC              -  fstp dword ptr [ebp-14]<br />
			"SteamWorldDig.exe"+46389: D9 45 E8              -  fld dword ptr [ebp-18]<br />
			"SteamWorldDig.exe"+4638C: D9 45 E4              -  fld dword ptr [ebp-1C]}
		</p>
	</div>
</div>

<p>
	Чуть позже, в этом году, ещё 1 скрипт добавлю.
</p>
]]></description><guid isPermaLink="false">8659</guid><pubDate>Sun, 27 Feb 2022 09:58:54 +0000</pubDate></item><item><title>[Uplay Latest] Tom Clancy's Splinter Cell(2002) - &#x441;&#x43A;&#x440;&#x438;&#x43F;&#x442; CE</title><link>https://old.gamehacklab.ru/topic/8308-uplay-latest-tom-clancys-splinter-cell2002-%D1%81%D0%BA%D1%80%D0%B8%D0%BF%D1%82-ce/</link><description><![CDATA[
<p>
	Поскольку скриптов на эту игру нарыть сложно. Выкладываю здесь.
</p>

<p>
	Написал два: на ХП и патроны.
</p>

<p>
	(Расходники ломануть не получилось. Там какая то проверка на них стоит. Скрипт правильный, но вылетает.)
</p>

<p>
	 
</p>

<p>
	ХП не тратится - хоть с крыши прыгай.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents" data-gramm="false">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : SplinterCell.exe
  Version: 
  Date   : 2021-03-05
  Author : Templar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Health1,Core.dll,8B 03 2B C2 5E) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov eax,[ebx]
  sub eax,edx
  pop esi

  cmp [ebx+B],#1282 ///Статичное значение для смещения
  jne return ///прыгаем если не равно
  add eax,edx ///возвращаем обратно
  ///mov eax,#200 ///Заносим максимальное значение - альтернатива

  jmp return

Health1:
  jmp newmem
return:
registersymbol(Health1)

[DISABLE]

Health1:
  db 8B 03 2B C2 5E

unregistersymbol(Health1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Core.dll+39328

Core.dll+3930C: 89 56 0C           - mov [esi+0C],edx
Core.dll+3930F: 80 38 42           - cmp byte ptr [eax],42
Core.dll+39312: 75 10              - jne Core.dll+39324
Core.dll+39314: 8B 4E 08           - mov ecx,[esi+08]
Core.dll+39317: 40                 - inc eax
Core.dll+39318: 6A 00              - push 00
Core.dll+3931A: 56                 - push esi
Core.dll+3931B: 89 46 0C           - mov [esi+0C],eax
Core.dll+3931E: FF 15 C8 5B 1E 10  - call dword ptr [Core.GNatives+108]
Core.dll+39324: 8B 54 24 10        - mov edx,[esp+10]
// ---------- INJECTING HERE ----------
Core.dll+39328: 8B 03              - mov eax,[ebx]
// ---------- DONE INJECTING  ----------
Core.dll+3932A: 2B C2              - sub eax,edx
Core.dll+3932C: 5E                 - pop esi
Core.dll+3932D: 89 03              - mov [ebx],eax
Core.dll+3932F: 8B D8              - mov ebx,eax
Core.dll+39331: 8B 44 24 10        - mov eax,[esp+10]
Core.dll+39335: 89 18              - mov [eax],ebx
Core.dll+39337: 5B                 - pop ebx
Core.dll+39338: 59                 - pop ecx
Core.dll+39339: C2 08 00           - ret 0008
Core.dll+3933C: 90                 - nop 
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Патроны не тратятся на пистолет и автомат.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents" data-gramm="false">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : SplinterCell.exe
  Version: 
  Date   : 2021-03-05
  Author : Templar

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Ammo,Core.dll,8B 07 48 89 07) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov eax,[edi]
  dec eax ///отнимает при выстреле
  mov [edi],eax

  cmp [edi+4],#60 ///максимально значение патронов
  jne return ///прыгаем если не равно
  inc [edi] ///прибавляем назад
  ///mov [edi],#60 ///заносим значение в карман - альтернатива

  jmp return

Ammo:
  jmp newmem
return:
registersymbol(Ammo)

[DISABLE]

Ammo:
  db 8B 07 48 89 07

unregistersymbol(Ammo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Core.dll+397B9

Core.dll+3979F: 75 10              - jne Core.dll+397B1
Core.dll+397A1: 8B 4E 08           - mov ecx,[esi+08]
Core.dll+397A4: 40                 - inc eax
Core.dll+397A5: 6A 00              - push 00
Core.dll+397A7: 56                 - push esi
Core.dll+397A8: 89 46 0C           - mov [esi+0C],eax
Core.dll+397AB: FF 15 C8 5B 1E 10  - call dword ptr [Core.GNatives+108]
Core.dll+397B1: 8B 54 24 14        - mov edx,[esp+14]
Core.dll+397B5: 8B 0F              - mov ecx,[edi]
Core.dll+397B7: 89 0A              - mov [edx],ecx
// ---------- INJECTING HERE ----------
Core.dll+397B9: 8B 07              - mov eax,[edi]
// ---------- DONE INJECTING  ----------
Core.dll+397BB: 48                 - dec eax
Core.dll+397BC: 89 07              - mov [edi],eax
Core.dll+397BE: 5F                 - pop edi
Core.dll+397BF: 5E                 - pop esi
Core.dll+397C0: 59                 - pop ecx
Core.dll+397C1: C2 08 00           - ret 0008
Core.dll+397C4: 90                 - nop 
Core.dll+397C5: 90                 - nop 
Core.dll+397C6: 90                 - nop 
Core.dll+397C7: 90                 - nop 
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	P.S. Прошу перенести в архив скриптов CE. На эту игру читов мало в таком виде.
</p>
]]></description><guid isPermaLink="false">8308</guid><pubDate>Sat, 06 Mar 2021 05:33:13 +0000</pubDate></item><item><title>Neighbours from Hell 2</title><link>https://old.gamehacklab.ru/topic/8651-neighbours-from-hell-2/</link><description><![CDATA[<p>
	<strong>Steam version: 1.01 (Build: 335  - Revision: 20242)</strong>
</p>

<p>
	 
</p>

<p>
	<strong>Ghost</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : game.exe - NFH 2<br />
			  Version: Steam 1.01 (Build: 335  - Revision: 20242)<br />
			  Date   : 2022-02-21<br />
			  Author : DieVis}<br />
			[ENABLE]<br />
			aobscanmodule(Ghost,GFXEngine.dll,8A 46 38 84 C0 57)<br />
			alloc(newmem,$1000)<br />
			label(code)<br />
			label(return)<br />
			registersymbol(Ghost)
		</p>

		<p>
			 
		</p>

		<p>
			newmem:<br />
			  cmp ebx,1 //Сравнение с 1<br />
			  jne code<br />
			  mov [esi+39],1 //Включение Режима Призрака = 1 (1 байт) или 256 (4 байта)<br />
			  test al,al
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  mov al,[esi+38] //256 (4 байта)<br />
			  test al,al<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			Ghost:<br />
			  jmp newmem
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			Ghost:<br />
			  db 8A 46 38 84 C0<br />
			unregistersymbol(Ghost)<br />
			dealloc(newmem)<br />
			{// ORIGINAL CODE - INJECTION POINT: "GFXEngine.dll"+BEF4<br />
			"GFXEngine.dll"+BEE9: CC              -  int 3 <br />
			"GFXEngine.dll"+BEEA: CC              -  int 3 <br />
			"GFXEngine.dll"+BEEB: CC              -  int 3 <br />
			"GFXEngine.dll"+BEEC: CC              -  int 3 <br />
			"GFXEngine.dll"+BEED: CC              -  int 3 <br />
			"GFXEngine.dll"+BEEE: CC              -  int 3 <br />
			"GFXEngine.dll"+BEEF: CC              -  int 3 <br />
			"GFXEngine.dll"+BEF0: 53              -  push ebx<br />
			"GFXEngine.dll"+BEF1: 56              -  push esi<br />
			"GFXEngine.dll"+BEF2: 8B F1           -  mov esi,ecx<br />
			// ---------- INJECTING HERE ----------<br />
			"GFXEngine.dll"+BEF4: 8A 46 38        -  mov al,[esi+38]<br />
			"GFXEngine.dll"+BEF7: 84 C0           -  test al,al<br />
			// ---------- DONE INJECTING  ----------<br />
			"GFXEngine.dll"+BEF9: 57              -  push edi<br />
			"GFXEngine.dll"+BEFA: 74 06           -  je GFXEngine.dll+BF02<br />
			"GFXEngine.dll"+BEFC: 33 DB           -  xor ebx,ebx<br />
			"GFXEngine.dll"+BEFE: 33 FF           -  xor edi,edi<br />
			"GFXEngine.dll"+BF00: EB 08           -  jmp GFXEngine.dll+BF0A<br />
			"GFXEngine.dll"+BF02: 8B 7C 24 14     -  mov edi,[esp+14]<br />
			"GFXEngine.dll"+BF06: 8B 5C 24 18     -  mov ebx,[esp+18]<br />
			"GFXEngine.dll"+BF0A: 8B 4E 2C        -  mov ecx,[esi+2C]<br />
			"GFXEngine.dll"+BF0D: 85 C9           -  test ecx,ecx<br />
			"GFXEngine.dll"+BF0F: 74 17           -  je GFXEngine.dll+BF28}
		</p>
	</div>
</div>

<p>
	<strong>GhostTime </strong>+<strong> Lives 9</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : game.exe - NFH 2<br />
			  Version: Steam 1.01 (Build: 335  - Revision: 20242)<br />
			  Date   : 2022-02-21<br />
			  Author : DieVis}<br />
			[ENABLE]<br />
			aobscanmodule(GhostTime,GameLogic.dll,8B 81 98 00 00 00)<br />
			alloc(newmem,$1000)<br />
			label(code)<br />
			label(return)<br />
			registersymbol(GhostTime)
		</p>

		<p>
			 
		</p>

		<p>
			newmem:<br />
			  mov eax,[ecx+00000098]<br />
			  mov [ecx+00000098],40 //Время 60 секунд, 40 в hex'e<br />
			  mov [ecx+00000094],9 //Жизни 9 штук
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  mov eax,[ecx+00000098]<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			GhostTime:<br />
			  jmp newmem<br />
			  nop
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			GhostTime:<br />
			  db 8B 81 98 00 00 00<br />
			unregistersymbol(GhostTime)<br />
			dealloc(newmem)<br />
			{// ORIGINAL CODE - INJECTION POINT: "GameLogic.dll"+40123<br />
			"GameLogic.dll"+40107: 89 48 04              -  mov [eax+04],ecx<br />
			"GameLogic.dll"+4010A: 89 48 08              -  mov [eax+08],ecx<br />
			"GameLogic.dll"+4010D: 89 48 0C              -  mov [eax+0C],ecx<br />
			"GameLogic.dll"+40110: 89 48 10              -  mov [eax+10],ecx<br />
			"GameLogic.dll"+40113: 89 48 14              -  mov [eax+14],ecx<br />
			"GameLogic.dll"+40116: 89 48 18              -  mov [eax+18],ecx<br />
			"GameLogic.dll"+40119: 89 48 1C              -  mov [eax+1C],ecx<br />
			"GameLogic.dll"+4011C: 89 48 24              -  mov [eax+24],ecx<br />
			"GameLogic.dll"+4011F: 88 48 28              -  mov [eax+28],cl<br />
			"GameLogic.dll"+40122: C3                    -  ret <br />
			// ---------- INJECTING HERE ----------<br />
			"GameLogic.dll"+40123: 8B 81 98 00 00 00     -  mov eax,[ecx+00000098]<br />
			// ---------- DONE INJECTING  ----------<br />
			"GameLogic.dll"+40129: C3                    -  ret <br />
			"GameLogic.dll"+4012A: 33 C0                 -  xor eax,eax<br />
			"GameLogic.dll"+4012C: 83 B9 94 00 00 00 01  -  cmp dword ptr [ecx+00000094],01<br />
			"GameLogic.dll"+40133: 0F 94 C0              -  sete al<br />
			"GameLogic.dll"+40136: C3                    -  ret <br />
			"GameLogic.dll"+40137: 8A 44 24 04           -  mov al,[esp+04]<br />
			"GameLogic.dll"+4013B: 88 41 6E              -  mov [ecx+6E],al<br />
			"GameLogic.dll"+4013E: C2 04 00              -  ret 0004<br />
			"GameLogic.dll"+40141: 83 C1 74              -  add ecx,74<br />
			"GameLogic.dll"+40144: 8B 01                 -  mov eax,[ecx]}
		</p>
	</div>
</div>

<p>
	<strong>MiniGame </strong>(Типа удержи предмет в центре) срабатывает мгновенно
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : game.exe - NFH 2<br />
			  Version: Steam 1.01 (Build: 335  - Revision: 20242)<br />
			  Date   : 2022-02-21<br />
			  Author : DieVis}<br />
			[ENABLE]<br />
			aobscanmodule(MiniGame,GameLogic.dll,8B 47 28 83 4D E0 FF)<br />
			alloc(newmem,$1000)<br />
			label(code)<br />
			label(return)<br />
			registersymbol(MiniGame)
		</p>

		<p>
			 
		</p>

		<p>
			newmem:<br />
			  mov eax,[edi+28] //Либо cmp ebx,4<br />
			  mov [edi+28],#360 //Либо mov [edi+24] - Max (360=Max)
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  mov eax,[edi+28]<br />
			  or dword ptr [ebp-20],-01<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			MiniGame:<br />
			  jmp newmem<br />
			  nop 2
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			MiniGame:<br />
			  db 8B 47 28 83 4D E0 FF<br />
			unregistersymbol(MiniGame)<br />
			dealloc(newmem)<br />
			{// ORIGINAL CODE - INJECTION POINT: "GameLogic.dll"+1BA7<br />
			"GameLogic.dll"+1B8C: 33 DB              -  xor ebx,ebx<br />
			"GameLogic.dll"+1B8E: 50                 -  push eax<br />
			"GameLogic.dll"+1B8F: 43                 -  inc ebx<br />
			"GameLogic.dll"+1B90: E8 12 EE 03 00     -  call GameLogic.dll+409A7<br />
			"GameLogic.dll"+1B95: 8B 4D EC           -  mov ecx,[ebp-14]<br />
			"GameLogic.dll"+1B98: 85 C9              -  test ecx,ecx<br />
			"GameLogic.dll"+1B9A: C6 45 FC 07        -  mov byte ptr [ebp-04],07<br />
			"GameLogic.dll"+1B9E: 74 07              -  je GameLogic.dll+1BA7<br />
			"GameLogic.dll"+1BA0: E8 34 EC 04 00     -  call GameLogic.dll+507D9<br />
			"GameLogic.dll"+1BA5: 8B D8              -  mov ebx,eax<br />
			// ---------- INJECTING HERE ----------<br />
			"GameLogic.dll"+1BA7: 8B 47 28           -  mov eax,[edi+28]<br />
			"GameLogic.dll"+1BAA: 83 4D E0 FF        -  or dword ptr [ebp-20],-01<br />
			// ---------- DONE INJECTING  ----------<br />
			"GameLogic.dll"+1BAE: 03 C3              -  add eax,ebx<br />
			"GameLogic.dll"+1BB0: 89 45 DC           -  mov [ebp-24],eax<br />
			"GameLogic.dll"+1BB3: 8D 77 24           -  lea esi,[edi+24]<br />
			"GameLogic.dll"+1BB6: 56                 -  push esi<br />
			"GameLogic.dll"+1BB7: 8D 45 E0           -  lea eax,[ebp-20]<br />
			"GameLogic.dll"+1BBA: 50                 -  push eax<br />
			"GameLogic.dll"+1BBB: 8D 45 DC           -  lea eax,[ebp-24]<br />
			"GameLogic.dll"+1BBE: 50                 -  push eax<br />
			"GameLogic.dll"+1BBF: 89 75 D4           -  mov [ebp-2C],esi<br />
			"GameLogic.dll"+1BC2: E8 9B F4 FF FF     -  call GameLogic.dll+1062}
		</p>
	</div>
</div>

<p>
	<strong>AGRLine</strong> Полоса злости соседа
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : game.exe - NFH 2<br />
			  Version: Steam 1.01 (Build: 335  - Revision: 20242)<br />
			  Date   : 2022-02-21<br />
			  Author : DieVis}<br />
			[ENABLE]<br />
			aobscanmodule(AGRLine,GameLogic.dll,8D B3 80 00 00 00 59 8D 7D 88)<br />
			alloc(newmem,$1000)<br />
			label(code)<br />
			label(return)<br />
			registersymbol(AGRLine)
		</p>

		<p>
			 
		</p>

		<p>
			newmem:<br />
			  lea esi,[ebx+00000080]<br />
			  //Выкл. Монетки, иначе не пройти уровень<br />
			  //mov [ebx+00000080],9 //Кол. Монеток, [ebx+00000084] = Макс. Монеток<br />
			  mov [ebx+0000009C],186A0 //100000 - Max, Полоса злости соседа
		</p>

		<p>
			 
		</p>

		<p>
			code:<br />
			  lea esi,[ebx+00000080]<br />
			  jmp return
		</p>

		<p>
			 
		</p>

		<p>
			AGRLine:<br />
			  jmp newmem<br />
			  nop
		</p>

		<p>
			 
		</p>

		<p>
			return:<br />
			[DISABLE]<br />
			AGRLine:<br />
			  db 8D B3 80 00 00 00<br />
			unregistersymbol(AGRLine)<br />
			dealloc(newmem)<br />
			{// ORIGINAL CODE - INJECTION POINT: "GameLogic.dll"+44712<br />
			"GameLogic.dll"+446F7: 8B CE              -  mov ecx,esi<br />
			"GameLogic.dll"+446F9: C6 45 FC 13        -  mov byte ptr [ebp-04],13<br />
			"GameLogic.dll"+446FD: FF 50 04           -  call dword ptr [eax+04]<br />
			"GameLogic.dll"+44700: 8B 4D EC           -  mov ecx,[ebp-14]<br />
			"GameLogic.dll"+44703: 3B CF              -  cmp ecx,edi<br />
			"GameLogic.dll"+44705: C6 45 FC 12        -  mov byte ptr [ebp-04],12<br />
			"GameLogic.dll"+44709: 74 05              -  je GameLogic.dll+44710<br />
			"GameLogic.dll"+4470B: 8B 01              -  mov eax,[ecx]<br />
			"GameLogic.dll"+4470D: FF 50 04           -  call dword ptr [eax+04]<br />
			"GameLogic.dll"+44710: 6A 0B              -  push 0B<br />
			// ---------- INJECTING HERE ----------<br />
			"GameLogic.dll"+44712: 8D B3 80 00 00 00  -  lea esi,[ebx+00000080]<br />
			// ---------- DONE INJECTING  ----------<br />
			"GameLogic.dll"+44718: 59                 -  pop ecx<br />
			"GameLogic.dll"+44719: 8D 7D 88           -  lea edi,[ebp-78]<br />
			"GameLogic.dll"+4471C: F3 A5              - repe  movsd <br />
			"GameLogic.dll"+4471E: 33 FF              -  xor edi,edi<br />
			"GameLogic.dll"+44720: 39 7D A0           -  cmp [ebp-60],edi<br />
			"GameLogic.dll"+44723: 7E 7E              -  jle GameLogic.dll+447A3<br />
			"GameLogic.dll"+44725: FF 4D A0           -  dec [ebp-60]<br />
			"GameLogic.dll"+44728: 75 79              -  jne GameLogic.dll+447A3<br />
			"GameLogic.dll"+4472A: 8D 4D D4           -  lea ecx,[ebp-2C]<br />
			"GameLogic.dll"+4472D: E8 7B CC FF FF     -  call GameLogic.dll+413AD}
		</p>
	</div>
</div>

<p>
	Игра пройдена дважды, всё работает.
</p>
]]></description><guid isPermaLink="false">8651</guid><pubDate>Wed, 23 Feb 2022 11:18:27 +0000</pubDate></item><item><title>Tom Clancy's Rainbow Six Vegas (Uplay - 1.06.215)</title><link>https://old.gamehacklab.ru/topic/8544-tom-clancys-rainbow-six-vegas-uplay-106215/</link><description><![CDATA[<p>
	Бесконечные бросательные предметы
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : R6Vegas_Game.exe
  Version: 1.0
  Date   : 10-13-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin ;)
}

[ENABLE]

R6Vegas_Game.exe+8B4D6D:
	db 90 90 90 90 90 90 90

[DISABLE]

R6Vegas_Game.exe+8B4D6D:
	db 83 86 B8 02 00 00 FF

{
// ORIGINAL CODE - INJECTION POINT: R6Vegas_Game.exe+8B4D6D

R6Vegas_Game.exe+8B4D4B: FF 90 7C050000  - call dword ptr [eax+0000057C]
R6Vegas_Game.exe+8B4D51: 8B 8E F4000000  - mov ecx,[esi+000000F4]
R6Vegas_Game.exe+8B4D57: 85 C9  - test ecx,ecx
R6Vegas_Game.exe+8B4D59: 74 19 - je 111B4D74
R6Vegas_Game.exe+8B4D5B: F6 41 50 02 - test byte ptr [ecx+50],02
R6Vegas_Game.exe+8B4D5F: 74 0C - je 111B4D6D
R6Vegas_Game.exe+8B4D61: 8B 01  - mov eax,[ecx]
R6Vegas_Game.exe+8B4D63: FF 90 00060000  - call dword ptr [eax+00000600]
R6Vegas_Game.exe+8B4D69: 85 C0  - test eax,eax
R6Vegas_Game.exe+8B4D6B: 75 07 - jne 111B4D74
// ---------- INJECTING HERE ----------
R6Vegas_Game.exe+8B4D6D: 83 86 B8020000 FF - add dword ptr [esi+000002B8],-01
// ---------- DONE INJECTING  ----------
R6Vegas_Game.exe+8B4D74: 8B 16  - mov edx,[esi]
R6Vegas_Game.exe+8B4D76: 8B CE  - mov ecx,esi
R6Vegas_Game.exe+8B4D78: FF 92 F0050000  - call dword ptr [edx+000005F0]
R6Vegas_Game.exe+8B4D7E: F6 86 D4020000 01 - test byte ptr [esi+000002D4],01
R6Vegas_Game.exe+8B4D85: 0F84 96000000 - je 111B4E21
R6Vegas_Game.exe+8B4D8B: 8B 8E CC020000  - mov ecx,[esi+000002CC]
R6Vegas_Game.exe+8B4D91: 6A 00 - push 00
R6Vegas_Game.exe+8B4D93: C7 44 24 14 00000000 - mov [esp+14],00000000
R6Vegas_Game.exe+8B4D9B: E8 A09BC5FF - call 10E0E940
R6Vegas_Game.exe+8B4DA0: 8B 80 AC020000  - mov eax,[eax+000002AC]
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Бесконечные патроны
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : R6Vegas_Game.exe
  Version: 1.0
  Date   : 10-13-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

R6Vegas_Game.exe+8F26F7:
	db 90 90 90 90 90 90

[DISABLE]

R6Vegas_Game.exe+8F26F7:
	db 29 BE 8C 03 00 00

{
// ORIGINAL CODE - INJECTION POINT: R6Vegas_Game.exe+8F26F7

R6Vegas_Game.exe+8F26D9: 8B F8  - mov edi,eax
R6Vegas_Game.exe+8F26DB: 80 7E 72 03 - cmp byte ptr [esi+72],03
R6Vegas_Game.exe+8F26DF: 75 26 - jne 111F2707
R6Vegas_Game.exe+8F26E1: 8B 06  - mov eax,[esi]
R6Vegas_Game.exe+8F26E3: 03 CF  - add ecx,edi
R6Vegas_Game.exe+8F26E5: 89 8E 90030000  - mov [esi+00000390],ecx
R6Vegas_Game.exe+8F26EB: 8B CE  - mov ecx,esi
R6Vegas_Game.exe+8F26ED: FF 90 FC060000  - call dword ptr [eax+000006FC]
R6Vegas_Game.exe+8F26F3: 85 C0  - test eax,eax
R6Vegas_Game.exe+8F26F5: 75 06 - jne 111F26FD
// ---------- INJECTING HERE ----------
R6Vegas_Game.exe+8F26F7: 29 BE 8C030000  - sub [esi+0000038C],edi
// ---------- DONE INJECTING  ----------
R6Vegas_Game.exe+8F26FD: 83 8E 98000000 04 - or dword ptr [esi+00000098],04
R6Vegas_Game.exe+8F2704: 5F - pop edi
R6Vegas_Game.exe+8F2705: 5E - pop esi
R6Vegas_Game.exe+8F2706: C3 - ret 
R6Vegas_Game.exe+8F2707: 8B 86 74030000  - mov eax,[esi+00000374]
R6Vegas_Game.exe+8F270D: A8 04 - test al,04
R6Vegas_Game.exe+8F270F: 75 2C - jne 111F273D
R6Vegas_Game.exe+8F2711: 8B 16  - mov edx,[esi]
R6Vegas_Game.exe+8F2713: 0C 08 - or al,08
R6Vegas_Game.exe+8F2715: 03 CF  - add ecx,edi
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Без перезарядки
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : R6Vegas_Game.exe
  Version: 1.0
  Date   : 10-13-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

R6Vegas_Game.exe+8EF466:
	db 90 90 90 90 90 90 90

[DISABLE]

R6Vegas_Game.exe+8EF466:
	db 83 81 90 03 00 00 FF

{
// ORIGINAL CODE - INJECTION POINT: R6Vegas_Game.exe+8EF466

R6Vegas_Game.exe+8EF458: 5E - pop esi
R6Vegas_Game.exe+8EF459: C3 - ret 
R6Vegas_Game.exe+8EF45A: CC - int 3 
R6Vegas_Game.exe+8EF45B: CC - int 3 
R6Vegas_Game.exe+8EF45C: CC - int 3 
R6Vegas_Game.exe+8EF45D: CC - int 3 
R6Vegas_Game.exe+8EF45E: CC - int 3 
R6Vegas_Game.exe+8EF45F: CC - int 3 
R6Vegas_Game.exe+8EF460: 80 79 72 03 - cmp byte ptr [ecx+72],03
R6Vegas_Game.exe+8EF464: 72 0E - jb 111EF474
// ---------- INJECTING HERE ----------
R6Vegas_Game.exe+8EF466: 83 81 90030000 FF - add dword ptr [ecx+00000390],-01
// ---------- DONE INJECTING  ----------
R6Vegas_Game.exe+8EF46D: 83 89 98000000 04 - or dword ptr [ecx+00000098],04
R6Vegas_Game.exe+8EF474: C2 0400 - ret 0004
R6Vegas_Game.exe+8EF477: CC - int 3 
R6Vegas_Game.exe+8EF478: CC - int 3 
R6Vegas_Game.exe+8EF479: CC - int 3 
R6Vegas_Game.exe+8EF47A: CC - int 3 
R6Vegas_Game.exe+8EF47B: CC - int 3 
R6Vegas_Game.exe+8EF47C: CC - int 3 
R6Vegas_Game.exe+8EF47D: CC - int 3 
R6Vegas_Game.exe+8EF47E: CC - int 3 
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Без перезарядки для пулеметов и снайперских винтовок 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : R6Vegas_Game.exe
  Version: 1.0
  Date   : 10-13-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

R6Vegas_Game.exe+8F2E7E:
	db 90 90 90 90 90 90 90

[DISABLE]

R6Vegas_Game.exe+8F2E7E:
	db 83 83 90 03 00 00 FF

{
// ORIGINAL CODE - INJECTION POINT: R6Vegas_Game.exe+8F2E7E

R6Vegas_Game.exe+8F2E67: 5D - pop ebp
R6Vegas_Game.exe+8F2E68: 5B - pop ebx
R6Vegas_Game.exe+8F2E69: 83 C4 28 - add esp,28
R6Vegas_Game.exe+8F2E6C: C2 0800 - ret 0008
R6Vegas_Game.exe+8F2E6F: CC - int 3 
R6Vegas_Game.exe+8F2E70: 53 - push ebx
R6Vegas_Game.exe+8F2E71: 8B D9  - mov ebx,ecx
R6Vegas_Game.exe+8F2E73: 8A 43 72  - mov al,[ebx+72]
R6Vegas_Game.exe+8F2E76: 3C 03 - cmp al,03
R6Vegas_Game.exe+8F2E78: 0F82 20010000 - jb 111F2F9E
// ---------- INJECTING HERE ----------
R6Vegas_Game.exe+8F2E7E: 83 83 90030000 FF - add dword ptr [ebx+00000390],-01
// ---------- DONE INJECTING  ----------
R6Vegas_Game.exe+8F2E85: 83 8B 98000000 04 - or dword ptr [ebx+00000098],04
R6Vegas_Game.exe+8F2E8C: 3C 03 - cmp al,03
R6Vegas_Game.exe+8F2E8E: 0F82 0A010000 - jb 111F2F9E
R6Vegas_Game.exe+8F2E94: 8B 83 58040000  - mov eax,[ebx+00000458]
R6Vegas_Game.exe+8F2E9A: A8 02 - test al,02
R6Vegas_Game.exe+8F2E9C: 0F84 FC000000 - je 111F2F9E
R6Vegas_Game.exe+8F2EA2: A8 01 - test al,01
R6Vegas_Game.exe+8F2EA4: 0F84 ED000000 - je 111F2F97
R6Vegas_Game.exe+8F2EAA: 8B 03  - mov eax,[ebx]
R6Vegas_Game.exe+8F2EAC: 56 - push esi
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Без отдачи
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : R6Vegas_Game.exe
  Version: 1.0
  Date   : 10-13-21
  Author : [open aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin
}

[ENABLE]

alloc(newMem, 2048)
label(returnHere)

newMem:
	
	test byte ptr [ecx+00000347],0
	jmp returnHere

R6Vegas_Game.exe+8F1130:
	jmp newMem
	nop
	nop

returnHere:

[DISABLE]
	
R6Vegas_Game.exe+8F1130:
	test byte ptr [ecx+00000347],40

dealloc(newMem)

{
// ORIGINAL CODE - INJECTION POINT: R6Vegas_Game.exe+8F1130

R6Vegas_Game.exe+8F1126: CC - int 3 
R6Vegas_Game.exe+8F1127: CC - int 3 
R6Vegas_Game.exe+8F1128: CC - int 3 
R6Vegas_Game.exe+8F1129: CC - int 3 
R6Vegas_Game.exe+8F112A: CC - int 3 
R6Vegas_Game.exe+8F112B: CC - int 3 
R6Vegas_Game.exe+8F112C: CC - int 3 
R6Vegas_Game.exe+8F112D: CC - int 3 
R6Vegas_Game.exe+8F112E: CC - int 3 
R6Vegas_Game.exe+8F112F: CC - int 3 
// ---------- INJECTING HERE ----------
R6Vegas_Game.exe+8F1130: F6 81 47030000 40 - test byte ptr [ecx+00000347],40
// ---------- DONE INJECTING  ----------
R6Vegas_Game.exe+8F1137: B8 01000000 - mov eax,00000001
R6Vegas_Game.exe+8F113C: 75 0A - jne 111F1148
R6Vegas_Game.exe+8F113E: 84 81 48030000  - test [ecx+00000348],al
R6Vegas_Game.exe+8F1144: 75 02 - jne 111F1148
R6Vegas_Game.exe+8F1146: 33 C0  - xor eax,eax
R6Vegas_Game.exe+8F1148: C3 - ret 
R6Vegas_Game.exe+8F1149: CC - int 3 
R6Vegas_Game.exe+8F114A: CC - int 3 
R6Vegas_Game.exe+8F114B: CC - int 3 
R6Vegas_Game.exe+8F114C: CC - int 3 
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Точный прицел 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : R6Vegas_Game.exe
  Version: 1.0
  Date   : 10-13-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

R6Vegas_Game.exe+8F4238:
	db 90 90 90 90 90 90 90 90

[DISABLE]

R6Vegas_Game.exe+8F4238:
	db F3 0F 11 86 A0 03 00 00

{
// ORIGINAL CODE - INJECTION POINT: R6Vegas_Game.exe+8F4238

R6Vegas_Game.exe+8F4211: 8B F1  - mov esi,ecx
R6Vegas_Game.exe+8F4213: 8B 8E 50040000  - mov ecx,[esi+00000450]
R6Vegas_Game.exe+8F4219: 85 C9  - test ecx,ecx
R6Vegas_Game.exe+8F421B: 74 09 - je 111F4226
R6Vegas_Game.exe+8F421D: 6A 00 - push 00
R6Vegas_Game.exe+8F421F: E8 1CA7C1FF - call 10E0E940
R6Vegas_Game.exe+8F4224: EB 02 - jmp 111F4228
R6Vegas_Game.exe+8F4226: 33 C0  - xor eax,eax
R6Vegas_Game.exe+8F4228: F3 0F10 80 A8010000  - movss xmm0,[eax+000001A8]
R6Vegas_Game.exe+8F4230: F3 0F58 86 A0030000  - addss xmm0,[esi+000003A0]
// ---------- INJECTING HERE ----------
R6Vegas_Game.exe+8F4238: F3 0F11 86 A0030000  - movss [esi+000003A0],xmm0
// ---------- DONE INJECTING  ----------
R6Vegas_Game.exe+8F4240: F3 0F2A 88 AC010000  - cvtsi2ss xmm1,[eax+000001AC]
R6Vegas_Game.exe+8F4248: 0F2F C1  - comiss xmm0,xmm1
R6Vegas_Game.exe+8F424B: 76 08 - jna 111F4255
R6Vegas_Game.exe+8F424D: F3 0F11 8E A0030000  - movss [esi+000003A0],xmm1
R6Vegas_Game.exe+8F4255: 8B 8E A0030000  - mov ecx,[esi+000003A0]
R6Vegas_Game.exe+8F425B: 89 8E A8030000  - mov [esi+000003A8],ecx
R6Vegas_Game.exe+8F4261: 8B 90 B4010000  - mov edx,[eax+000001B4]
R6Vegas_Game.exe+8F4267: 83 8E 98000000 04 - or dword ptr [esi+00000098],04
R6Vegas_Game.exe+8F426E: 89 96 A4030000  - mov [esi+000003A4],edx
R6Vegas_Game.exe+8F4274: 5E - pop esi
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8544</guid><pubDate>Thu, 14 Oct 2021 21:49:24 +0000</pubDate></item><item><title>Alan Wake's American Nightmare (steam)</title><link>https://old.gamehacklab.ru/topic/8537-alan-wakes-american-nightmare-steam/</link><description><![CDATA[<p>
	Жизнь игрока
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : alan_wakes_american_nightmare.exe
  Version: 1.0
  Date   : 10-09-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

alan_wakes_american_nightmare.exe+1CB05B:
	db 90 90 90

[DISABLE]

alan_wakes_american_nightmare.exe+1CB05B:
	db D9 41 0C

{
// ORIGINAL CODE - INJECTION POINT: alan_wakes_american_nightmare.exe+1CB05B

alan_wakes_american_nightmare.exe+1CB03F: CC - int 3 
alan_wakes_american_nightmare.exe+1CB040: 55 - push ebp
alan_wakes_american_nightmare.exe+1CB041: 8B EC  - mov ebp,esp
alan_wakes_american_nightmare.exe+1CB043: 51 - push ecx
alan_wakes_american_nightmare.exe+1CB044: 80 79 04 00 - cmp byte ptr [ecx+04],00
alan_wakes_american_nightmare.exe+1CB048: 74 08 - je 0068B052
alan_wakes_american_nightmare.exe+1CB04A: D9 05 D054A200  - fld dword ptr [00A254D0]
alan_wakes_american_nightmare.exe+1CB050: EB 06 - jmp 0068B058
alan_wakes_american_nightmare.exe+1CB052: D9 05 DC739300  - fld dword ptr [009373DC]
alan_wakes_american_nightmare.exe+1CB058: D9 5D FC  - fstp dword ptr [ebp-04]
// ---------- INJECTING HERE ----------
alan_wakes_american_nightmare.exe+1CB05B: D9 41 0C  - fld dword ptr [ecx+0C]
// ---------- DONE INJECTING  ----------
alan_wakes_american_nightmare.exe+1CB05E: D9 45 FC  - fld dword ptr [ebp-04]
alan_wakes_american_nightmare.exe+1CB061: DED9 - fcompp 
alan_wakes_american_nightmare.exe+1CB063: DFE0 - fnstsw ax
alan_wakes_american_nightmare.exe+1CB065: F6 C4 41 - test ah,41
alan_wakes_american_nightmare.exe+1CB068: 75 09 - jne 0068B073
alan_wakes_american_nightmare.exe+1CB06A: B8 01000000 - mov eax,00000001
alan_wakes_american_nightmare.exe+1CB06F: 8B E5  - mov esp,ebp
alan_wakes_american_nightmare.exe+1CB071: 5D - pop ebp
alan_wakes_american_nightmare.exe+1CB072: C3 - ret 
alan_wakes_american_nightmare.exe+1CB073: 33 C0  - xor eax,eax
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Выносливость
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : alan_wakes_american_nightmare.exe
  Version: 1.0
  Date   : 10-08-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

alan_wakes_american_nightmare.exe+1C64A2:
	db 90 90 90

[DISABLE]

alan_wakes_american_nightmare.exe+1C64A2:
	db D9 56 7C

{
// ORIGINAL CODE - INJECTION POINT: alan_wakes_american_nightmare.exe+1C64A2

alan_wakes_american_nightmare.exe+1C6487: 8B 45 F8  - mov eax,[ebp-08]
alan_wakes_american_nightmare.exe+1C648A: 8B 55 F4  - mov edx,[ebp-0C]
alan_wakes_american_nightmare.exe+1C648D: D9 5D FC  - fstp dword ptr [ebp-04]
alan_wakes_american_nightmare.exe+1C6490: 8B 4D FC  - mov ecx,[ebp-04]
alan_wakes_american_nightmare.exe+1C6493: 85 C9  - test ecx,ecx
alan_wakes_american_nightmare.exe+1C6495: 7F 02 - jg 00746499
alan_wakes_american_nightmare.exe+1C6497: 8B C2  - mov eax,edx
alan_wakes_american_nightmare.exe+1C6499: 89 45 FC  - mov [ebp-04],eax
alan_wakes_american_nightmare.exe+1C649C: D9 45 FC  - fld dword ptr [ebp-04]
alan_wakes_american_nightmare.exe+1C649F: 83 EC 0C - sub esp,0C
// ---------- INJECTING HERE ----------
alan_wakes_american_nightmare.exe+1C64A2: D9 56 7C  - fst dword ptr [esi+7C]
// ---------- DONE INJECTING  ----------
alan_wakes_american_nightmare.exe+1C64A5: D9E8 - fld1 
alan_wakes_american_nightmare.exe+1C64A7: D9 5C 24 08  - fstp dword ptr [esp+08]
alan_wakes_american_nightmare.exe+1C64AB: D9 05 E46C9F00  - fld dword ptr [009F6CE4]
alan_wakes_american_nightmare.exe+1C64B1: D9 5C 24 04  - fstp dword ptr [esp+04]
alan_wakes_american_nightmare.exe+1C64B5: DC 0D C0459E00  - fmul qword ptr [009E45C0]
alan_wakes_american_nightmare.exe+1C64BB: DC 0D 806D9F00  - fmul qword ptr [009F6D80]
alan_wakes_american_nightmare.exe+1C64C1: DC 05 706D9F00  - fadd qword ptr [009F6D70]
alan_wakes_american_nightmare.exe+1C64C7: D9 5D F4  - fstp dword ptr [ebp-0C]
alan_wakes_american_nightmare.exe+1C64CA: D9 45 F4  - fld dword ptr [ebp-0C]
alan_wakes_american_nightmare.exe+1C64CD: D9 1C 24   - fstp dword ptr [esp]
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Бесконечные патроны
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : alan_wakes_american_nightmare.exe
  Version: 1.0
  Date   : 10-08-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

alan_wakes_american_nightmare.exe+27F8B2:
	db 90 90 90 90

[DISABLE]

alan_wakes_american_nightmare.exe+27F8B2:
	db 89 4C 86 20

{
// ORIGINAL CODE - INJECTION POINT: alan_wakes_american_nightmare.exe+27F8B2

alan_wakes_american_nightmare.exe+27F89A: 51 - push ecx
alan_wakes_american_nightmare.exe+27F89B: E8 3131D9FF - call 005929D1
alan_wakes_american_nightmare.exe+27F8A0: 8B 4C 86 20  - mov ecx,[esi+eax*4+20]
alan_wakes_american_nightmare.exe+27F8A4: 49 - dec ecx
alan_wakes_american_nightmare.exe+27F8A5: 83 C4 04 - add esp,04
alan_wakes_american_nightmare.exe+27F8A8: 33 D2  - xor edx,edx
alan_wakes_american_nightmare.exe+27F8AA: 85 C9  - test ecx,ecx
alan_wakes_american_nightmare.exe+27F8AC: 0F9E C2  - setle dl
alan_wakes_american_nightmare.exe+27F8AF: 4A - dec edx
alan_wakes_american_nightmare.exe+27F8B0: 23 CA  - and ecx,edx
// ---------- INJECTING HERE ----------
alan_wakes_american_nightmare.exe+27F8B2: 89 4C 86 20  - mov [esi+eax*4+20],ecx
// ---------- DONE INJECTING  ----------
alan_wakes_american_nightmare.exe+27F8B6: 8B CE  - mov ecx,esi
alan_wakes_american_nightmare.exe+27F8B8: 5E - pop esi
alan_wakes_american_nightmare.exe+27F8B9: E9 81AED9FF - jmp 0059A73F
alan_wakes_american_nightmare.exe+27F8BE: CC - int 3 
alan_wakes_american_nightmare.exe+27F8BF: CC - int 3 
alan_wakes_american_nightmare.exe+27F8C0: 55 - push ebp
alan_wakes_american_nightmare.exe+27F8C1: 8B EC  - mov ebp,esp
alan_wakes_american_nightmare.exe+27F8C3: 83 EC 08 - sub esp,08
alan_wakes_american_nightmare.exe+27F8C6: 53 - push ebx
alan_wakes_american_nightmare.exe+27F8C7: 56 - push esi
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Без перзарядки
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : alan_wakes_american_nightmare.exe
  Version: 1.0
  Date   : 10-08-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

alan_wakes_american_nightmare.exe+27F892:
	nop
	nop

[DISABLE]

alan_wakes_american_nightmare.exe+27F892:
	db 89 01

{
// ORIGINAL CODE - INJECTION POINT: alan_wakes_american_nightmare.exe+27F892

alan_wakes_american_nightmare.exe+27F878: E8 836CD8FF - call 00586500
alan_wakes_american_nightmare.exe+27F87D: 8B 0E  - mov ecx,[esi]
alan_wakes_american_nightmare.exe+27F87F: 8B 44 8E 14  - mov eax,[esi+ecx*4+14]
alan_wakes_american_nightmare.exe+27F883: 8D 4C 8E 14  - lea ecx,[esi+ecx*4+14]
alan_wakes_american_nightmare.exe+27F887: 48 - dec eax
alan_wakes_american_nightmare.exe+27F888: 33 D2  - xor edx,edx
alan_wakes_american_nightmare.exe+27F88A: 85 C0  - test eax,eax
alan_wakes_american_nightmare.exe+27F88C: 0F9E C2  - setle dl
alan_wakes_american_nightmare.exe+27F88F: 4A - dec edx
alan_wakes_american_nightmare.exe+27F890: 23 C2  - and eax,edx
// ---------- INJECTING HERE ----------
alan_wakes_american_nightmare.exe+27F892: 89 01  - mov [ecx],eax
// ---------- DONE INJECTING  ----------
alan_wakes_american_nightmare.exe+27F894: 8B 06  - mov eax,[esi]
alan_wakes_american_nightmare.exe+27F896: 8B 4C 86 08  - mov ecx,[esi+eax*4+08]
alan_wakes_american_nightmare.exe+27F89A: 51 - push ecx
alan_wakes_american_nightmare.exe+27F89B: E8 3131D9FF - call 005929D1
alan_wakes_american_nightmare.exe+27F8A0: 8B 4C 86 20  - mov ecx,[esi+eax*4+20]
alan_wakes_american_nightmare.exe+27F8A4: 49 - dec ecx
alan_wakes_american_nightmare.exe+27F8A5: 83 C4 04 - add esp,04
alan_wakes_american_nightmare.exe+27F8A8: 33 D2  - xor edx,edx
alan_wakes_american_nightmare.exe+27F8AA: 85 C9  - test ecx,ecx
alan_wakes_american_nightmare.exe+27F8AC: 0F9E C2  - setle dl
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Енергия фонарика
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : alan_wakes_american_nightmare.exe
  Version: 1.0
  Date   : 10-08-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

alan_wakes_american_nightmare.exe+1D0F95:
	db 90 90 90

[DISABLE]

alan_wakes_american_nightmare.exe+1D0F95:
	db D9 59 04

{
// ORIGINAL CODE - INJECTION POINT: alan_wakes_american_nightmare.exe+1D0F95

alan_wakes_american_nightmare.exe+1D0F78: E8 52D6E3FF - call 0058E5CF
alan_wakes_american_nightmare.exe+1D0F7D: D9 45 FC  - fld dword ptr [ebp-04]
alan_wakes_american_nightmare.exe+1D0F80: 8B 0E  - mov ecx,[esi]
alan_wakes_american_nightmare.exe+1D0F82: D9E8 - fld1 
alan_wakes_american_nightmare.exe+1D0F84: DEF1 - fdivrp st(1),st(0)
alan_wakes_american_nightmare.exe+1D0F86: D9 5D FC  - fstp dword ptr [ebp-04]
alan_wakes_american_nightmare.exe+1D0F89: D8 4D FC  - fmul dword ptr [ebp-04]
alan_wakes_american_nightmare.exe+1D0F8C: DC 6D EC  - fsubr qword ptr [ebp-14]
alan_wakes_american_nightmare.exe+1D0F8F: D9 5D FC  - fstp dword ptr [ebp-04]
alan_wakes_american_nightmare.exe+1D0F92: D9 45 FC  - fld dword ptr [ebp-04]
// ---------- INJECTING HERE ----------
alan_wakes_american_nightmare.exe+1D0F95: D9 59 04  - fstp dword ptr [ecx+04]
// ---------- DONE INJECTING  ----------
alan_wakes_american_nightmare.exe+1D0F98: 8B 16  - mov edx,[esi]
alan_wakes_american_nightmare.exe+1D0F9A: D9EE - fldz 
alan_wakes_american_nightmare.exe+1D0F9C: D8 5A 04  - fcomp dword ptr [edx+04]
alan_wakes_american_nightmare.exe+1D0F9F: DFE0 - fnstsw ax
alan_wakes_american_nightmare.exe+1D0FA1: F6 C4 01 - test ah,01
alan_wakes_american_nightmare.exe+1D0FA4: 75 1D - jne 00750FC3
alan_wakes_american_nightmare.exe+1D0FA6: D9 05 505FAE00  - fld dword ptr [00AE5F50]
alan_wakes_american_nightmare.exe+1D0FAC: D9 5D FC  - fstp dword ptr [ebp-04]
alan_wakes_american_nightmare.exe+1D0FAF: E8 0870E4FF - call 00597FBC
alan_wakes_american_nightmare.exe+1D0FB4: 8B C8  - mov ecx,eax
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Батарейки 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : alan_wakes_american_nightmare.exe
  Version: 1.0
  Date   : 10-08-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

alan_wakes_american_nightmare.exe+1D1710:
	db 90 90 90

[DISABLE]

alan_wakes_american_nightmare.exe+1D1710:
	db 01 78 10

{
// ORIGINAL CODE - INJECTION POINT: alan_wakes_american_nightmare.exe+1D1710

alan_wakes_american_nightmare.exe+1D16EA: 83 CF FF - or edi,-01
alan_wakes_american_nightmare.exe+1D16ED: 39 BE 94000000  - cmp [esi+00000094],edi
alan_wakes_american_nightmare.exe+1D16F3: 0F84 EC000000 - je 007517E5
alan_wakes_american_nightmare.exe+1D16F9: 8B 0E  - mov ecx,[esi]
alan_wakes_american_nightmare.exe+1D16FB: E8 3126E4FF - call 00593D31
alan_wakes_american_nightmare.exe+1D1700: 84 C0  - test al,al
alan_wakes_american_nightmare.exe+1D1702: 0F84 DD000000 - je 007517E5
alan_wakes_american_nightmare.exe+1D1708: 8B 06  - mov eax,[esi]
alan_wakes_american_nightmare.exe+1D170A: 83 78 10 00 - cmp dword ptr [eax+10],00
alan_wakes_american_nightmare.exe+1D170E: 7E 4D - jle 0075175D
// ---------- INJECTING HERE ----------
alan_wakes_american_nightmare.exe+1D1710: 01 78 10  - add [eax+10],edi
// ---------- DONE INJECTING  ----------
alan_wakes_american_nightmare.exe+1D1713: 8B CE  - mov ecx,esi
alan_wakes_american_nightmare.exe+1D1715: E8 7586E4FF - call 00599D8F
alan_wakes_american_nightmare.exe+1D171A: 83 B8 B4000000 00 - cmp dword ptr [eax+000000B4],00
alan_wakes_american_nightmare.exe+1D1721: 7E 2E - jle 00751751
alan_wakes_american_nightmare.exe+1D1723: 8B CE  - mov ecx,esi
alan_wakes_american_nightmare.exe+1D1725: E8 6586E4FF - call 00599D8F
alan_wakes_american_nightmare.exe+1D172A: DB 80 B4000000  - fild dword ptr [eax+000000B4]
alan_wakes_american_nightmare.exe+1D1730: 8B 3E  - mov edi,[esi]
alan_wakes_american_nightmare.exe+1D1732: 8B CF  - mov ecx,edi
alan_wakes_american_nightmare.exe+1D1734: D9 5D FC  - fstp dword ptr [ebp-04]
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Бросательные предметы 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : alan_wakes_american_nightmare.exe
  Version: 1.0
  Date   : 10-08-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

alan_wakes_american_nightmare.exe+29FFB3:
	nop
	nop

[DISABLE]

alan_wakes_american_nightmare.exe+29FFB3:
	db 89 01

{
// ORIGINAL CODE - INJECTION POINT: alan_wakes_american_nightmare.exe+29FFB3

alan_wakes_american_nightmare.exe+29FF98: B8 01000000 - mov eax,00000001
alan_wakes_american_nightmare.exe+29FF9D: EB 14 - jmp 0081FFB3
alan_wakes_american_nightmare.exe+29FF9F: 8B 06  - mov eax,[esi]
alan_wakes_american_nightmare.exe+29FFA1: 8D 4C 86 0C  - lea ecx,[esi+eax*4+0C]
alan_wakes_american_nightmare.exe+29FFA5: 8B 01  - mov eax,[ecx]
alan_wakes_american_nightmare.exe+29FFA7: 48 - dec eax
alan_wakes_american_nightmare.exe+29FFA8: BA 00000000 - mov edx,00000000
alan_wakes_american_nightmare.exe+29FFAD: 0F98 C2  - sets dl
alan_wakes_american_nightmare.exe+29FFB0: 4A - dec edx
alan_wakes_american_nightmare.exe+29FFB1: 23 C2  - and eax,edx
// ---------- INJECTING HERE ----------
alan_wakes_american_nightmare.exe+29FFB3: 89 01  - mov [ecx],eax
// ---------- DONE INJECTING  ----------
alan_wakes_american_nightmare.exe+29FFB5: 8B 06  - mov eax,[esi]
alan_wakes_american_nightmare.exe+29FFB7: 83 7C 86 0C 00 - cmp dword ptr [esi+eax*4+0C],00
alan_wakes_american_nightmare.exe+29FFBC: 75 0F - jne 0081FFCD
alan_wakes_american_nightmare.exe+29FFBE: 8B CE  - mov ecx,esi
alan_wakes_american_nightmare.exe+29FFC0: C7 44 86 04 FFFFFFFF - mov [esi+eax*4+04],FFFFFFFF
alan_wakes_american_nightmare.exe+29FFC8: E8 DD8CD7FF - call 00598CAA
alan_wakes_american_nightmare.exe+29FFCD: 8B C7  - mov eax,edi
alan_wakes_american_nightmare.exe+29FFCF: 5F - pop edi
alan_wakes_american_nightmare.exe+29FFD0: 5E - pop esi
alan_wakes_american_nightmare.exe+29FFD1: C3 - ret 
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8537</guid><pubDate>Mon, 11 Oct 2021 20:30:13 +0000</pubDate></item><item><title>James Bond 007 - Legends</title><link>https://old.gamehacklab.ru/topic/8538-james-bond-007-legends/</link><description><![CDATA[<p>
	Жизнь игрока
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : Bond2012PC.exe
  Version: 
  Date   : 2021-10-10
  Author : BLooDDooGS

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(live,Bond2012PC.exe,F3 0F 11 86 08 01 00 00 80) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  movss [esi+00000108],xmm0
  mov [esi+00000108],(float)9999
  jmp return

live:
  jmp newmem
  nop 3
return:
registersymbol(live)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
live:
  db F3 0F 11 86 08 01 00 00

unregistersymbol(live)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Bond2012PC.exe+1B717E

Bond2012PC.exe+1B715D: 7B 1F                    - jnp Bond2012PC.exe+1B717E
Bond2012PC.exe+1B715F: 8B 56 18                 - mov edx,[esi+18]
Bond2012PC.exe+1B7162: 85 D2                    - test edx,edx
Bond2012PC.exe+1B7164: 74 18                    - je Bond2012PC.exe+1B717E
Bond2012PC.exe+1B7166: 8B 82 C4 02 00 00        - mov eax,[edx+000002C4]
Bond2012PC.exe+1B716C: 8B C8                    - mov ecx,eax
Bond2012PC.exe+1B716E: 81 C9 00 01 00 00        - or ecx,00000100
Bond2012PC.exe+1B7174: 33 C1                    - xor eax,ecx
Bond2012PC.exe+1B7176: 74 06                    - je Bond2012PC.exe+1B717E
Bond2012PC.exe+1B7178: 89 8A C4 02 00 00        - mov [edx+000002C4],ecx
// ---------- INJECTING HERE ----------
Bond2012PC.exe+1B717E: F3 0F 11 86 08 01 00 00  - movss [esi+00000108],xmm0
// ---------- DONE INJECTING  ----------
Bond2012PC.exe+1B7186: 80 3D F1 37 22 01 00     - cmp byte ptr [Bond2012PC.exe+E237F1],00
Bond2012PC.exe+1B718D: 0F 85 0F 01 00 00        - jne Bond2012PC.exe+1B72A2
Bond2012PC.exe+1B7193: B9 A8 3B 24 01           - mov ecx,Bond2012PC.exe+E43BA8
Bond2012PC.exe+1B7198: E8 83 F7 F8 FF           - call Bond2012PC.exe+146920
Bond2012PC.exe+1B719D: 3B C6                    - cmp eax,esi
Bond2012PC.exe+1B719F: 0F 85 FD 00 00 00        - jne Bond2012PC.exe+1B72A2
Bond2012PC.exe+1B71A5: 68 0B 00 C0 73           - push iertutil.dll+12000B
Bond2012PC.exe+1B71AA: B9 78 36 22 01           - mov ecx,Bond2012PC.exe+E23678
Bond2012PC.exe+1B71AF: E8 DC 86 E5 FF           - call Bond2012PC.exe+F890
Bond2012PC.exe+1B71B4: 83 F8 01                 - cmp eax,01
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Бесконечные патроны
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : Bond2012PC.exe
  Version: 1.0
  Date   : 10-09-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

Bond2012PC.exe+673C0:
	db 90 90 90

[DISABLE]

Bond2012PC.exe+673C0:
	db 66 29 3B

{
// ORIGINAL CODE - INJECTION POINT: Bond2012PC.exe+673C0

Bond2012PC.exe+6739F: EB 03 - jmp 004673A4
Bond2012PC.exe+673A1: 0FB7 F9  - movzx edi,cx
Bond2012PC.exe+673A4: 68 1300B073 - push 73B00013
Bond2012PC.exe+673A9: B9 78362201 - mov ecx,01223678
Bond2012PC.exe+673AE: E8 9D84FAFF - call 0040F850
Bond2012PC.exe+673B3: 3C 01 - cmp al,01
Bond2012PC.exe+673B5: 66 8B C7  - mov ax,di
Bond2012PC.exe+673B8: 74 09 - je 004673C3
Bond2012PC.exe+673BA: 80 7E 18 00 - cmp byte ptr [esi+18],00
Bond2012PC.exe+673BE: 75 03 - jne 004673C3
// ---------- INJECTING HERE ----------
Bond2012PC.exe+673C0: 66 29 3B  - sub [ebx],di
// ---------- DONE INJECTING  ----------
Bond2012PC.exe+673C3: 5B - pop ebx
Bond2012PC.exe+673C4: 5F - pop edi
Bond2012PC.exe+673C5: 5E - pop esi
Bond2012PC.exe+673C6: 5D - pop ebp
Bond2012PC.exe+673C7: C2 0800 - ret 0008
Bond2012PC.exe+673CA: 66 8B C7  - mov ax,di
Bond2012PC.exe+673CD: 5F - pop edi
Bond2012PC.exe+673CE: 5E - pop esi
Bond2012PC.exe+673CF: 5D - pop ebp
Bond2012PC.exe+673D0: C2 0800 - ret 0008
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Без перезарядки 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : Bond2012PC.exe
  Version: 1.0
  Date   : 10-09-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

Bond2012PC.exe+661F2:
	db 90 90 90 90 90

[DISABLE]

Bond2012PC.exe+661F2:
	db 66 89 7C 46 10

{
// ORIGINAL CODE - INJECTION POINT: Bond2012PC.exe+661F2

Bond2012PC.exe+661D7: 52 - push edx
Bond2012PC.exe+661D8: 6A 01 - push 01
Bond2012PC.exe+661DA: 50 - push eax
Bond2012PC.exe+661DB: E8 30C0FFFF - call 00462210
Bond2012PC.exe+661E0: 3D 0300B071 - cmp eax,71B00003
Bond2012PC.exe+661E5: 74 04 - je 004661EB
Bond2012PC.exe+661E7: 33 C0  - xor eax,eax
Bond2012PC.exe+661E9: EB 05 - jmp 004661F0
Bond2012PC.exe+661EB: B8 01000000 - mov eax,00000001
Bond2012PC.exe+661F0: 2B FB  - sub edi,ebx
// ---------- INJECTING HERE ----------
Bond2012PC.exe+661F2: 66 89 7C 46 10  - mov [esi+eax*2+10],di
// ---------- DONE INJECTING  ----------
Bond2012PC.exe+661F7: 5F - pop edi
Bond2012PC.exe+661F8: 8B 4E 08  - mov ecx,[esi+08]
Bond2012PC.exe+661FB: 5B - pop ebx
Bond2012PC.exe+661FC: 85 C9  - test ecx,ecx
Bond2012PC.exe+661FE: 74 17 - je 00466217
Bond2012PC.exe+66200: 8B 56 18  - mov edx,[esi+18]
Bond2012PC.exe+66203: 0FB6 46 1D  - movzx eax,byte ptr [esi+1D]
Bond2012PC.exe+66207: 52 - push edx
Bond2012PC.exe+66208: 6A 01 - push 01
Bond2012PC.exe+6620A: 50 - push eax
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Оружие без отдачи
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : Bond2012PC.exe
  Version: 1.0
  Date   : 10-10-21
  Author : [edit aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

Bond2012PC.exe+23B708:
	db 90 90 90 90 90 90 90 90

[DISABLE]

Bond2012PC.exe+23B708:
	db F3 0F 11 9E FC 13 00 00

{
// ORIGINAL CODE - INJECTION POINT: Bond2012PC.exe+23B708

Bond2012PC.exe+23B6D5: 66 0F5A CA  - cvtpd2ps xmm1,xmm2
Bond2012PC.exe+23B6D9: 0F5A C9  - cvtps2pd xmm1,xmm1
Bond2012PC.exe+23B6DC: F2 0F58 C8  - addsd xmm1,xmm0
Bond2012PC.exe+23B6E0: 89 0D 0C452001  - mov [0120450C],ecx
Bond2012PC.exe+23B6E6: 66 0F5A C1  - cvtpd2ps xmm0,xmm1
Bond2012PC.exe+23B6EA: FE 86 04140000  - inc byte ptr [esi+00001404]
Bond2012PC.exe+23B6F0: 0FB6 86 04140000  - movzx eax,byte ptr [esi+00001404]
Bond2012PC.exe+23B6F7: F3 0F11 86 F8130000  - movss [esi+000013F8],xmm0
Bond2012PC.exe+23B6FF: F3 0F10 05 80290601  - movss xmm0,[01062980]
Bond2012PC.exe+23B707: 5F - pop edi
// ---------- INJECTING HERE ----------
Bond2012PC.exe+23B708: F3 0F11 9E FC130000  - movss [esi+000013FC],xmm3
// ---------- DONE INJECTING  ----------
Bond2012PC.exe+23B710: F3 0F11 86 00140000  - movss [esi+00001400],xmm0
Bond2012PC.exe+23B718: 5B - pop ebx
Bond2012PC.exe+23B719: 3B C2  - cmp eax,edx
Bond2012PC.exe+23B71B: 76 06 - jna 0063B723
Bond2012PC.exe+23B71D: 88 96 04140000  - mov [esi+00001404],dl
Bond2012PC.exe+23B723: 5E - pop esi
Bond2012PC.exe+23B724: 8B E5  - mov esp,ebp
Bond2012PC.exe+23B726: 5D - pop ebp
Bond2012PC.exe+23B727: C2 0400 - ret 0004
Bond2012PC.exe+23B72A: CC - int 3 
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Бесконечные очки для покупки улутшений оружия 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">{ Game   : Bond2012PC.exe
  Version: 1.0
  Date   : 10-10-21
  Author : [open aamaker.lua and pastle Author]

  This script does blah blah blah
  
  Make by aamaker Lua plagin 
}

[ENABLE]

alloc(newMem, 2048)
label(returnHere)

newMem:
	mov [esi],#9999
	test byte ptr [ecx+1C],01
	jmp returnHere

Bond2012PC.exe+4344E0:
	jmp newMem
	nop

returnHere:

[DISABLE]
	
Bond2012PC.exe+4344E0:
	db 89 16 F6 41 1C 01

dealloc(newMem)

{
// ORIGINAL CODE - INJECTION POINT: Bond2012PC.exe+4344E0

Bond2012PC.exe+4344C6: 32 C0  - xor al,al
Bond2012PC.exe+4344C8: 57 - push edi
Bond2012PC.exe+4344C9: 83 FA 03 - cmp edx,03
Bond2012PC.exe+4344CC: 77 75 - ja 00834543
Bond2012PC.exe+4344CE: 56 - push esi
Bond2012PC.exe+4344CF: FF 24 95 48458300  - jmp dword ptr [edx*4+00834548]
Bond2012PC.exe+4344D6: 8B 75 08  - mov esi,[ebp+08]
Bond2012PC.exe+4344D9: 8B 45 0C  - mov eax,[ebp+0C]
Bond2012PC.exe+4344DC: 8B 10  - mov edx,[eax]
Bond2012PC.exe+4344DE: 8B 3E  - mov edi,[esi]
// ---------- INJECTING HERE ----------
Bond2012PC.exe+4344E0: 89 16  - mov [esi],edx
Bond2012PC.exe+4344E2: F6 41 1C 01 - test byte ptr [ecx+1C],01
// ---------- DONE INJECTING  ----------
Bond2012PC.exe+4344E6: 74 06 - je 008344EE
Bond2012PC.exe+4344E8: 56 - push esi
Bond2012PC.exe+4344E9: E8 12FFFFFF - call 00834400
Bond2012PC.exe+4344EE: 3B 3E  - cmp edi,[esi]
Bond2012PC.exe+4344F0: 5E - pop esi
Bond2012PC.exe+4344F1: 0F95 C0  - setne al
Bond2012PC.exe+4344F4: 5F - pop edi
Bond2012PC.exe+4344F5: 5D - pop ebp
Bond2012PC.exe+4344F6: C2 0800 - ret 0008
Bond2012PC.exe+4344F9: 8B 45 0C  - mov eax,[ebp+0C]
}</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8538</guid><pubDate>Tue, 12 Oct 2021 07:06:54 +0000</pubDate></item><item><title>James Bond 007 - Blood Stone</title><link>https://old.gamehacklab.ru/topic/8533-james-bond-007-blood-stone/</link><description><![CDATA[<p>
	Жизнь игрока
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Bond.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [open aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			alloc(newMem, 2048)<br />
			label(returnHere)
		</p>

		<p>
			newMem:<br />
			    <br />
			    comiss xmm0,[eax+04]<br />
			    mov [eax+04],(float)999<br />
			    jna Bond.exe+65B3BE<br />
			    jmp returnHere
		</p>

		<p>
			Bond.exe+65B3B2:<br />
			    jmp newMem<br />
			    nop
		</p>

		<p>
			returnHere:
		</p>

		<p>
			[DISABLE]<br />
			    <br />
			Bond.exe+65B3B2:<br />
			    db 0F 2F 40 04 76 06
		</p>

		<p>
			dealloc(newMem)
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Bond.exe+65B3B2
		</p>

		<p>
			Bond.exe+65B39A: CC - int 3 <br />
			Bond.exe+65B39B: CC - int 3 <br />
			Bond.exe+65B39C: CC - int 3 <br />
			Bond.exe+65B39D: CC - int 3 <br />
			Bond.exe+65B39E: CC - int 3 <br />
			Bond.exe+65B39F: CC - int 3 <br />
			Bond.exe+65B3A0: 8B 91 80000000  - mov edx,[ecx+00000080]<br />
			Bond.exe+65B3A6: 8B 41 7C  - mov eax,[ecx+7C]<br />
			Bond.exe+65B3A9: F3 0F10 02  - movss xmm0,[edx]<br />
			Bond.exe+65B3AD: F3 0F59 41 34  - mulss xmm0,[ecx+34]<br />
			// ---------- INJECTING HERE ----------<br />
			Bond.exe+65B3B2: 0F2F 40 04  - comiss xmm0,[eax+04]<br />
			Bond.exe+65B3B6: 76 06 - jna 00A5B3BE<br />
			// ---------- DONE INJECTING  ----------<br />
			Bond.exe+65B3B8: B8 01000000 - mov eax,00000001<br />
			Bond.exe+65B3BD: C3 - ret <br />
			Bond.exe+65B3BE: 33 C0  - xor eax,eax<br />
			Bond.exe+65B3C0: C3 - ret <br />
			Bond.exe+65B3C1: CC - int 3 <br />
			Bond.exe+65B3C2: CC - int 3 <br />
			Bond.exe+65B3C3: CC - int 3 <br />
			Bond.exe+65B3C4: CC - int 3 <br />
			Bond.exe+65B3C5: CC - int 3 <br />
			Bond.exe+65B3C6: CC - int 3 <br />
			}
		</p>
	</div>
</div>

<p>
	Убийство с одного попадания 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Bond.exe<br />
			  Version: <br />
			  Date   : 2021-10-08<br />
			  Author : BLooDDooGS
		</p>

		<p>
			  This script does blah blah blah<br />
			}
		</p>

		<p>
			[ENABLE]<br />
			aobscanmodule(ohk1,Bond.exe,F3 0F 10 40 04 F3 0F 5E)<br />
			alloc(newmem,$1000)
		</p>

		<p>
			label(playerhealth)<br />
			label(ohk)<br />
			label(code)<br />
			label(return)
		</p>

		<p>
			newmem:<br />
			playerhealth:<br />
			 cmp [eax+134],01<br />
			 jne ohk<br />
			 mov [eax+04],99999<br />
			 jmp return
		</p>

		<p>
			 ohk:<br />
			 cmp [eax+134],0<br />
			 jne code<br />
			 mov [eax+04],1<br />
			 jmp return
		</p>

		<p>
			code:<br />
			  movss xmm0,[eax+04]<br />
			  jmp return
		</p>

		<p>
			ohk1:<br />
			  jmp newmem<br />
			return:<br />
			registersymbol(ohk1)
		</p>

		<p>
			[DISABLE]<br />
			ohk1:<br />
			  db F3 0F 10 40 04
		</p>

		<p>
			unregistersymbol(ohk1)<br />
			dealloc(newmem)
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Bond.exe+65D304
		</p>

		<p>
			Bond.exe+65D2F8: C3                       - ret <br />
			Bond.exe+65D2F9: CC                       - int 3 <br />
			Bond.exe+65D2FA: CC                       - int 3 <br />
			Bond.exe+65D2FB: CC                       - int 3 <br />
			Bond.exe+65D2FC: CC                       - int 3 <br />
			Bond.exe+65D2FD: CC                       - int 3 <br />
			Bond.exe+65D2FE: CC                       - int 3 <br />
			Bond.exe+65D2FF: CC                       - int 3 <br />
			Bond.exe+65D300: 51                       - push ecx<br />
			Bond.exe+65D301: 8B 41 7C                 - mov eax,[ecx+7C]<br />
			// ---------- INJECTING HERE ----------<br />
			Bond.exe+65D304: F3 0F 10 40 04           - movss xmm0,[eax+04]<br />
			// ---------- DONE INJECTING  ----------<br />
			Bond.exe+65D309: F3 0F 5E 41 34           - divss xmm0,[ecx+34]<br />
			Bond.exe+65D30E: F3 0F 10 0D 78 93 0F 01  - movss xmm1,[Bond.exe+CF9378]<br />
			Bond.exe+65D316: 0F 2F C1                 - comiss xmm0,xmm1<br />
			Bond.exe+65D319: 76 0D                    - jna Bond.exe+65D328<br />
			Bond.exe+65D31B: 0F 28 C1                 - movaps xmm0,xmm1<br />
			Bond.exe+65D31E: F3 0F 11 04 24           - movss [esp],xmm0<br />
			Bond.exe+65D323: D9 04 24                 - fld dword ptr [esp]<br />
			Bond.exe+65D326: 59                       - pop ecx<br />
			Bond.exe+65D327: C3                       - ret <br />
			Bond.exe+65D328: 0F 57 C9                 - xorps xmm1,xmm1<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечное замедленное убийство
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Bond.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Bond.exe+574D2B:<br />
			    db 90 90 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Bond.exe+574D2B:<br />
			    db F3 0F 11 86 B0 0F 00 00
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Bond.exe+574D2B
		</p>

		<p>
			Bond.exe+574D06: 53 - push ebx<br />
			Bond.exe+574D07: 57 - push edi<br />
			Bond.exe+574D08: 8B CE  - mov ecx,esi<br />
			Bond.exe+574D0A: 32 DB  - xor bl,bl<br />
			Bond.exe+574D0C: E8 7F90F6FF - call 008DDD90<br />
			Bond.exe+574D11: 8B F8  - mov edi,eax<br />
			Bond.exe+574D13: 38 1D B4733A01  - cmp [013A73B4],bl<br />
			Bond.exe+574D19: 75 18 - jne 00974D33<br />
			Bond.exe+574D1B: F3 0F10 86 B00F0000  - movss xmm0,[esi+00000FB0]<br />
			Bond.exe+574D23: F3 0F5C 05 78930F01  - subss xmm0,[010F9378]<br />
			// ---------- INJECTING HERE ----------<br />
			Bond.exe+574D2B: F3 0F11 86 B00F0000  - movss [esi+00000FB0],xmm0<br />
			// ---------- DONE INJECTING  ----------<br />
			Bond.exe+574D33: FF 86 B40F0000  - inc [esi+00000FB4]<br />
			Bond.exe+574D39: FF 86 C80F0000  - inc [esi+00000FC8]<br />
			Bond.exe+574D3F: 6A 00 - push 00<br />
			Bond.exe+574D41: 6A 12 - push 12<br />
			Bond.exe+574D43: 8B CF  - mov ecx,edi<br />
			Bond.exe+574D45: E8 B6B0AAFF - call 0041FE00<br />
			Bond.exe+574D4A: 80 3D AC713A01 00 - cmp byte ptr [013A71AC],00<br />
			Bond.exe+574D51: 74 15 - je 00974D68<br />
			Bond.exe+574D53: 8B 86 B40F0000  - mov eax,[esi+00000FB4]<br />
			Bond.exe+574D59: 33 D2  - xor edx,edx<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные патроны без перезарядки
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Bond.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Bond.exe+55C681:<br />
			    db 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Bond.exe+55C681:<br />
			    db 89 86 D4 01 00 00
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Bond.exe+55C681
		</p>

		<p>
			Bond.exe+55C666: 8B 13  - mov edx,[ebx]<br />
			Bond.exe+55C668: 8B 82 A0000000  - mov eax,[edx+000000A0]<br />
			Bond.exe+55C66E: 8B CB  - mov ecx,ebx<br />
			Bond.exe+55C670: FF D0  - call eax<br />
			Bond.exe+55C672: 84 C0  - test al,al<br />
			Bond.exe+55C674: 74 11 - je 0095C687<br />
			Bond.exe+55C676: 8B 86 D4010000  - mov eax,[esi+000001D4]<br />
			Bond.exe+55C67C: 85 C0  - test eax,eax<br />
			Bond.exe+55C67E: 76 07 - jna 0095C687<br />
			Bond.exe+55C680: 48 - dec eax<br />
			// ---------- INJECTING HERE ----------<br />
			Bond.exe+55C681: 89 86 D4010000  - mov [esi+000001D4],eax<br />
			// ---------- DONE INJECTING  ----------<br />
			Bond.exe+55C687: FF 8E DC010000  - dec [esi+000001DC]<br />
			Bond.exe+55C68D: 8D 4C 24 70  - lea ecx,[esp+70]<br />
			Bond.exe+55C691: 51 - push ecx<br />
			Bond.exe+55C692: 8B CE  - mov ecx,esi<br />
			Bond.exe+55C694: E8 E72AACFF - call 0041F180<br />
			Bond.exe+55C699: 8B C8  - mov ecx,eax<br />
			Bond.exe+55C69B: E8 70A2F7FF - call 008D6910<br />
			Bond.exe+55C6A0: 8B 90 84000000  - mov edx,[eax+00000084]<br />
			Bond.exe+55C6A6: C1 FA 12 - sar edx,12<br />
			Bond.exe+55C6A9: 80 E2 01 - and dl,01<br />
			}
		</p>
	</div>
</div>

<p>
	Точный прицел без розброса и розширения 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Bond.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Bond.exe+4E1300:<br />
			    db 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Bond.exe+4E1300:<br />
			    db F3 0F 58 46 10
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Bond.exe+4E1300
		</p>

		<p>
			Bond.exe+4E12D7: EB 1D - jmp 008E12F6<br />
			Bond.exe+4E12D9: F3 0F10 0D 084D3A01  - movss xmm1,[013A4D08]<br />
			Bond.exe+4E12E1: F3 0F59 4C 24 20  - mulss xmm1,[esp+20]<br />
			Bond.exe+4E12E7: F3 0F10 46 0C  - movss xmm0,[esi+0C]<br />
			Bond.exe+4E12EC: F3 0F5C C1  - subss xmm0,xmm1<br />
			Bond.exe+4E12F0: 0F57 C9  - xorps xmm1,xmm1<br />
			Bond.exe+4E12F3: 0F2F C1  - comiss xmm0,xmm1<br />
			Bond.exe+4E12F6: 77 03 - ja 008E12FB<br />
			Bond.exe+4E12F8: 0F28 C1  - movaps xmm0,xmm1<br />
			Bond.exe+4E12FB: F3 0F11 46 0C  - movss [esi+0C],xmm0<br />
			// ---------- INJECTING HERE ----------<br />
			Bond.exe+4E1300: F3 0F58 46 10  - addss xmm0,[esi+10]<br />
			// ---------- DONE INJECTING  ----------<br />
			Bond.exe+4E1305: F3 0F58 46 08  - addss xmm0,[esi+08]<br />
			Bond.exe+4E130A: F3 0F11 46 08  - movss [esi+08],xmm0<br />
			Bond.exe+4E130F: E8 9C2FB2FF - call 004042B0<br />
			Bond.exe+4E1314: D9 06  - fld dword ptr [esi]<br />
			Bond.exe+4E1316: D9C9 - fxch st(1)<br />
			Bond.exe+4E1318: DFF1 - fcomip st(0),st(1)<br />
			Bond.exe+4E131A: DDD8 - fstp st(0)<br />
			Bond.exe+4E131C: 72 6F - jb 008E138D<br />
			Bond.exe+4E131E: F3 0F10 8F 08010000  - movss xmm1,[edi+00000108]<br />
			Bond.exe+4E1326: F3 0F10 54 24 20  - movss xmm2,[esp+20]<br />
			}
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8533</guid><pubDate>Fri, 08 Oct 2021 20:13:10 +0000</pubDate></item><item><title>Alan Wake Remastered (2021) [Ru/Multi] (1.0/dlc) License CODEX</title><link>https://old.gamehacklab.ru/topic/8532-alan-wake-remastered-2021-rumulti-10dlc-license-codex/</link><description><![CDATA[<p>
	Жизнь игрока
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Game_f_x64_EOS.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+298835:<br />
			    db 90 90 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+298835:<br />
			    db F3 0F 11 85 A8 00 00 00
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Game_f_x64_EOS.exe+298835
		</p>

		<p>
			Game_f_x64_EOS.exe+2987FE: 48 8B C8  - mov rcx,rax<br />
			Game_f_x64_EOS.exe+298801: E8 CAA8EEFF - call 1401830D0<br />
			Game_f_x64_EOS.exe+298806: 48 8B 88 B8020000  - mov rcx,[rax+000002B8]<br />
			Game_f_x64_EOS.exe+29880D: E8 3E61EFFF - call 14018E950<br />
			Game_f_x64_EOS.exe+298812: F3 44 0F10 05 A5FF4900  - movss xmm8,[1407387C0]<br />
			Game_f_x64_EOS.exe+29881B: 45 33 F6  - xor r14d,r14d<br />
			Game_f_x64_EOS.exe+29881E: F3 44 0F10 0D 61FF4900  - movss xmm9,[140738788]<br />
			Game_f_x64_EOS.exe+298827: 48 8B F5  - mov rsi,rbp<br />
			Game_f_x64_EOS.exe+29882A: 48 89 BC 24 B8000000  - mov [rsp+000000B8],rdi<br />
			Game_f_x64_EOS.exe+298832: 0F57 FF  - xorps xmm7,xmm7<br />
			// ---------- INJECTING HERE ----------<br />
			Game_f_x64_EOS.exe+298835: F3 0F11 85 A8000000  - movss [rbp+000000A8],xmm0<br />
			// ---------- DONE INJECTING  ----------<br />
			Game_f_x64_EOS.exe+29883D: 45 8D 7E 08  - lea r15d,[r14+08]<br />
			Game_f_x64_EOS.exe+298841: 0F29 B4 24 80000000  - movaps [rsp+00000080],xmm6<br />
			Game_f_x64_EOS.exe+298849: 0F1F 80 00000000  - nop dword ptr [rax+00000000]<br />
			Game_f_x64_EOS.exe+298850: 44 3B B5 AC000000  - cmp r14d,[rbp+000000AC]<br />
			Game_f_x64_EOS.exe+298857: 0F85 E7000000 - jne 140298944<br />
			Game_f_x64_EOS.exe+29885D: 33 C9  - xor ecx,ecx<br />
			Game_f_x64_EOS.exe+29885F: E8 7C80F3FF - call 1401D08E0<br />
			Game_f_x64_EOS.exe+298864: 48 8B C8  - mov rcx,rax<br />
			Game_f_x64_EOS.exe+298867: E8 044FECFF - call 14015D770<br />
			Game_f_x64_EOS.exe+29886C: F2 0F10 46 04  - movsd xmm0,[rsi+04]<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечная выносливость
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Game_f_x64_EOS.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+18FBCA:<br />
			    db 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+18FBCA:<br />
			    db F3 0F 11 16
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Game_f_x64_EOS.exe+18FBCA
		</p>

		<p>
			Game_f_x64_EOS.exe+18FB94: F3 0F5E F0  - divss xmm6,xmm0<br />
			Game_f_x64_EOS.exe+18FB98: E8 C3E20400 - call 1401DDE60<br />
			Game_f_x64_EOS.exe+18FB9D: F3 0F10 1D 8B895A00  - movss xmm3,[140738530]<br />
			Game_f_x64_EOS.exe+18FBA5: 0F57 D2  - xorps xmm2,xmm2<br />
			Game_f_x64_EOS.exe+18FBA8: F3 44 0F10 0D EB095A00  - movss xmm9,[14073059C]<br />
			Game_f_x64_EOS.exe+18FBB1: F3 0F59 F0  - mulss xmm6,xmm0<br />
			Game_f_x64_EOS.exe+18FBB5: F3 0F10 05 C30C5B00  - movss xmm0,[140740880]<br />
			Game_f_x64_EOS.exe+18FBBD: F3 44 0F5C C6  - subss xmm8,xmm6<br />
			Game_f_x64_EOS.exe+18FBC2: F3 41 0F5F D0  - maxss xmm2,xmm8<br />
			Game_f_x64_EOS.exe+18FBC7: 0F28 CA  - movaps xmm1,xmm2<br />
			// ---------- INJECTING HERE ----------<br />
			Game_f_x64_EOS.exe+18FBCA: F3 0F11 16  - movss [rsi],xmm2<br />
			// ---------- DONE INJECTING  ----------<br />
			Game_f_x64_EOS.exe+18FBCE: F3 0F59 CB  - mulss xmm1,xmm3<br />
			Game_f_x64_EOS.exe+18FBD2: F3 0F59 0D 9A0C5B00  - mulss xmm1,[140740874]<br />
			Game_f_x64_EOS.exe+18FBDA: F3 0F58 C8  - addss xmm1,xmm0<br />
			Game_f_x64_EOS.exe+18FBDE: 0F2F C1  - comiss xmm0,xmm1<br />
			Game_f_x64_EOS.exe+18FBE1: 77 08 - ja 14018FBEB<br />
			Game_f_x64_EOS.exe+18FBE3: 41 0F28 C1  - movaps xmm0,xmm9<br />
			Game_f_x64_EOS.exe+18FBE7: F3 0F5D C1  - minss xmm0,xmm1<br />
			Game_f_x64_EOS.exe+18FBEB: F3 0F11 87 98000000  - movss [rdi+00000098],xmm0<br />
			Game_f_x64_EOS.exe+18FBF3: 45 0F57 C0  - xorps xmm8,xmm8<br />
			Game_f_x64_EOS.exe+18FBF7: F3 0F10 05 F9885A00  - movss xmm0,[1407384F8]<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные патроны 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Game_f_x64_EOS.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+33B6C7:<br />
			    db 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+33B6C7:<br />
			    db 89 34 39
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Game_f_x64_EOS.exe+33B6C7
		</p>

		<p>
			Game_f_x64_EOS.exe+33B6A5: 83 78 38 01 - cmp dword ptr [rax+38],01<br />
			Game_f_x64_EOS.exe+33B6A9: B9 2C000000 - mov ecx,0000002C<br />
			Game_f_x64_EOS.exe+33B6AE: BA 28000000 - mov edx,00000028<br />
			Game_f_x64_EOS.exe+33B6B3: 0F4F CA  - cmovg ecx,edx<br />
			Game_f_x64_EOS.exe+33B6B6: EB 05 - jmp 14033B6BD<br />
			Game_f_x64_EOS.exe+33B6B8: B9 20000000 - mov ecx,00000020<br />
			Game_f_x64_EOS.exe+33B6BD: 8B 04 39   - mov eax,[rcx+rdi]<br />
			Game_f_x64_EOS.exe+33B6C0: FF C8  - dec eax<br />
			Game_f_x64_EOS.exe+33B6C2: 85 C0  - test eax,eax<br />
			Game_f_x64_EOS.exe+33B6C4: 0F4F F0  - cmovg esi,eax<br />
			// ---------- INJECTING HERE ----------<br />
			Game_f_x64_EOS.exe+33B6C7: 89 34 39   - mov [rcx+rdi],esi<br />
			// ---------- DONE INJECTING  ----------<br />
			Game_f_x64_EOS.exe+33B6CA: 85 F6  - test esi,esi<br />
			Game_f_x64_EOS.exe+33B6CC: 75 56 - jne 14033B724<br />
			Game_f_x64_EOS.exe+33B6CE: 48 8B 4F 38  - mov rcx,[rdi+38]<br />
			Game_f_x64_EOS.exe+33B6D2: E8 09EEE3FF - call 14017A4E0<br />
			Game_f_x64_EOS.exe+33B6D7: 84 C0  - test al,al<br />
			Game_f_x64_EOS.exe+33B6D9: 74 49 - je 14033B724<br />
			Game_f_x64_EOS.exe+33B6DB: 83 7F 08 FF - cmp dword ptr [rdi+08],-01<br />
			Game_f_x64_EOS.exe+33B6DF: 74 17 - je 14033B6F8<br />
			Game_f_x64_EOS.exe+33B6E1: 33 D2  - xor edx,edx<br />
			Game_f_x64_EOS.exe+33B6E3: 48 8B CF  - mov rcx,rdi<br />
			}
		</p>
	</div>
</div>

<p>
	Оружие без перезарядки 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Game_f_x64_EOS.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin 
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Спойлер</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					 
				</p>
			</div>
		</div>

		<p>
			<br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+33B676:<br />
			    db 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+33B676:<br />
			    db 89 42 14
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Game_f_x64_EOS.exe+33B676
		</p>

		<p>
			Game_f_x64_EOS.exe+33B658: 48 8B C8  - mov rcx,rax<br />
			Game_f_x64_EOS.exe+33B65B: E8 408BDDFF - call 1401141A0<br />
			Game_f_x64_EOS.exe+33B660: 48 63 07  - movsxd  rax,dword ptr [rdi]<br />
			Game_f_x64_EOS.exe+33B663: 33 F6  - xor esi,esi<br />
			Game_f_x64_EOS.exe+33B665: 8B 4C 87 14  - mov ecx,[rdi+rax*4+14]<br />
			Game_f_x64_EOS.exe+33B669: 48 8D 14 87   - lea rdx,[rdi+rax*4]<br />
			Game_f_x64_EOS.exe+33B66D: FF C9  - dec ecx<br />
			Game_f_x64_EOS.exe+33B66F: 8B C6  - mov eax,esi<br />
			Game_f_x64_EOS.exe+33B671: 85 C9  - test ecx,ecx<br />
			Game_f_x64_EOS.exe+33B673: 0F4F C1  - cmovg eax,ecx<br />
			// ---------- INJECTING HERE ----------<br />
			Game_f_x64_EOS.exe+33B676: 89 42 14  - mov [rdx+14],eax<br />
			// ---------- DONE INJECTING  ----------<br />
			Game_f_x64_EOS.exe+33B679: 48 63 07  - movsxd  rax,dword ptr [rdi]<br />
			Game_f_x64_EOS.exe+33B67C: 8B 5C 87 08  - mov ebx,[rdi+rax*4+08]<br />
			Game_f_x64_EOS.exe+33B680: E8 1B0E0000 - call 14033C4A0<br />
			Game_f_x64_EOS.exe+33B685: 48 8B C8  - mov rcx,rax<br />
			Game_f_x64_EOS.exe+33B688: 8B D3  - mov edx,ebx<br />
			Game_f_x64_EOS.exe+33B68A: E8 210E0000 - call 14033C4B0<br />
			Game_f_x64_EOS.exe+33B68F: 48 85 C0  - test rax,rax<br />
			Game_f_x64_EOS.exe+33B692: 74 24 - je 14033B6B8<br />
			Game_f_x64_EOS.exe+33B694: 40 38 70 60  - cmp [rax+60],sil<br />
			Game_f_x64_EOS.exe+33B698: 74 05 - je 14033B69F<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные бросательные предметы
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Game_f_x64_EOS.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+2FFEE8:<br />
			    db 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+2FFEE8:<br />
			    db 89 48 0C
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Game_f_x64_EOS.exe+2FFEE8
		</p>

		<p>
			Game_f_x64_EOS.exe+2FFEC8: 8B 4C 8F 0C  - mov ecx,[rdi+rcx*4+0C]<br />
			Game_f_x64_EOS.exe+2FFECC: 38 5F 20  - cmp [rdi+20],bl<br />
			Game_f_x64_EOS.exe+2FFECF: 74 11 - je 1402FFEE2<br />
			Game_f_x64_EOS.exe+2FFED1: FF C9  - dec ecx<br />
			Game_f_x64_EOS.exe+2FFED3: 41 B8 01000000 - mov r8d,00000001<br />
			Game_f_x64_EOS.exe+2FFED9: 41 3B C8  - cmp ecx,r8d<br />
			Game_f_x64_EOS.exe+2FFEDC: 41 0F4C C8  - cmovl ecx,r8d<br />
			Game_f_x64_EOS.exe+2FFEE0: EB 06 - jmp 1402FFEE8<br />
			Game_f_x64_EOS.exe+2FFEE2: 83 E9 01 - sub ecx,01<br />
			Game_f_x64_EOS.exe+2FFEE5: 0F48 CB  - cmovs ecx,ebx<br />
			// ---------- INJECTING HERE ----------<br />
			Game_f_x64_EOS.exe+2FFEE8: 89 48 0C  - mov [rax+0C],ecx<br />
			// ---------- DONE INJECTING  ----------<br />
			Game_f_x64_EOS.exe+2FFEEB: 48 63 07  - movsxd  rax,dword ptr [rdi]<br />
			Game_f_x64_EOS.exe+2FFEEE: 39 5C 87 0C  - cmp [rdi+rax*4+0C],ebx<br />
			Game_f_x64_EOS.exe+2FFEF2: 75 2C - jne 1402FFF20<br />
			Game_f_x64_EOS.exe+2FFEF4: C7 44 87 04 FFFFFFFF - mov [rdi+rax*4+04],FFFFFFFF<br />
			Game_f_x64_EOS.exe+2FFEFC: 8B 07  - mov eax,[rdi]<br />
			Game_f_x64_EOS.exe+2FFEFE: FF C0  - inc eax<br />
			Game_f_x64_EOS.exe+2FFF00: 25 01000080 - and eax,80000001<br />
			Game_f_x64_EOS.exe+2FFF05: 7D 07 - jnl 1402FFF0E<br />
			Game_f_x64_EOS.exe+2FFF07: FF C8  - dec eax<br />
			Game_f_x64_EOS.exe+2FFF09: 83 C8 FE - or eax,-02<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечный заряд акумулятора машины 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Game_f_x64_EOS.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+325938:<br />
			    db 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+325938:<br />
			    db F3 0F 10 4B 0C
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Game_f_x64_EOS.exe+325938
		</p>

		<p>
			Game_f_x64_EOS.exe+325907: 48 89 6C 24 50  - mov [rsp+50],rbp<br />
			Game_f_x64_EOS.exe+32590C: 4C 89 74 24 68  - mov [rsp+68],r14<br />
			Game_f_x64_EOS.exe+325911: 0F29 74 24 30  - movaps [rsp+30],xmm6<br />
			Game_f_x64_EOS.exe+325916: 0F29 7C 24 20  - movaps [rsp+20],xmm7<br />
			Game_f_x64_EOS.exe+32591B: 74 48 - je 140325965<br />
			Game_f_x64_EOS.exe+32591D: 80 79 14 00 - cmp byte ptr [rcx+14],00<br />
			Game_f_x64_EOS.exe+325921: 75 42 - jne 140325965<br />
			Game_f_x64_EOS.exe+325923: F3 0F10 35 71AC4000  - movss xmm6,[14073059C]<br />
			Game_f_x64_EOS.exe+32592B: F3 0F5E 35 1D637E00  - divss xmm6,[140B0BC50]<br />
			Game_f_x64_EOS.exe+325933: E8 2885EBFF - call 1401DDE60<br />
			// ---------- INJECTING HERE ----------<br />
			Game_f_x64_EOS.exe+325938: F3 0F10 4B 0C  - movss xmm1,[rbx+0C]<br />
			// ---------- DONE INJECTING  ----------<br />
			Game_f_x64_EOS.exe+32593D: 0F57 FF  - xorps xmm7,xmm7<br />
			Game_f_x64_EOS.exe+325940: F3 0F59 C6  - mulss xmm0,xmm6<br />
			Game_f_x64_EOS.exe+325944: F3 0F5C C8  - subss xmm1,xmm0<br />
			Game_f_x64_EOS.exe+325948: 0F2F F9  - comiss xmm7,xmm1<br />
			Game_f_x64_EOS.exe+32594B: F3 0F11 4B 0C  - movss [rbx+0C],xmm1<br />
			Game_f_x64_EOS.exe+325950: F3 0F10 05 B8637E00  - movss xmm0,[140B0BD10]<br />
			Game_f_x64_EOS.exe+325958: F3 0F11 43 10  - movss [rbx+10],xmm0<br />
			Game_f_x64_EOS.exe+32595D: 76 6A - jna 1403259C9<br />
			Game_f_x64_EOS.exe+32595F: C6 43 14 01 - mov byte ptr [rbx+14],01<br />
			Game_f_x64_EOS.exe+325963: EB 5F - jmp 1403259C4<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные батарейки 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Game_f_x64_EOS.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+22BAD9:<br />
			    db 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+22BAD9:<br />
			    db 89 87 44 01 00 00
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Game_f_x64_EOS.exe+22BAD9
		</p>

		<p>
			Game_f_x64_EOS.exe+22BAB0: 0F84 11010000 - je 14022BBC7<br />
			Game_f_x64_EOS.exe+22BAB6: E8 85E5FFFF - call 14022A040<br />
			Game_f_x64_EOS.exe+22BABB: 84 C0  - test al,al<br />
			Game_f_x64_EOS.exe+22BABD: 0F84 04010000 - je 14022BBC7<br />
			Game_f_x64_EOS.exe+22BAC3: 8B 87 44010000  - mov eax,[rdi+00000144]<br />
			Game_f_x64_EOS.exe+22BAC9: 48 89 5C 24 60  - mov [rsp+60],rbx<br />
			Game_f_x64_EOS.exe+22BACE: 0F29 74 24 40  - movaps [rsp+40],xmm6<br />
			Game_f_x64_EOS.exe+22BAD3: 85 C0  - test eax,eax<br />
			Game_f_x64_EOS.exe+22BAD5: 7E 68 - jle 14022BB3F<br />
			Game_f_x64_EOS.exe+22BAD7: FF C8  - dec eax<br />
			// ---------- INJECTING HERE ----------<br />
			Game_f_x64_EOS.exe+22BAD9: 89 87 44010000  - mov [rdi+00000144],eax<br />
			// ---------- DONE INJECTING  ----------<br />
			Game_f_x64_EOS.exe+22BADF: E8 ACA7EEFF - call 140116290<br />
			Game_f_x64_EOS.exe+22BAE4: 48 8B C8  - mov rcx,rax<br />
			Game_f_x64_EOS.exe+22BAE7: E8 649DEEFF - call 140115850<br />
			Game_f_x64_EOS.exe+22BAEC: 48 8B CF  - mov rcx,rdi<br />
			Game_f_x64_EOS.exe+22BAEF: E8 BCF1FFFF - call 14022ACB0<br />
			Game_f_x64_EOS.exe+22BAF4: 48 8B CF  - mov rcx,rdi<br />
			Game_f_x64_EOS.exe+22BAF7: 83 B8 D4000000 00 - cmp dword ptr [rax+000000D4],00<br />
			Game_f_x64_EOS.exe+22BAFE: 7E 32 - jle 14022BB32<br />
			Game_f_x64_EOS.exe+22BB00: E8 ABF1FFFF - call 14022ACB0<br />
			Game_f_x64_EOS.exe+22BB05: F3 0F10 35 8F4A5000  - movss xmm6,[14073059C]<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечная енергия фонарика 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Game_f_x64_EOS.exe<br />
			  Version: 1.0<br />
			  Date   : 10-08-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+22D1A2:<br />
			    db 90 90 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			Game_f_x64_EOS.exe+22D1A2:<br />
			    db F3 0F 11 8B 40 01 00 00
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: Game_f_x64_EOS.exe+22D1A2
		</p>

		<p>
			Game_f_x64_EOS.exe+22D173: 84 C0  - test al,al<br />
			Game_f_x64_EOS.exe+22D175: 74 5F - je 14022D1D6<br />
			Game_f_x64_EOS.exe+22D177: F3 0F10 35 1D345000  - movss xmm6,[14073059C]<br />
			Game_f_x64_EOS.exe+22D17F: F3 0F5E 35 094B8C00  - divss xmm6,[140AF1C90]<br />
			Game_f_x64_EOS.exe+22D187: E8 D40CFBFF - call 1401DDE60<br />
			Game_f_x64_EOS.exe+22D18C: F3 0F10 8B 40010000  - movss xmm1,[rbx+00000140]<br />
			Game_f_x64_EOS.exe+22D194: F3 0F59 C6  - mulss xmm0,xmm6<br />
			Game_f_x64_EOS.exe+22D198: 0F57 F6  - xorps xmm6,xmm6<br />
			Game_f_x64_EOS.exe+22D19B: F3 0F5C C8  - subss xmm1,xmm0<br />
			Game_f_x64_EOS.exe+22D19F: 0F2F F1  - comiss xmm6,xmm1<br />
			// ---------- INJECTING HERE ----------<br />
			Game_f_x64_EOS.exe+22D1A2: F3 0F11 8B 40010000  - movss [rbx+00000140],xmm1<br />
			// ---------- DONE INJECTING  ----------<br />
			Game_f_x64_EOS.exe+22D1AA: 72 15 - jb 14022D1C1<br />
			Game_f_x64_EOS.exe+22D1AC: F3 0F10 05 1C4D8C00  - movss xmm0,[140AF1ED0]<br />
			Game_f_x64_EOS.exe+22D1B4: F3 0F11 83 4C010000  - movss [rbx+0000014C],xmm0<br />
			Game_f_x64_EOS.exe+22D1BC: E9 18010000 - jmp 14022D2D9<br />
			Game_f_x64_EOS.exe+22D1C1: F3 0F10 05 474C8C00  - movss xmm0,[140AF1E10]<br />
			Game_f_x64_EOS.exe+22D1C9: F3 0F11 83 4C010000  - movss [rbx+0000014C],xmm0<br />
			Game_f_x64_EOS.exe+22D1D1: E9 03010000 - jmp 14022D2D9<br />
			Game_f_x64_EOS.exe+22D1D6: 0F29 7C 24 50  - movaps [rsp+50],xmm7<br />
			Game_f_x64_EOS.exe+22D1DB: 0F57 F6  - xorps xmm6,xmm6<br />
			Game_f_x64_EOS.exe+22D1DE: F3 0F10 BB 4C010000  - movss xmm7,[rbx+0000014C]<br />
			}
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8532</guid><pubDate>Fri, 08 Oct 2021 17:04:14 +0000</pubDate></item><item><title>Alan Wake (steam) &#x43F;&#x43E;&#x441;&#x43B;&#x435;&#x434;&#x43D;&#x44F;&#x44F; &#x432;&#x435;&#x440;&#x441;&#x438;&#x44F; &#x43D;&#x435; &#x440;&#x435;&#x43C;&#x430;&#x441;&#x442;&#x435;&#x440;&#x435;&#x434;</title><link>https://old.gamehacklab.ru/topic/8531-alan-wake-steam-%D0%BF%D0%BE%D1%81%D0%BB%D0%B5%D0%B4%D0%BD%D1%8F%D1%8F-%D0%B2%D0%B5%D1%80%D1%81%D0%B8%D1%8F-%D0%BD%D0%B5-%D1%80%D0%B5%D0%BC%D0%B0%D1%81%D1%82%D0%B5%D1%80%D0%B5%D0%B4/</link><description><![CDATA[<p>
	Жизнь игрока 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : AlanWake.exe<br />
			  Version: 1.0<br />
			  Date   : 10-06-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			AlanWake.exe+CF867:<br />
			    db 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			AlanWake.exe+CF867:<br />
			    db D9 46 0C
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: AlanWake.exe+CF867
		</p>

		<p>
			AlanWake.exe+CF84F: 56 - push esi<br />
			AlanWake.exe+CF850: 8B F1  - mov esi,ecx<br />
			AlanWake.exe+CF852: 8A 4E 04  - mov cl,[esi+04]<br />
			AlanWake.exe+CF855: 84 C9  - test cl,cl<br />
			AlanWake.exe+CF857: 74 06 - je 004CF85F<br />
			AlanWake.exe+CF859: D9 54 24 04  - fst dword ptr [esp+04]<br />
			AlanWake.exe+CF85D: EB 08 - jmp 004CF867<br />
			AlanWake.exe+CF85F: D9C9 - fxch st(1)<br />
			AlanWake.exe+CF861: D9 54 24 04  - fst dword ptr [esp+04]<br />
			AlanWake.exe+CF865: D9C9 - fxch st(1)<br />
			// ---------- INJECTING HERE ----------<br />
			AlanWake.exe+CF867: D9 46 0C  - fld dword ptr [esi+0C]<br />
			// ---------- DONE INJECTING  ----------<br />
			AlanWake.exe+CF86A: D9 44 24 04  - fld dword ptr [esp+04]<br />
			AlanWake.exe+CF86E: DED9 - fcompp <br />
			AlanWake.exe+CF870: DFE0 - fnstsw ax<br />
			AlanWake.exe+CF872: F6 C4 41 - test ah,41<br />
			AlanWake.exe+CF875: 75 54 - jne 004CF8CB<br />
			AlanWake.exe+CF877: 84 C9  - test cl,cl<br />
			AlanWake.exe+CF879: 74 04 - je 004CF87F<br />
			AlanWake.exe+CF87B: DDD9 - fstp st(1)<br />
			AlanWake.exe+CF87D: EB 02 - jmp 004CF881<br />
			AlanWake.exe+CF87F: DDD8 - fstp st(0)
		</p>
	</div>
</div>

<p>
	Выносливость
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : AlanWake.exe<br />
			  Version: 1.0<br />
			  Date   : 10-06-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			AlanWake.exe+CC379:<br />
			    db 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			AlanWake.exe+CC379:<br />
			    db D9 56 7C
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: AlanWake.exe+CC379
		</p>

		<p>
			AlanWake.exe+CC353: D8 4C 24 10  - fmul dword ptr [esp+10]<br />
			AlanWake.exe+CC357: DC 6C 24 1C  - fsubr qword ptr [esp+1C]<br />
			AlanWake.exe+CC35B: D9 5C 24 10  - fstp dword ptr [esp+10]<br />
			AlanWake.exe+CC35F: D9 44 24 10  - fld dword ptr [esp+10]<br />
			AlanWake.exe+CC363: D9 5C 24 04  - fstp dword ptr [esp+04]<br />
			AlanWake.exe+CC367: D9EE - fldz <br />
			AlanWake.exe+CC369: D9 1C 24   - fstp dword ptr [esp]<br />
			AlanWake.exe+CC36C: E8 5FD3F3FF - call 004096D0<br />
			AlanWake.exe+CC371: D9 5C 24 08  - fstp dword ptr [esp+08]<br />
			AlanWake.exe+CC375: D9 44 24 08  - fld dword ptr [esp+08]<br />
			// ---------- INJECTING HERE ----------<br />
			AlanWake.exe+CC379: D9 56 7C  - fst dword ptr [esi+7C]<br />
			// ---------- DONE INJECTING  ----------<br />
			AlanWake.exe+CC37C: D9E8 - fld1 <br />
			AlanWake.exe+CC37E: D9 96 84000000  - fst dword ptr [esi+00000084]<br />
			AlanWake.exe+CC384: D9C1 - fld st(1)<br />
			AlanWake.exe+CC386: DD 05 E0196300  - fld qword ptr [006319E0]<br />
			AlanWake.exe+CC38C: DCC9 - fmul st(1),st(0)<br />
			AlanWake.exe+CC38E: D9C9 - fxch st(1)<br />
			AlanWake.exe+CC390: DC 0D 28C86300  - fmul qword ptr [0063C828]<br />
			AlanWake.exe+CC396: DD 05 20C86300  - fld qword ptr [0063C820]<br />
			AlanWake.exe+CC39C: DCC1 - fadd st(1),st(0)<br />
			AlanWake.exe+CC39E: D9C9 - fxch st(1)<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные патроны 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : AlanWake.exe<br />
			  Version: 1.0<br />
			  Date   : 10-06-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			AlanWake.exe+14232D:<br />
			    db 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			AlanWake.exe+14232D:<br />
			    db 89 44 8E 20
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: AlanWake.exe+14232D
		</p>

		<p>
			AlanWake.exe+142317: 83 C1 02 - add ecx,02<br />
			AlanWake.exe+14231A: EB 02 - jmp 0054231E<br />
			AlanWake.exe+14231C: 33 C9  - xor ecx,ecx<br />
			AlanWake.exe+14231E: 8B 44 8E 20  - mov eax,[esi+ecx*4+20]<br />
			AlanWake.exe+142322: 48 - dec eax<br />
			AlanWake.exe+142323: 33 D2  - xor edx,edx<br />
			AlanWake.exe+142325: 85 C0  - test eax,eax<br />
			AlanWake.exe+142327: 0F9E C2  - setle dl<br />
			AlanWake.exe+14232A: 4A - dec edx<br />
			AlanWake.exe+14232B: 23 C2  - and eax,edx<br />
			// ---------- INJECTING HERE ----------<br />
			AlanWake.exe+14232D: 89 44 8E 20  - mov [esi+ecx*4+20],eax<br />
			// ---------- DONE INJECTING  ----------<br />
			AlanWake.exe+142331: 85 C0  - test eax,eax<br />
			AlanWake.exe+142333: 75 54 - jne 00542389<br />
			AlanWake.exe+142335: 8B 4E 34  - mov ecx,[esi+34]<br />
			AlanWake.exe+142338: E8 C311F8FF - call 004C3500<br />
			AlanWake.exe+14233D: 84 C0  - test al,al<br />
			AlanWake.exe+14233F: 74 48 - je 00542389<br />
			AlanWake.exe+142341: 83 7E 08 FF - cmp dword ptr [esi+08],-01<br />
			AlanWake.exe+142345: 74 1F - je 00542366<br />
			AlanWake.exe+142347: 6A 00 - push 00<br />
			AlanWake.exe+142349: 8B CE  - mov ecx,esi<br />
			}
		</p>
	</div>
</div>

<p>
	Оружие без перезарядки 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : AlanWake.exe<br />
			  Version: 1.0<br />
			  Date   : 10-06-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			AlanWake.exe+1422E2:<br />
			    nop<br />
			    nop
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			AlanWake.exe+1422E2:<br />
			    db 89 01
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: AlanWake.exe+1422E2
		</p>

		<p>
			AlanWake.exe+1422C8: E8 C3F7F0FF - call 00451A90<br />
			AlanWake.exe+1422CD: 8B 0E  - mov ecx,[esi]<br />
			AlanWake.exe+1422CF: 8B 44 8E 14  - mov eax,[esi+ecx*4+14]<br />
			AlanWake.exe+1422D3: 8D 4C 8E 14  - lea ecx,[esi+ecx*4+14]<br />
			AlanWake.exe+1422D7: 48 - dec eax<br />
			AlanWake.exe+1422D8: 33 D2  - xor edx,edx<br />
			AlanWake.exe+1422DA: 85 C0  - test eax,eax<br />
			AlanWake.exe+1422DC: 0F9E C2  - setle dl<br />
			AlanWake.exe+1422DF: 4A - dec edx<br />
			AlanWake.exe+1422E0: 23 C2  - and eax,edx<br />
			// ---------- INJECTING HERE ----------<br />
			AlanWake.exe+1422E2: 89 01  - mov [ecx],eax<br />
			// ---------- DONE INJECTING  ----------<br />
			AlanWake.exe+1422E4: 8B 06  - mov eax,[esi]<br />
			AlanWake.exe+1422E6: 8B 44 86 08  - mov eax,[esi+eax*4+08]<br />
			AlanWake.exe+1422EA: 50 - push eax<br />
			AlanWake.exe+1422EB: E8 80070000 - call 00542A70<br />
			AlanWake.exe+1422F0: 8B C8  - mov ecx,eax<br />
			AlanWake.exe+1422F2: E8 C9080000 - call 00542BC0<br />
			AlanWake.exe+1422F7: 85 C0  - test eax,eax<br />
			AlanWake.exe+1422F9: 74 21 - je 0054231C<br />
			AlanWake.exe+1422FB: 80 78 50 00 - cmp byte ptr [eax+50],00<br />
			AlanWake.exe+1422FF: 74 07 - je 00542308<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечная енергия фонарика 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : AlanWake.exe<br />
			  Version: 1.0<br />
			  Date   : 10-06-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			AlanWake.exe+D4383:<br />
			    db 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			AlanWake.exe+D4383:<br />
			    db D9 96 E0 00 00 00
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: AlanWake.exe+D4383
		</p>

		<p>
			AlanWake.exe+D435E: DD 5C 24 08  - fstp qword ptr [esp+08]<br />
			AlanWake.exe+D4362: E8 2952F3FF - call 00409590<br />
			AlanWake.exe+D4367: D9 44 24 04  - fld dword ptr [esp+04]<br />
			AlanWake.exe+D436B: D9E8 - fld1 <br />
			AlanWake.exe+D436D: DEF1 - fdivrp st(1),st(0)<br />
			AlanWake.exe+D436F: D9 5C 24 04  - fstp dword ptr [esp+04]<br />
			AlanWake.exe+D4373: D8 4C 24 04  - fmul dword ptr [esp+04]<br />
			AlanWake.exe+D4377: DC 6C 24 08  - fsubr qword ptr [esp+08]<br />
			AlanWake.exe+D437B: D9 5C 24 04  - fstp dword ptr [esp+04]<br />
			AlanWake.exe+D437F: D9 44 24 04  - fld dword ptr [esp+04]<br />
			// ---------- INJECTING HERE ----------<br />
			AlanWake.exe+D4383: D9 96 E0000000  - fst dword ptr [esi+000000E0]<br />
			// ---------- DONE INJECTING  ----------<br />
			AlanWake.exe+D4389: D9EE - fldz <br />
			AlanWake.exe+D438B: DED9 - fcompp <br />
			AlanWake.exe+D438D: DFE0 - fnstsw ax<br />
			AlanWake.exe+D438F: F6 C4 01 - test ah,01<br />
			AlanWake.exe+D4392: 75 0B - jne 004D439F<br />
			AlanWake.exe+D4394: D9 05 88B76D00  - fld dword ptr [006DB788]<br />
			AlanWake.exe+D439A: E9 1A010000 - jmp 004D44B9<br />
			AlanWake.exe+D439F: D9 05 E0B66D00  - fld dword ptr [006DB6E0]<br />
			AlanWake.exe+D43A5: E9 0F010000 - jmp 004D44B9<br />
			AlanWake.exe+D43AA: D9EE - fldz <br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные батарейки 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : AlanWake.exe<br />
			  Version: 1.0<br />
			  Date   : 10-06-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			AlanWake.exe+D4739:<br />
			    db 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			AlanWake.exe+D4739:<br />
			    db 89 86 E4 00 00 00
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: AlanWake.exe+D4739
		</p>

		<p>
			AlanWake.exe+D4712: 8B F1  - mov esi,ecx<br />
			AlanWake.exe+D4714: 83 BE 88000000 FF - cmp dword ptr [esi+00000088],-01<br />
			AlanWake.exe+D471B: 0F84 E0000000 - je 004D4801<br />
			AlanWake.exe+D4721: E8 4AFFFFFF - call 004D4670<br />
			AlanWake.exe+D4726: 84 C0  - test al,al<br />
			AlanWake.exe+D4728: 0F84 D3000000 - je 004D4801<br />
			AlanWake.exe+D472E: 8B 86 E4000000  - mov eax,[esi+000000E4]<br />
			AlanWake.exe+D4734: 85 C0  - test eax,eax<br />
			AlanWake.exe+D4736: 7E 5E - jle 004D4796<br />
			AlanWake.exe+D4738: 48 - dec eax<br />
			// ---------- INJECTING HERE ----------<br />
			AlanWake.exe+D4739: 89 86 E4000000  - mov [esi+000000E4],eax<br />
			// ---------- DONE INJECTING  ----------<br />
			AlanWake.exe+D473F: E8 0C6E0D00 - call 005AB550<br />
			AlanWake.exe+D4744: 8B C8  - mov ecx,eax<br />
			AlanWake.exe+D4746: E8 757C0D00 - call 005AC3C0<br />
			AlanWake.exe+D474B: 8B CE  - mov ecx,esi<br />
			AlanWake.exe+D474D: E8 7EF1FFFF - call 004D38D0<br />
			AlanWake.exe+D4752: 83 B8 B4000000 00 - cmp dword ptr [eax+000000B4],00<br />
			AlanWake.exe+D4759: 8B CE  - mov ecx,esi<br />
			AlanWake.exe+D475B: 7E 2E - jle 004D478B<br />
			AlanWake.exe+D475D: E8 6EF1FFFF - call 004D38D0<br />
			AlanWake.exe+D4762: DB 80 B4000000  - fild dword ptr [eax+000000B4]<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечная енергия акумулятора машины 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : AlanWake.exe<br />
			  Version: 1.0<br />
			  Date   : 10-07-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			AlanWake.exe+134FE4:<br />
			    db 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			AlanWake.exe+134FE4:<br />
			    db D9 56 08
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: AlanWake.exe+134FE4
		</p>

		<p>
			AlanWake.exe+134FBF: DD 5C 24 08  - fstp qword ptr [esp+08]<br />
			AlanWake.exe+134FC3: E8 C845EDFF - call 00409590<br />
			AlanWake.exe+134FC8: D9 44 24 04  - fld dword ptr [esp+04]<br />
			AlanWake.exe+134FCC: D9E8 - fld1 <br />
			AlanWake.exe+134FCE: DEF1 - fdivrp st(1),st(0)<br />
			AlanWake.exe+134FD0: D9 5C 24 04  - fstp dword ptr [esp+04]<br />
			AlanWake.exe+134FD4: D8 4C 24 04  - fmul dword ptr [esp+04]<br />
			AlanWake.exe+134FD8: DC 6C 24 08  - fsubr qword ptr [esp+08]<br />
			AlanWake.exe+134FDC: D9 5C 24 04  - fstp dword ptr [esp+04]<br />
			AlanWake.exe+134FE0: D9 44 24 04  - fld dword ptr [esp+04]<br />
			// ---------- INJECTING HERE ----------<br />
			AlanWake.exe+134FE4: D9 56 08  - fst dword ptr [esi+08]<br />
			// ---------- DONE INJECTING  ----------<br />
			AlanWake.exe+134FE7: D9 05 00026E00  - fld dword ptr [006E0200]<br />
			AlanWake.exe+134FED: D9 5E 0C  - fstp dword ptr [esi+0C]<br />
			AlanWake.exe+134FF0: D9EE - fldz <br />
			AlanWake.exe+134FF2: DED9 - fcompp <br />
			AlanWake.exe+134FF4: DFE0 - fnstsw ax<br />
			AlanWake.exe+134FF6: F6 C4 41 - test ah,41<br />
			AlanWake.exe+134FF9: 0F85 8B000000 - jne 0053508A<br />
			AlanWake.exe+134FFF: C6 46 10 01 - mov byte ptr [esi+10],01<br />
			AlanWake.exe+135003: E9 82000000 - jmp 0053508A<br />
			AlanWake.exe+135008: D9EE - fldz <br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные метательные предметы
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : AlanWake.exe<br />
			  Version: 1.0<br />
			  Date   : 10-06-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			AlanWake.exe+153384:<br />
			    nop<br />
			    nop
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			AlanWake.exe+153384:<br />
			    db 89 01
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: AlanWake.exe+153384
		</p>

		<p>
			AlanWake.exe+153365: B8 01000000 - mov eax,00000001<br />
			AlanWake.exe+15336A: EB 18 - jmp 00553384<br />
			AlanWake.exe+15336C: 8B 0E  - mov ecx,[esi]<br />
			AlanWake.exe+15336E: 8B 44 8E 0C  - mov eax,[esi+ecx*4+0C]<br />
			AlanWake.exe+153372: 8D 4C 8E 0C  - lea ecx,[esi+ecx*4+0C]<br />
			AlanWake.exe+153376: 83 E8 01 - sub eax,01<br />
			AlanWake.exe+153379: BA 00000000 - mov edx,00000000<br />
			AlanWake.exe+15337E: 0F98 C2  - sets dl<br />
			AlanWake.exe+153381: 4A - dec edx<br />
			AlanWake.exe+153382: 23 C2  - and eax,edx<br />
			// ---------- INJECTING HERE ----------<br />
			AlanWake.exe+153384: 89 01  - mov [ecx],eax<br />
			// ---------- DONE INJECTING  ----------<br />
			AlanWake.exe+153386: 8B 06  - mov eax,[esi]<br />
			AlanWake.exe+153388: 83 7C 86 0C 00 - cmp dword ptr [esi+eax*4+0C],00<br />
			AlanWake.exe+15338D: 75 0F - jne 0055339E<br />
			AlanWake.exe+15338F: 8B CE  - mov ecx,esi<br />
			AlanWake.exe+153391: C7 44 86 04 FFFFFFFF - mov [esi+eax*4+04],FFFFFFFF<br />
			AlanWake.exe+153399: E8 A2F4FFFF - call 00552840<br />
			AlanWake.exe+15339E: 8B C7  - mov eax,edi<br />
			AlanWake.exe+1533A0: 5F - pop edi<br />
			AlanWake.exe+1533A1: 5E - pop esi<br />
			AlanWake.exe+1533A2: C3 - ret <br />
			}
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8531</guid><pubDate>Thu, 07 Oct 2021 06:32:05 +0000</pubDate></item><item><title>Car Mechanic Simulator 2021:  [UPD: v.1.0.5.hf 1]</title><link>https://old.gamehacklab.ru/topic/8482-car-mechanic-simulator-2021-upd-v105hf-1/</link><description><![CDATA[<p>
	<a href="https://imgbb.com/" rel="external nofollow"><img class="ipsImage" alt="95ad9004df6a.png" src="https://gamehacklab.ru/applications/core/interface/js/spacer.png" data-src="https://i.ibb.co/yqWQt3P/95ad9004df6a.png"></a>
</p>

<p>
	<span style="background-color:rgb(32,35,36);color:rgb(179,172,162);font-size:20px;">[UPD: v.1.0.5.hf 1] [Mr_Goldberg]</span>
</p>

<p>
	 
</p>

<p>
	1: Доступный износ деталей авто =0
</p>

<p>
	2: Починить запчасти в инвентаре на 100%
</p>

<p>
	3: Очки улучшений не тратятся
</p>

<p>
	4: Время заказа 30 минут
</p>

<p>
	5: Цена улучшений гаража =0
</p>

<p>
	6: Деньги
</p>

<p>
	7: Опыт
</p>

<p>
	8: Шестерёнка
</p>

<p>
	9: Скорость бега
</p>

<p>
	 
</p>

<p>
	<a href="https://drive.google.com/file/d/1xVaPkbVz4JK8E4_6Kf0ai_u0bPAxZUO7/view?usp=sharing" rel="external nofollow">Скачать таблицу</a>
</p>
]]></description><guid isPermaLink="false">8482</guid><pubDate>Thu, 19 Aug 2021 22:17:05 +0000</pubDate></item><item><title>Dead Island Definitive Edition (Steam 1.1.2)</title><link>https://old.gamehacklab.ru/topic/8440-dead-island-definitive-edition-steam-112/</link><description><![CDATA[<p>
	Жизнь игрока 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-16-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+672774:<br>
			    db 90 90 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+672774:<br>
			    db F3 0F 11 8A 2C 0D 00 00
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+672774
		</p>

		<p>
			gamedll_x64_rwdi.dll+672747: 48 8B 81 680C0000  - mov rax,[rcx+00000C68]<br>
			gamedll_x64_rwdi.dll+67274E: F3 0F10 40 08  - movss xmm0,[rax+08]<br>
			gamedll_x64_rwdi.dll+672753: F3 0F58 82 A8200000  - addss xmm0,[rdx+000020A8]<br>
			gamedll_x64_rwdi.dll+67275B: 73 09 - jae 7FFC768B2766<br>
			gamedll_x64_rwdi.dll+67275D: F3 0F11 92 2C0D0000  - movss [rdx+00000D2C],xmm2<br>
			gamedll_x64_rwdi.dll+672765: C3 - ret <br>
			gamedll_x64_rwdi.dll+672766: 0F2F C8  - comiss xmm1,xmm0<br>
			gamedll_x64_rwdi.dll+672769: 76 09 - jna 7FFC768B2774<br>
			gamedll_x64_rwdi.dll+67276B: F3 0F11 82 2C0D0000  - movss [rdx+00000D2C],xmm0<br>
			gamedll_x64_rwdi.dll+672773: C3 - ret <br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+672774: F3 0F11 8A 2C0D0000  - movss [rdx+00000D2C],xmm1<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+67277C: C3 - ret <br>
			gamedll_x64_rwdi.dll+67277D: CC - int 3 <br>
			gamedll_x64_rwdi.dll+67277E: CC - int 3 <br>
			gamedll_x64_rwdi.dll+67277F: CC - int 3 <br>
			gamedll_x64_rwdi.dll+672780: 80 79 50 00 - cmp byte ptr [rcx+50],00<br>
			gamedll_x64_rwdi.dll+672784: 48 8B 05 FDF3C000  - mov rax,[7FFC774C1B88]<br>
			gamedll_x64_rwdi.dll+67278B: 48 8B D1  - mov rdx,rcx<br>
			gamedll_x64_rwdi.dll+67278E: 75 07 - jne 7FFC768B2797<br>
			gamedll_x64_rwdi.dll+672790: 48 8B 81 180A0000  - mov rax,[rcx+00000A18]<br>
			gamedll_x64_rwdi.dll+672797: 48 8B 80 B0000000  - mov rax,[rax+000000B0]<br>
			}
		</p>
	</div>
</div>

<p>
	Бесконечная енергия 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-16-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+65BD9F:<br>
			    db 90 90 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+65BD9F:<br>
			    db F3 0F 11 83 BC 0D 00 00
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+65BD9F
		</p>

		<p>
			gamedll_x64_rwdi.dll+65BD6A: 75 07 - jne 7FFC7689BD73<br>
			gamedll_x64_rwdi.dll+65BD6C: 48 8B 83 180A0000  - mov rax,[rbx+00000A18]<br>
			gamedll_x64_rwdi.dll+65BD73: 48 8B 80 B0000000  - mov rax,[rax+000000B0]<br>
			gamedll_x64_rwdi.dll+65BD7A: 48 8B 08  - mov rcx,[rax]<br>
			gamedll_x64_rwdi.dll+65BD7D: 48 8B 81 C8000000  - mov rax,[rcx+000000C8]<br>
			gamedll_x64_rwdi.dll+65BD84: F3 0F59 70 08  - mulss xmm6,[rax+08]<br>
			gamedll_x64_rwdi.dll+65BD89: F3 0F10 BB BC0D0000  - movss xmm7,[rbx+00000DBC]<br>
			gamedll_x64_rwdi.dll+65BD91: 0F28 C7  - movaps xmm0,xmm7<br>
			gamedll_x64_rwdi.dll+65BD94: F3 0F5C C6  - subss xmm0,xmm6<br>
			gamedll_x64_rwdi.dll+65BD98: 0F2F 05 6D3B6500  - comiss xmm0,[7FFC76EEF90C]<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+65BD9F: F3 0F11 83 BC0D0000  - movss [rbx+00000DBC],xmm0<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+65BDA7: 0F87 E1000000 - ja 7FFC7689BE8E<br>
			gamedll_x64_rwdi.dll+65BDAD: 48 89 7C 24 60  - mov [rsp+60],rdi<br>
			gamedll_x64_rwdi.dll+65BDB2: 33 FF  - xor edi,edi<br>
			gamedll_x64_rwdi.dll+65BDB4: 48 8D 05 25EA8500  - lea rax,[7FFC770FA7E0]<br>
			gamedll_x64_rwdi.dll+65BDBB: 83 C9 FF - or ecx,-01<br>
			gamedll_x64_rwdi.dll+65BDBE: 66 90 - nop 2<br>
			gamedll_x64_rwdi.dll+65BDC0: 80 38 00 - cmp byte ptr [rax],00<br>
			gamedll_x64_rwdi.dll+65BDC3: 74 09 - je 7FFC7689BDCE<br>
			gamedll_x64_rwdi.dll+65BDC5: FF C7  - inc edi<br>
			gamedll_x64_rwdi.dll+65BDC7: 48 FF C0  - inc rax<br>
			}
		</p>
	</div>
</div>

<p>
	Быстрый подйом до 60 уровня 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: <br>
			  Date   : 2021-06-16<br>
			  Author : BLooDDooGS
		</p>

		<p>
			  This script does blah blah blah<br>
			}
		</p>

		<p>
			[ENABLE]<br>
			//code from here to '[DISABLE]' will be used to enable the cheat
		</p>

		<p>
			 <br>
			 <br>
			aobscanmodule(level,gamedll_x64_rwdi.dll,01 91 80 00 00 00) // should be unique<br>
			alloc(newmem,$1000,level)
		</p>

		<p>
			label(code)<br>
			label(return)
		</p>

		<p>
			newmem:
		</p>

		<p>
			code:<br>
			  mov [rcx+00000080],540BE3FF<br>
			  add [rcx+00000080],edx<br>
			  jmp return
		</p>

		<p>
			level:<br>
			  jmp newmem<br>
			  nop<br>
			return:<br>
			registersymbol(level)
		</p>

		<p>
			[DISABLE]<br>
			//code from here till the end of the code will be used to disable the cheat<br>
			level:<br>
			  db 01 91 80 00 00 00
		</p>

		<p>
			unregistersymbol(level)<br>
			dealloc(newmem)
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+6DCFFA
		</p>

		<p>
			gamedll_x64_rwdi.dll+6DCFE9: CC                    - int 3 <br>
			gamedll_x64_rwdi.dll+6DCFEA: CC                    - int 3 <br>
			gamedll_x64_rwdi.dll+6DCFEB: CC                    - int 3 <br>
			gamedll_x64_rwdi.dll+6DCFEC: CC                    - int 3 <br>
			gamedll_x64_rwdi.dll+6DCFED: CC                    - int 3 <br>
			gamedll_x64_rwdi.dll+6DCFEE: CC                    - int 3 <br>
			gamedll_x64_rwdi.dll+6DCFEF: CC                    - int 3 <br>
			gamedll_x64_rwdi.dll+6DCFF0: 48 89 5C 24 08        - mov [rsp+08],rbx<br>
			gamedll_x64_rwdi.dll+6DCFF5: 57                    - push rdi<br>
			gamedll_x64_rwdi.dll+6DCFF6: 48 83 EC 20           - sub rsp,20<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+6DCFFA: 01 91 80 00 00 00     - add [rcx+00000080],edx<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+6DD000: 8B DA                 - mov ebx,edx<br>
			gamedll_x64_rwdi.dll+6DD002: 48 8B 51 58           - mov rdx,[rcx+58]<br>
			gamedll_x64_rwdi.dll+6DD006: 41 0F B6 F8           - movzx edi,r8l<br>
			gamedll_x64_rwdi.dll+6DD00A: 48 85 D2              - test rdx,rdx<br>
			gamedll_x64_rwdi.dll+6DD00D: 74 26                 - je gamedll_x64_rwdi.dll+6DD035<br>
			gamedll_x64_rwdi.dll+6DD00F: 0F B7 81 8E 00 00 00  - movzx eax,word ptr [rcx+0000008E]<br>
			gamedll_x64_rwdi.dll+6DD016: FF C8                 - dec eax<br>
			gamedll_x64_rwdi.dll+6DD018: 4C 63 C8              - movsxd  r9,eax<br>
			gamedll_x64_rwdi.dll+6DD01B: 48 8B 02              - mov rax,[rdx]<br>
			gamedll_x64_rwdi.dll+6DD01E: 49 C1 E1 05           - shl r9,05<br>
			}
		</p>
	</div>
</div>

<p>
	Быстрый набор ярости 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: <br>
			  Date   : 2021-06-18<br>
			  Author : BLooDDooGS
		</p>

		<p>
			  This script does blah blah blah<br>
			}
		</p>

		<p>
			[ENABLE]<br>
			//code from here to '[DISABLE]' will be used to enable the cheat
		</p>

		<p>
			 <br>
			 <br>
			aobscanmodule(rage,gamedll_x64_rwdi.dll,F3 0F 11 8A D8 1C 00 00 F3) // should be unique<br>
			alloc(newmem,$1000,rage)
		</p>

		<p>
			label(code)<br>
			label(return)
		</p>

		<p>
			newmem:
		</p>

		<p>
			code:<br>
			  movss [rdx+00001CD8],xmm1<br>
			  mov [rdx+00001CD8],(float)1<br>
			  jmp return
		</p>

		<p>
			rage:<br>
			  jmp newmem<br>
			  nop 3<br>
			return:<br>
			registersymbol(rage)
		</p>

		<p>
			[DISABLE]<br>
			//code from here till the end of the code will be used to disable the cheat<br>
			rage:<br>
			  db F3 0F 11 8A D8 1C 00 00
		</p>

		<p>
			unregistersymbol(rage)<br>
			dealloc(newmem)
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+689D55
		</p>

		<p>
			gamedll_x64_rwdi.dll+689D30: 48 8B 08                 - mov rcx,[rax]<br>
			gamedll_x64_rwdi.dll+689D33: 48 8B 81 88 0D 00 00     - mov rax,[rcx+00000D88]<br>
			gamedll_x64_rwdi.dll+689D3A: F3 0F 10 40 08           - movss xmm0,[rax+08]<br>
			gamedll_x64_rwdi.dll+689D3F: 72 14                    - jb gamedll_x64_rwdi.dll+689D55<br>
			gamedll_x64_rwdi.dll+689D41: 0F 2F D0                 - comiss xmm2,xmm0<br>
			gamedll_x64_rwdi.dll+689D44: 76 0C                    - jna gamedll_x64_rwdi.dll+689D52<br>
			gamedll_x64_rwdi.dll+689D46: 0F 28 C8                 - movaps xmm1,xmm0<br>
			gamedll_x64_rwdi.dll+689D49: F3 0F 11 8A D8 1C 00 00  - movss [rdx+00001CD8],xmm1<br>
			gamedll_x64_rwdi.dll+689D51: C3                       - ret <br>
			gamedll_x64_rwdi.dll+689D52: 0F 28 CA                 - movaps xmm1,xmm2<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+689D55: F3 0F 11 8A D8 1C 00 00  - movss [rdx+00001CD8],xmm1<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+689D5D: F3 C3                    - repe ret <br>
			gamedll_x64_rwdi.dll+689D5F: CC                       - int 3 <br>
			gamedll_x64_rwdi.dll+689D60: 48 83 EC 28              - sub rsp,28<br>
			gamedll_x64_rwdi.dll+689D64: 80 79 50 00              - cmp byte ptr [rcx+50],00<br>
			gamedll_x64_rwdi.dll+689D68: 48 8B 05 19 7E BF 00     - mov rax,[gamedll_x64_rwdi.dll+1281B88]<br>
			gamedll_x64_rwdi.dll+689D6F: 48 8B D1                 - mov rdx,rcx<br>
			gamedll_x64_rwdi.dll+689D72: 75 07                    - jne gamedll_x64_rwdi.dll+689D7B<br>
			gamedll_x64_rwdi.dll+689D74: 48 8B 81 18 0A 00 00     - mov rax,[rcx+00000A18]<br>
			gamedll_x64_rwdi.dll+689D7B: 48 8B 80 B0 00 00 00     - mov rax,[rax+000000B0]<br>
			gamedll_x64_rwdi.dll+689D82: 48 8B 08                 - mov rcx,[rax]<br>
			}
		</p>
	</div>
</div>

<p>
	Бесконечная ярость 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-18-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+689C30:<br>
			    db 90 90 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+689C30:<br>
			    db F3 0F 11 BB D8 1C 00 00
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+689C30
		</p>

		<p>
			gamedll_x64_rwdi.dll+689C11: F3 45 0F59 C1  - mulss xmm8,xmm9<br>
			gamedll_x64_rwdi.dll+689C16: F3 41 0F5C C0  - subss xmm0,xmm8<br>
			gamedll_x64_rwdi.dll+689C1B: 0F2F C6  - comiss xmm0,xmm6<br>
			gamedll_x64_rwdi.dll+689C1E: 73 05 - jae 7FF9E24B9C25<br>
			gamedll_x64_rwdi.dll+689C20: 0F28 FE  - movaps xmm7,xmm6<br>
			gamedll_x64_rwdi.dll+689C23: EB 08 - jmp 7FF9E24B9C2D<br>
			gamedll_x64_rwdi.dll+689C25: 0F2F C7  - comiss xmm0,xmm7<br>
			gamedll_x64_rwdi.dll+689C28: 77 03 - ja 7FF9E24B9C2D<br>
			gamedll_x64_rwdi.dll+689C2A: 0F28 F8  - movaps xmm7,xmm0<br>
			gamedll_x64_rwdi.dll+689C2D: 0F2E FE  - ucomiss xmm7,xmm6<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+689C30: F3 0F11 BB D81C0000  - movss [rbx+00001CD8],xmm7<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+689C38: 75 1D - jne 7FF9E24B9C57<br>
			gamedll_x64_rwdi.dll+689C3A: 48 8B 8B 98080000  - mov rcx,[rbx+00000898]<br>
			gamedll_x64_rwdi.dll+689C41: E8 5A660E00 - call 7FF9E25A02A0<br>
			gamedll_x64_rwdi.dll+689C46: 84 C0  - test al,al<br>
			gamedll_x64_rwdi.dll+689C48: 75 0D - jne 7FF9E24B9C57<br>
			gamedll_x64_rwdi.dll+689C4A: 45 33 C0  - xor r8d,r8d<br>
			gamedll_x64_rwdi.dll+689C4D: 33 D2  - xor edx,edx<br>
			gamedll_x64_rwdi.dll+689C4F: 48 8B CB  - mov rcx,rbx<br>
			gamedll_x64_rwdi.dll+689C52: E8 19080000 - call 7FF9E24BA470<br>
			gamedll_x64_rwdi.dll+689C57: 80 BB 51070000 00 - cmp byte ptr [rbx+00000751],00<br>
			}
		</p>
	</div>
</div>

<p>
	Оружие без износа 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-16-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+361E99:<br>
			    db 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+361E99:<br>
			    db F3 0F 11 73 04
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+361E99
		</p>

		<p>
			gamedll_x64_rwdi.dll+361E74: 76 23 - jna 7FFC765A1E99<br>
			gamedll_x64_rwdi.dll+361E76: 48 8B 43 10  - mov rax,[rbx+10]<br>
			gamedll_x64_rwdi.dll+361E7A: 48 8D 4B 10  - lea rcx,[rbx+10]<br>
			gamedll_x64_rwdi.dll+361E7E: FF 90 E8050000  - call qword ptr [rax+000005E8]<br>
			gamedll_x64_rwdi.dll+361E84: F3 0F11 43 04  - movss [rbx+04],xmm0<br>
			gamedll_x64_rwdi.dll+361E89: 48 8B 5C 24 40  - mov rbx,[rsp+40]<br>
			gamedll_x64_rwdi.dll+361E8E: 0F28 74 24 20  - movaps xmm6,[rsp+20]<br>
			gamedll_x64_rwdi.dll+361E93: 48 83 C4 30 - add rsp,30<br>
			gamedll_x64_rwdi.dll+361E97: 5F - pop rdi<br>
			gamedll_x64_rwdi.dll+361E98: C3 - ret <br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+361E99: F3 0F11 73 04  - movss [rbx+04],xmm6<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+361E9E: 48 8B 5C 24 40  - mov rbx,[rsp+40]<br>
			gamedll_x64_rwdi.dll+361EA3: 0F28 74 24 20  - movaps xmm6,[rsp+20]<br>
			gamedll_x64_rwdi.dll+361EA8: 48 83 C4 30 - add rsp,30<br>
			gamedll_x64_rwdi.dll+361EAC: 5F - pop rdi<br>
			gamedll_x64_rwdi.dll+361EAD: C3 - ret <br>
			gamedll_x64_rwdi.dll+361EAE: CC - int 3 <br>
			gamedll_x64_rwdi.dll+361EAF: CC - int 3 <br>
			gamedll_x64_rwdi.dll+361EB0: 40 53 - push rbx<br>
			gamedll_x64_rwdi.dll+361EB2: 55 - push rbp<br>
			gamedll_x64_rwdi.dll+361EB3: 56 - push rsi<br>
			}
		</p>
	</div>
</div>

<p>
	Бесконечные патроны 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-18-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+67CDF2:<br>
			    db 90 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+67CDF2:<br>
			    db 89 84 9F 7C 11 00 00
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+67CDF2
		</p>

		<p>
			gamedll_x64_rwdi.dll+67CDD6: 48 8B 5C 24 58  - mov rbx,[rsp+58]<br>
			gamedll_x64_rwdi.dll+67CDDB: 48 83 C4 20 - add rsp,20<br>
			gamedll_x64_rwdi.dll+67CDDF: 41 5D - pop r13<br>
			gamedll_x64_rwdi.dll+67CDE1: 41 5C - pop r12<br>
			gamedll_x64_rwdi.dll+67CDE3: 5F - pop rdi<br>
			gamedll_x64_rwdi.dll+67CDE4: C3 - ret <br>
			gamedll_x64_rwdi.dll+67CDE5: 44 3B E8  - cmp r13d,eax<br>
			gamedll_x64_rwdi.dll+67CDE8: 44 0F4F E8  - cmovg r13d,eax<br>
			gamedll_x64_rwdi.dll+67CDEC: 41 2B C5  - sub eax,r13d<br>
			gamedll_x64_rwdi.dll+67CDEF: 45 8B E5  - mov r12d,r13d<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+67CDF2: 89 84 9F 7C110000  - mov [rdi+rbx*4+0000117C],eax<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+67CDF9: 41 8B C5  - mov eax,r13d<br>
			gamedll_x64_rwdi.dll+67CDFC: 48 8B 5C 24 58  - mov rbx,[rsp+58]<br>
			gamedll_x64_rwdi.dll+67CE01: 48 83 C4 20 - add rsp,20<br>
			gamedll_x64_rwdi.dll+67CE05: 41 5D - pop r13<br>
			gamedll_x64_rwdi.dll+67CE07: 41 5C - pop r12<br>
			gamedll_x64_rwdi.dll+67CE09: 5F - pop rdi<br>
			gamedll_x64_rwdi.dll+67CE0A: C3 - ret <br>
			gamedll_x64_rwdi.dll+67CE0B: 33 C0  - xor eax,eax<br>
			gamedll_x64_rwdi.dll+67CE0D: 48 8B 5C 24 58  - mov rbx,[rsp+58]<br>
			gamedll_x64_rwdi.dll+67CE12: 48 83 C4 20 - add rsp,20<br>
			}
		</p>
	</div>
</div>

<p>
	Оружие без перезарядки 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-17-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+78C07E:<br>
			    db 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+78C07E:<br>
			    db FF 48 50
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+78C07E
		</p>

		<p>
			gamedll_x64_rwdi.dll+78C053: 49 8B CD  - mov rcx,r13<br>
			gamedll_x64_rwdi.dll+78C056: FF 90 18010000  - call qword ptr [rax+00000118]<br>
			gamedll_x64_rwdi.dll+78C05C: 83 F8 FF - cmp eax,-01<br>
			gamedll_x64_rwdi.dll+78C05F: 75 07 - jne 7FFF1C5CC068<br>
			gamedll_x64_rwdi.dll+78C061: 44 38 74 24 40  - cmp [rsp+40],r14l<br>
			gamedll_x64_rwdi.dll+78C066: 74 1E - je 7FFF1C5CC086<br>
			gamedll_x64_rwdi.dll+78C068: 49 8B 4C 24 58  - mov rcx,[r12+58]<br>
			gamedll_x64_rwdi.dll+78C06D: 41 8B 94 24 B4010000  - mov edx,[r12+000001B4]<br>
			gamedll_x64_rwdi.dll+78C075: 48 8B 01  - mov rax,[rcx]<br>
			gamedll_x64_rwdi.dll+78C078: FF 90 B0040000  - call qword ptr [rax+000004B0]<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+78C07E: FF 48 50  - dec [rax+50]<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+78C081: E8 8A32A6FF - call 7FFF1C02F310<br>
			gamedll_x64_rwdi.dll+78C086: 41 8B 84 24 90000000  - mov eax,[r12+00000090]<br>
			gamedll_x64_rwdi.dll+78C08E: FF C0  - inc eax<br>
			gamedll_x64_rwdi.dll+78C090: 25 1F000080 - and eax,8000001F<br>
			gamedll_x64_rwdi.dll+78C095: 7D 07 - jnl 7FFF1C5CC09E<br>
			gamedll_x64_rwdi.dll+78C097: FF C8  - dec eax<br>
			gamedll_x64_rwdi.dll+78C099: 83 C8 E0 - or eax,-20<br>
			gamedll_x64_rwdi.dll+78C09C: FF C0  - inc eax<br>
			gamedll_x64_rwdi.dll+78C09E: 49 8B CC  - mov rcx,r12<br>
			gamedll_x64_rwdi.dll+78C0A1: 41 89 84 24 90000000  - mov [r12+00000090],eax<br>
			}
		</p>
	</div>
</div>

<p>
	Бесконечный фонарик 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-16-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+738D9D:<br>
			    db 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+738D9D:<br>
			    db F3 0F 11 41 68
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+738D9D
		</p>

		<p>
			gamedll_x64_rwdi.dll+738D65: F3 0F59 49 6C  - mulss xmm1,[rcx+6C]<br>
			gamedll_x64_rwdi.dll+738D6A: F3 0F10 41 68  - movss xmm0,[rcx+68]<br>
			gamedll_x64_rwdi.dll+738D6F: 48 89 9C 24 B0000000  - mov [rsp+000000B0],rbx<br>
			gamedll_x64_rwdi.dll+738D77: 0F29 B4 24 90000000  - movaps [rsp+00000090],xmm6<br>
			gamedll_x64_rwdi.dll+738D7F: 0F29 BC 24 80000000  - movaps [rsp+00000080],xmm7<br>
			gamedll_x64_rwdi.dll+738D87: 44 0F29 44 24 70  - movaps [rsp+70],xmm8<br>
			gamedll_x64_rwdi.dll+738D8D: F3 0F5C C1  - subss xmm0,xmm1<br>
			gamedll_x64_rwdi.dll+738D91: 0F57 C9  - xorps xmm1,xmm1<br>
			gamedll_x64_rwdi.dll+738D94: 44 0F29 4C 24 60  - movaps [rsp+60],xmm9<br>
			gamedll_x64_rwdi.dll+738D9A: 0F2F C1  - comiss xmm0,xmm1<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+738D9D: F3 0F11 41 68  - movss [rcx+68],xmm0<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+738DA2: 73 07 - jae 7FFC76978DAB<br>
			gamedll_x64_rwdi.dll+738DA4: C7 41 68 00000000 - mov [rcx+68],00000000<br>
			gamedll_x64_rwdi.dll+738DAB: 0F2E 49 68  - ucomiss xmm1,[rcx+68]<br>
			gamedll_x64_rwdi.dll+738DAF: 75 5B - jne 7FFC76978E0C<br>
			gamedll_x64_rwdi.dll+738DB1: C6 41 61 00 - mov byte ptr [rcx+61],00<br>
			gamedll_x64_rwdi.dll+738DB5: 48 8B 49 58  - mov rcx,[rcx+58]<br>
			gamedll_x64_rwdi.dll+738DB9: 48 81 C1 60020000 - add rcx,00000260<br>
			gamedll_x64_rwdi.dll+738DC0: 48 8B 01  - mov rax,[rcx]<br>
			gamedll_x64_rwdi.dll+738DC3: FF 50 08  - call qword ptr [rax+08]<br>
			gamedll_x64_rwdi.dll+738DC6: 48 8B 98 40060000  - mov rbx,[rax+00000640]<br>
			}
		</p>
	</div>
</div>

<p>
	Ремонт оружия без вычетания денег 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-16-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+617164:<br>
			    db 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+617164:<br>
			    db 89 8B C8 0B 00 00
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+617164
		</p>

		<p>
			gamedll_x64_rwdi.dll+617142: 7C 4F - jl 7FFC76857193<br>
			gamedll_x64_rwdi.dll+617144: 45 33 C0  - xor r8d,r8d<br>
			gamedll_x64_rwdi.dll+617147: 48 8B D3  - mov rdx,rbx<br>
			gamedll_x64_rwdi.dll+61714A: 48 8B CF  - mov rcx,rdi<br>
			gamedll_x64_rwdi.dll+61714D: E8 8EFBFFFF - call 7FFC76856CE0<br>
			gamedll_x64_rwdi.dll+617152: 8B 8B C80B0000  - mov ecx,[rbx+00000BC8]<br>
			gamedll_x64_rwdi.dll+617158: 3B C8  - cmp ecx,eax<br>
			gamedll_x64_rwdi.dll+61715A: 7C 2F - jl 7FFC7685718B<br>
			gamedll_x64_rwdi.dll+61715C: 29 83 E80B0000  - sub [rbx+00000BE8],eax<br>
			gamedll_x64_rwdi.dll+617162: 2B C8  - sub ecx,eax<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+617164: 89 8B C80B0000  - mov [rbx+00000BC8],ecx<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+61716A: 48 8B 0D 87B1C600  - mov rcx,[7FFC774C22F8]<br>
			gamedll_x64_rwdi.dll+617171: 48 85 C9  - test rcx,rcx<br>
			gamedll_x64_rwdi.dll+617174: 74 15 - je 7FFC7685718B<br>
			gamedll_x64_rwdi.dll+617176: 48 8B 89 68010000  - mov rcx,[rcx+00000168]<br>
			gamedll_x64_rwdi.dll+61717D: 48 85 C9  - test rcx,rcx<br>
			gamedll_x64_rwdi.dll+617180: 74 09 - je 7FFC7685718B<br>
			gamedll_x64_rwdi.dll+617182: 48 8B 01  - mov rax,[rcx]<br>
			gamedll_x64_rwdi.dll+617185: FF 90 38060000  - call qword ptr [rax+00000638]<br>
			gamedll_x64_rwdi.dll+61718B: 48 8B CF  - mov rcx,rdi<br>
			gamedll_x64_rwdi.dll+61718E: E8 8D6AD4FF - call 7FFC7659DC20<br>
			}
		</p>
	</div>
</div>

<p>
	Модернизация оружия без вычетания денег 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-16-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <img alt=";)" data-emoticon="" height="20" src="https://gamehacklab.ru/applications/core/interface/js/spacer.png" srcset="https://old.gamehacklab.ru/uploads/emoticons/wink@2x.png 2x" title=";)" width="20" data-src="https://old.gamehacklab.ru/uploads/emoticons/default_wink.png"><br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+617659:<br>
			    db 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+617659:<br>
			    db 89 8F C8 0B 00 00
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+617659
		</p>

		<p>
			gamedll_x64_rwdi.dll+617637: 7C 6C - jl 7FFC768576A5<br>
			gamedll_x64_rwdi.dll+617639: 45 33 C0  - xor r8d,r8d<br>
			gamedll_x64_rwdi.dll+61763C: 48 8B D7  - mov rdx,rdi<br>
			gamedll_x64_rwdi.dll+61763F: 48 8B CE  - mov rcx,rsi<br>
			gamedll_x64_rwdi.dll+617642: E8 59FBFFFF - call 7FFC768571A0<br>
			gamedll_x64_rwdi.dll+617647: 8B 8F C80B0000  - mov ecx,[rdi+00000BC8]<br>
			gamedll_x64_rwdi.dll+61764D: 3B C8  - cmp ecx,eax<br>
			gamedll_x64_rwdi.dll+61764F: 7C 2F - jl 7FFC76857680<br>
			gamedll_x64_rwdi.dll+617651: 29 87 F00B0000  - sub [rdi+00000BF0],eax<br>
			gamedll_x64_rwdi.dll+617657: 2B C8  - sub ecx,eax<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+617659: 89 8F C80B0000  - mov [rdi+00000BC8],ecx<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+61765F: 48 8B 0D 92ACC600  - mov rcx,[7FFC774C22F8]<br>
			gamedll_x64_rwdi.dll+617666: 48 85 C9  - test rcx,rcx<br>
			gamedll_x64_rwdi.dll+617669: 74 15 - je 7FFC76857680<br>
			gamedll_x64_rwdi.dll+61766B: 48 8B 89 68010000  - mov rcx,[rcx+00000168]<br>
			gamedll_x64_rwdi.dll+617672: 48 85 C9  - test rcx,rcx<br>
			gamedll_x64_rwdi.dll+617675: 74 09 - je 7FFC76857680<br>
			gamedll_x64_rwdi.dll+617677: 48 8B 01  - mov rax,[rcx]<br>
			gamedll_x64_rwdi.dll+61767A: FF 90 38060000  - call qword ptr [rax+00000638]<br>
			gamedll_x64_rwdi.dll+617680: 48 8B CE  - mov rcx,rsi<br>
			gamedll_x64_rwdi.dll+617683: E8 A866D4FF - call 7FFC7659DD30<br>
			}
		</p>
	</div>
</div>

<p>
	Покупки в магазине без вычетания денег 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-17-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+680425:<br>
			    db 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+680425:<br>
			    db 29 91 C8 0B 00 00
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+680425
		</p>

		<p>
			gamedll_x64_rwdi.dll+68040C: 5D - pop rbp<br>
			gamedll_x64_rwdi.dll+68040D: C3 - ret <br>
			gamedll_x64_rwdi.dll+68040E: CC - int 3 <br>
			gamedll_x64_rwdi.dll+68040F: CC - int 3 <br>
			gamedll_x64_rwdi.dll+680410: 40 53 - push rbx<br>
			gamedll_x64_rwdi.dll+680412: 48 83 EC 20 - sub rsp,20<br>
			gamedll_x64_rwdi.dll+680416: 8B DA  - mov ebx,edx<br>
			gamedll_x64_rwdi.dll+680418: 39 91 C80B0000  - cmp [rcx+00000BC8],edx<br>
			gamedll_x64_rwdi.dll+68041E: 7C 34 - jl 7FFF26E40454<br>
			gamedll_x64_rwdi.dll+680420: E8 3B000000 - call 7FFF26E40460<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+680425: 29 91 C80B0000  - sub [rcx+00000BC8],edx<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+68042B: 48 8B 0D C61EC000  - mov rcx,[7FFF27A422F8]<br>
			gamedll_x64_rwdi.dll+680432: 48 85 C9  - test rcx,rcx<br>
			gamedll_x64_rwdi.dll+680435: 74 15 - je 7FFF26E4044C<br>
			gamedll_x64_rwdi.dll+680437: 48 8B 89 68010000  - mov rcx,[rcx+00000168]<br>
			gamedll_x64_rwdi.dll+68043E: 48 85 C9  - test rcx,rcx<br>
			gamedll_x64_rwdi.dll+680441: 74 09 - je 7FFF26E4044C<br>
			gamedll_x64_rwdi.dll+680443: 48 8B 01  - mov rax,[rcx]<br>
			gamedll_x64_rwdi.dll+680446: FF 90 38060000  - call qword ptr [rax+00000638]<br>
			gamedll_x64_rwdi.dll+68044C: 8B C3  - mov eax,ebx<br>
			gamedll_x64_rwdi.dll+68044E: 48 83 C4 20 - add rsp,20<br>
			}
		</p>
	</div>
</div>

<p>
	Бесконечные предметы в рюкзаке 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : DeadIslandGame.exe<br>
			  Version: 1.0<br>
			  Date   : 06-17-21<br>
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br>
			  <br>
			  Make by aamaker Lua plagin <br>
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+674865:<br>
			    db 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamedll_x64_rwdi.dll+674865:<br>
			    db 41 FF 4D 50
		</p>

		<p>
			{<br>
			// ORIGINAL CODE - INJECTION POINT: gamedll_x64_rwdi.dll+674865
		</p>

		<p>
			gamedll_x64_rwdi.dll+67483C: 48 89 5C 24 50  - mov [rsp+50],rbx<br>
			gamedll_x64_rwdi.dll+674841: 48 89 74 24 60  - mov [rsp+60],rsi<br>
			gamedll_x64_rwdi.dll+674846: 48 89 7C 24 68  - mov [rsp+68],rdi<br>
			gamedll_x64_rwdi.dll+67484B: 4C 89 7C 24 20  - mov [rsp+20],r15<br>
			gamedll_x64_rwdi.dll+674850: 7E 2D - jle 7FFF26E3487F<br>
			gamedll_x64_rwdi.dll+674852: 48 8B 42 60  - mov rax,[rdx+60]<br>
			gamedll_x64_rwdi.dll+674856: 48 8D 4A 60  - lea rcx,[rdx+60]<br>
			gamedll_x64_rwdi.dll+67485A: FF 90 38030000  - call qword ptr [rax+00000338]<br>
			gamedll_x64_rwdi.dll+674860: 83 F8 01 - cmp eax,01<br>
			gamedll_x64_rwdi.dll+674863: 7E 1A - jle 7FFF26E3487F<br>
			// ---------- INJECTING HERE ----------<br>
			gamedll_x64_rwdi.dll+674865: 41 FF 4D 50  - dec [r13+50]<br>
			// ---------- DONE INJECTING  ----------<br>
			gamedll_x64_rwdi.dll+674869: 44 8B CD  - mov r9d,ebp<br>
			gamedll_x64_rwdi.dll+67486C: 4D 8B C5  - mov r8,r13<br>
			gamedll_x64_rwdi.dll+67486F: 49 8B D5  - mov rdx,r13<br>
			gamedll_x64_rwdi.dll+674872: 49 8B CC  - mov rcx,r12<br>
			gamedll_x64_rwdi.dll+674875: E8 86100000 - call 7FFF26E35900<br>
			gamedll_x64_rwdi.dll+67487A: E9 8D030000 - jmp 7FFF26E34C0C<br>
			gamedll_x64_rwdi.dll+67487F: 45 33 FF  - xor r15d,r15d<br>
			gamedll_x64_rwdi.dll+674882: 41 8B F7  - mov esi,r15d<br>
			gamedll_x64_rwdi.dll+674885: 85 ED  - test ebp,ebp<br>
			gamedll_x64_rwdi.dll+674887: 75 6C - jne 7FFF26E348F5<br>
			}
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8440</guid><pubDate>Fri, 18 Jun 2021 20:52:10 +0000</pubDate></item><item><title>Loop Hero v.1.0</title><link>https://old.gamehacklab.ru/topic/8317-loop-hero-v10/</link><description><![CDATA[
<p>
	Loop Hero.exe==md5=380D5808D611411F5E76D980FF242816
</p>

<p>
	1. Жизни (устанавливаются в 10к) + бонусом кол-во опыта которое нужно+сам опыт
</p>

<p>
	2. Ресурсы (всего добавил 5 ячеек, крест можно сразу поставить но накручивать значение только после того как подберёте 1 ресурс для каждой ячейки отдельно)
</p>

<p>
	<a href="https://imgbb.com/" rel="external nofollow"><img alt="loop.png" class="ipsImage" src="https://i.ibb.co/F7LJGfR/loop.png" /></a>
</p>

<p>
	<a href="https://drive.google.com/file/d/1t3n6jYZt1_SIfumWUB3cVJM03msRVLOr/view?usp=sharing" rel="external nofollow">Скачать таблицу</a>
</p>

<p>
	Добавьте уже в разрабы
</p>

<p>
	<a href="https://old.gamehacklab.ru/topic/8286-rustler-v01417/?tab=comments#comment-63732" rel="">Вот вторая моя табличка</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://old.gamehacklab.ru/topic/8315-loop-hero-%D0%B2%D0%BE%D0%BF%D1%80%D0%BE%D1%81-%D0%BF%D1%80%D0%BE-double/?do=findComment&amp;comment=63918" rel="">Как делал жизни для loop hero (напомню движок game maker)</a>
</p>
]]></description><guid isPermaLink="false">8317</guid><pubDate>Thu, 11 Mar 2021 21:23:14 +0000</pubDate></item><item><title>The Binding of Isaac: Repentance [UPD: v4.0.4] &#x422;&#x430;&#x431;&#x43B;&#x438;&#x446;&#x430; &#x434;&#x43B;&#x44F; Cheat Engine</title><link>https://old.gamehacklab.ru/topic/8405-the-binding-of-isaac-repentance-upd-v404-%D1%82%D0%B0%D0%B1%D0%BB%D0%B8%D1%86%D0%B0-%D0%B4%D0%BB%D1%8F-cheat-engine/</link><description><![CDATA[<p>
	 <a href="https://imgbb.com/" rel="external nofollow"><img class="ipsImage" alt="EGS-The-Bindingof-Isaac-Repentance-Nical" src="https://gamehacklab.ru/applications/core/interface/js/spacer.png" data-src="https://i.ibb.co/MNm787q/EGS-The-Bindingof-Isaac-Repentance-Nicalis-Inc-Edmund-Mcmillen-S2-1200x1600-eb480826546ffb2ed1560cee.jpg"></a>
</p>

<p>
	<a href="https://ibb.co/Dr6gVbW" rel="external nofollow"><img class="ipsImage" alt="isac.png" src="https://gamehacklab.ru/applications/core/interface/js/spacer.png" data-src="https://i.ibb.co/Dr6gVbW/isac.png"></a>
</p>

<p>
	(пиратка)
</p>

<p>
	  1. Макс. Жизней
</p>

<p>
	  2. Текущие Жизни
</p>

<p>
	  3. Ключи
</p>

<p>
	  4. Бомбы
</p>

<p>
	  5. Монеты
</p>

<p>
	  6. Поменять предмет(от 1 до~~)
</p>

<p>
	  7. Энергия
</p>

<p>
	  8. Таймер бомб(Заморозить на 0)
</p>

<p>
	  9. Скорость Бега
</p>

<p>
	10. Таймер Стрельбы (Заморозить на 0)
</p>

<p>
	11. Таймер Двойной Стрельбы (Заморозить=&gt;10)
</p>

<p>
	12. Удача
</p>

<p>
	13. Таймер Бессмертия (Заморозить=&gt;10)
</p>

<p>
	<a href="https://drive.google.com/file/d/1ZBXEL_FmPVOm7wi5SKeYas_XbP5lGF9F/view?usp=sharing" rel="external nofollow">Скачать</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8405</guid><pubDate>Mon, 17 May 2021 08:51:49 +0000</pubDate></item><item><title>Wolfenstein (2009) [Ru] (1.21) Rip Other s</title><link>https://old.gamehacklab.ru/topic/8403-wolfenstein-2009-ru-121-rip-other-s/</link><description><![CDATA[<p>
	Жизнь игрока 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Wolf2.exe<br />
			  Version: 1.0<br />
			  Date   : 05-15-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamex86.dll+313738:<br />
			    db 90 90 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamex86.dll+313738:<br />
			    db F3 0F 11 86 D8 00 00 00
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: gamex86.dll+313738
		</p>

		<p>
			gamex86.dll+313700: F3 0F59 EB  - mulss xmm5,xmm3<br />
			gamex86.dll+313704: 0F28 D8  - movaps xmm3,xmm0<br />
			gamex86.dll+313707: F3 0F59 DA  - mulss xmm3,xmm2<br />
			gamex86.dll+31370B: F3 0F59 C1  - mulss xmm0,xmm1<br />
			gamex86.dll+31370F: F3 0F11 AE A8200000  - movss [esi+000020A8],xmm5<br />
			gamex86.dll+313717: F3 0F11 9E AC200000  - movss [esi+000020AC],xmm3<br />
			gamex86.dll+31371F: F3 0F11 86 B0200000  - movss [esi+000020B0],xmm0<br />
			gamex86.dll+313727: F3 0F10 86 D8000000  - movss xmm0,[esi+000000D8]<br />
			gamex86.dll+31372F: F3 0F5C 44 24 4C  - subss xmm0,[esp+4C]<br />
			gamex86.dll+313735: 0F2F E0  - comiss xmm4,xmm0<br />
			// ---------- INJECTING HERE ----------<br />
			gamex86.dll+313738: F3 0F11 86 D8000000  - movss [esi+000000D8],xmm0<br />
			// ---------- DONE INJECTING  ----------<br />
			gamex86.dll+313740: 0F86 D1010000 - jbe 52383917<br />
			gamex86.dll+313746: F6 86 55090000 04 - test byte ptr [esi+00000955],04<br />
			gamex86.dll+31374D: 0F85 C4010000 - jne 52383917<br />
			gamex86.dll+313753: 8B 4C 24 50  - mov ecx,[esp+50]<br />
			gamex86.dll+313757: F6 C1 40 - test cl,40<br />
			gamex86.dll+31375A: 8A 86 F9050000  - mov al,[esi+000005F9]<br />
			gamex86.dll+313760: 74 02 - je 52383764<br />
			gamex86.dll+313762: B0 01 - mov al,01<br />
			gamex86.dll+313764: F7 C1 00000100 - test ecx,00010000<br />
			gamex86.dll+31376A: 75 19 - jne 52383785<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные патроны в оружие и без перегрева оружия 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Wolf2.exe<br />
			  Version: 1.0<br />
			  Date   : 05-15-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamex86.dll+38B2AD:<br />
			    db 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamex86.dll+38B2AD:<br />
			    db F3 0F 11 41 38
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: gamex86.dll+38B2AD
		</p>

		<p>
			gamex86.dll+38B28E: F6 C2 02 - test dl,02<br />
			gamex86.dll+38B291: 75 4B - jne 523FB2DE<br />
			gamex86.dll+38B293: D9EE - fldz <br />
			gamex86.dll+38B295: EB 58 - jmp 523FB2EF<br />
			gamex86.dll+38B297: D9 44 24 04  - fld dword ptr [esp+04]<br />
			gamex86.dll+38B29B: 83 EC 08 - sub esp,08<br />
			gamex86.dll+38B29E: D9 5C 24 04  - fstp dword ptr [esp+04]<br />
			gamex86.dll+38B2A2: D9EE - fldz <br />
			gamex86.dll+38B2A4: E9 8D000000 - jmp 523FB336<br />
			gamex86.dll+38B2A9: F3 0F5C C3  - subss xmm0,xmm3<br />
			// ---------- INJECTING HERE ----------<br />
			gamex86.dll+38B2AD: F3 0F11 41 38  - movss [ecx+38],xmm0<br />
			// ---------- DONE INJECTING  ----------<br />
			gamex86.dll+38B2B2: 8B 49 0C  - mov ecx,[ecx+0C]<br />
			gamex86.dll+38B2B5: 83 F9 1E - cmp ecx,1E<br />
			gamex86.dll+38B2B8: F3 0F11 44 24 08  - movss [esp+08],xmm0<br />
			gamex86.dll+38B2BE: 74 67 - je 523FB327<br />
			gamex86.dll+38B2C0: 83 F9 22 - cmp ecx,22<br />
			gamex86.dll+38B2C3: 74 62 - je 523FB327<br />
			gamex86.dll+38B2C5: 83 F9 20 - cmp ecx,20<br />
			gamex86.dll+38B2C8: 74 5D - je 523FB327<br />
			gamex86.dll+38B2CA: 83 F9 21 - cmp ecx,21<br />
			gamex86.dll+38B2CD: 74 58 - je 523FB327<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные патроны в оружие и в подсумке и безконечные гранаты 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Wolf2.exe<br />
			  Version: 1.0<br />
			  Date   : 05-15-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamex86.dll+38B24D:<br />
			    db 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamex86.dll+38B24D:<br />
			    db F3 0F 10 41 38
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: gamex86.dll+38B24D
		</p>

		<p>
			gamex86.dll+38B224: 0F2F C4  - comiss xmm0,xmm4<br />
			gamex86.dll+38B227: A1 C42C6F52 - mov eax,[526F2CC4]<br />
			gamex86.dll+38B22C: F3 0F10 0D B87E5352  - movss xmm1,[52537EB8]<br />
			gamex86.dll+38B234: 89 41 4C  - mov [ecx+4C],eax<br />
			gamex86.dll+38B237: F3 0F11 44 24 04  - movss [esp+04],xmm0<br />
			gamex86.dll+38B23D: 76 0B - jna 523FB24A<br />
			gamex86.dll+38B23F: F3 0F10 51 38  - movss xmm2,[ecx+38]<br />
			gamex86.dll+38B244: F3 0F5E D0  - divss xmm2,xmm0<br />
			gamex86.dll+38B248: EB 03 - jmp 523FB24D<br />
			gamex86.dll+38B24A: 0F28 D1  - movaps xmm2,xmm1<br />
			// ---------- INJECTING HERE ----------<br />
			gamex86.dll+38B24D: F3 0F10 41 38  - movss xmm0,[ecx+38]<br />
			// ---------- DONE INJECTING  ----------<br />
			gamex86.dll+38B252: F3 0F10 5C 24 10  - movss xmm3,[esp+10]<br />
			gamex86.dll+38B258: 0F2F D8  - comiss xmm3,xmm0<br />
			gamex86.dll+38B25B: F3 0F11 14 24   - movss [esp],xmm2<br />
			gamex86.dll+38B260: 76 47 - jna 523FB2A9<br />
			gamex86.dll+38B262: F3 0F11 61 38  - movss [ecx+38],xmm4<br />
			gamex86.dll+38B267: 8B 49 0C  - mov ecx,[ecx+0C]<br />
			gamex86.dll+38B26A: 83 F9 1E - cmp ecx,1E<br />
			gamex86.dll+38B26D: F3 0F11 44 24 10  - movss [esp+10],xmm0<br />
			gamex86.dll+38B273: 74 22 - je 523FB297<br />
			gamex86.dll+38B275: 83 F9 22 - cmp ecx,22<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечные деньги все собираемое золото будет копиться но при покупке не тратится 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Wolf2.exe<br />
			  Version: 1.0<br />
			  Date   : 05-15-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamex86.dll+31AF91:<br />
			    db 90 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamex86.dll+31AF91:<br />
			    db 29 81 A8 1B 00 00
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: gamex86.dll+31AF91
		</p>

		<p>
			gamex86.dll+31AF67: 51 - push ecx<br />
			gamex86.dll+31AF68: D9 1C 24   - fstp dword ptr [esp]<br />
			gamex86.dll+31AF6B: C7 81 A81B0000 697A0000 - mov [ecx+00001BA8],00007A69<br />
			gamex86.dll+31AF75: 8B 0D 705E8E52  - mov ecx,[528E5E70]<br />
			gamex86.dll+31AF7B: 6A 16 - push 16<br />
			gamex86.dll+31AF7D: E8 9EC70800 - call 52417720<br />
			gamex86.dll+31AF82: C2 0400 - ret 0004<br />
			gamex86.dll+31AF85: 8B 15 6CBF6452  - mov edx,[5264BF6C]<br />
			gamex86.dll+31AF8B: 83 7A 24 00 - cmp dword ptr [edx+24],00<br />
			gamex86.dll+31AF8F: 74 21 - je 5238AFB2<br />
			// ---------- INJECTING HERE ----------<br />
			gamex86.dll+31AF91: 29 81 A81B0000  - sub [ecx+00001BA8],eax<br />
			// ---------- DONE INJECTING  ----------<br />
			gamex86.dll+31AF97: F3 0F2A 81 A81B0000  - cvtsi2ss xmm0,[ecx+00001BA8]<br />
			gamex86.dll+31AF9F: 51 - push ecx<br />
			gamex86.dll+31AFA0: 8B 0D 705E8E52  - mov ecx,[528E5E70]<br />
			gamex86.dll+31AFA6: F3 0F11 04 24   - movss [esp],xmm0<br />
			gamex86.dll+31AFAB: 6A 16 - push 16<br />
			gamex86.dll+31AFAD: E8 6EC70800 - call 52417720<br />
			gamex86.dll+31AFB2: C2 0400 - ret 0004<br />
			gamex86.dll+31AFB5: CC - int 3 <br />
			gamex86.dll+31AFB6: CC - int 3 <br />
			gamex86.dll+31AFB7: CC - int 3 <br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечный бег без усталости 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Wolf2.exe<br />
			  Version: 1.0<br />
			  Date   : 05-15-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamex86.dll+38B2AD:<br />
			    db 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamex86.dll+38B2AD:<br />
			    db F3 0F 11 41 38
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: gamex86.dll+38B2AD
		</p>

		<p>
			gamex86.dll+38B28E: F6 C2 02 - test dl,02<br />
			gamex86.dll+38B291: 75 4B - jne 532DB2DE<br />
			gamex86.dll+38B293: D9EE - fldz <br />
			gamex86.dll+38B295: EB 58 - jmp 532DB2EF<br />
			gamex86.dll+38B297: D9 44 24 04  - fld dword ptr [esp+04]<br />
			gamex86.dll+38B29B: 83 EC 08 - sub esp,08<br />
			gamex86.dll+38B29E: D9 5C 24 04  - fstp dword ptr [esp+04]<br />
			gamex86.dll+38B2A2: D9EE - fldz <br />
			gamex86.dll+38B2A4: E9 8D000000 - jmp 532DB336<br />
			gamex86.dll+38B2A9: F3 0F5C C3  - subss xmm0,xmm3<br />
			// ---------- INJECTING HERE ----------<br />
			gamex86.dll+38B2AD: F3 0F11 41 38  - movss [ecx+38],xmm0<br />
			// ---------- DONE INJECTING  ----------<br />
			gamex86.dll+38B2B2: 8B 49 0C  - mov ecx,[ecx+0C]<br />
			gamex86.dll+38B2B5: 83 F9 1E - cmp ecx,1E<br />
			gamex86.dll+38B2B8: F3 0F11 44 24 08  - movss [esp+08],xmm0<br />
			gamex86.dll+38B2BE: 74 67 - je 532DB327<br />
			gamex86.dll+38B2C0: 83 F9 22 - cmp ecx,22<br />
			gamex86.dll+38B2C3: 74 62 - je 532DB327<br />
			gamex86.dll+38B2C5: 83 F9 20 - cmp ecx,20<br />
			gamex86.dll+38B2C8: 74 5D - je 532DB327<br />
			gamex86.dll+38B2CA: 83 F9 21 - cmp ecx,21<br />
			gamex86.dll+38B2CD: 74 58 - je 532DB327<br />
			}
		</p>
	</div>
</div>

<p>
	Бесконечная енергия для амулета 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Спойлер</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			{ Game   : Wolf2.exe<br />
			  Version: 1.0<br />
			  Date   : 05-15-21<br />
			  Author : [edit aamaker.lua and pastle Author]
		</p>

		<p>
			  This script does blah blah blah<br />
			  <br />
			  Make by aamaker Lua plagin <br />
			}
		</p>

		<p>
			[ENABLE]
		</p>

		<p>
			gamex86.dll+3D2BAC:<br />
			    db 90 90 90 90 90
		</p>

		<p>
			[DISABLE]
		</p>

		<p>
			gamex86.dll+3D2BAC:<br />
			    db F3 0F 11 41 08
		</p>

		<p>
			{<br />
			// ORIGINAL CODE - INJECTION POINT: gamex86.dll+3D2BAC
		</p>

		<p>
			gamex86.dll+3D2B85: 7C 2A - jl 53322BB1<br />
			gamex86.dll+3D2B87: 39 05 E82C5D53  - cmp [535D2CE8],eax<br />
			gamex86.dll+3D2B8D: 7C 22 - jl 53322BB1<br />
			gamex86.dll+3D2B8F: F3 0F10 41 08  - movss xmm0,[ecx+08]<br />
			gamex86.dll+3D2B94: F3 0F10 4C 24 04  - movss xmm1,[esp+04]<br />
			gamex86.dll+3D2B9A: 0F2F C8  - comiss xmm1,xmm0<br />
			gamex86.dll+3D2B9D: 72 03 - jb 53322BA2<br />
			gamex86.dll+3D2B9F: 0F28 C8  - movaps xmm1,xmm0<br />
			gamex86.dll+3D2BA2: F3 0F5C C1  - subss xmm0,xmm1<br />
			gamex86.dll+3D2BA6: F3 0F11 4C 24 04  - movss [esp+04],xmm1<br />
			// ---------- INJECTING HERE ----------<br />
			gamex86.dll+3D2BAC: F3 0F11 41 08  - movss [ecx+08],xmm0<br />
			// ---------- DONE INJECTING  ----------<br />
			gamex86.dll+3D2BB1: D9 44 24 04  - fld dword ptr [esp+04]<br />
			gamex86.dll+3D2BB5: C2 0400 - ret 0004<br />
			gamex86.dll+3D2BB8: CC - int 3 <br />
			gamex86.dll+3D2BB9: CC - int 3 <br />
			gamex86.dll+3D2BBA: CC - int 3 <br />
			gamex86.dll+3D2BBB: CC - int 3 <br />
			gamex86.dll+3D2BBC: CC - int 3 <br />
			gamex86.dll+3D2BBD: CC - int 3 <br />
			gamex86.dll+3D2BBE: CC - int 3 <br />
			gamex86.dll+3D2BBF: CC - int 3 <br />
			}
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8403</guid><pubDate>Sun, 16 May 2021 03:37:49 +0000</pubDate></item><item><title>Fury Unleashed v1.7.4</title><link>https://old.gamehacklab.ru/topic/8394-fury-unleashed-v174/</link><description><![CDATA[<p>
	<a href="https://imgbb.com/" rel="external nofollow"><img class="ipsImage" alt="123.jpg" src="https://gamehacklab.ru/applications/core/interface/js/spacer.png" data-src="https://i.ibb.co/4N9mQTs/123.jpg"></a>
</p>

<p>
	<a href="https://ibb.co/Cb7vmJP" rel="external nofollow"><img class="ipsImage" alt="Fury-Unl.png" src="https://gamehacklab.ru/applications/core/interface/js/spacer.png" data-src="https://i.ibb.co/Cb7vmJP/Fury-Unl.png"></a>
</p>

<p>
	Fury Unleashed v1.7.4
</p>

<p>
	Русская версия (пиратка)
</p>

<p>
	1.0 Редактор игрока
</p>

<p>
	1.1 Макс. Жизней
</p>

<p>
	1.2 Жизни
</p>

<p>
	1.3 Комбо таймер
</p>

<p>
	1.4 Кол-во комбо
</p>

<p>
	1.5 Скорость бега
</p>

<p>
	1.6 Высота прыжка
</p>

<p>
	1.7 Макс. прыжков
</p>

<p>
	1.8 Прыжки
</p>

<p>
	1.9 Скорость пробежки
</p>

<p>
	1.10 Макс. время пробежки
</p>

<p>
	1.11 Гравитация
</p>

<p>
	1.12 Умереть 1=вкл
</p>

<p>
	1.13 Золото
</p>

<p>
	1.14 Чернила
</p>

<p>
	====================
</p>

<p>
	2.0 Редактор оружия
</p>

<p>
	2.1 Скорость стрельбы
</p>

<p>
	2.2 Беск. Патроны 1=вкл (флаг)
</p>

<p>
	2.3 Вместимость обоймы
</p>

<p>
	2.4 Патронов в обойме
</p>

<p>
	2.5 Кол-во патронов за 1 выстрел
</p>

<p>
	2.6 Урон
</p>

<p>
	2.7 Разброс
</p>

<p>
	2.8 Кол-во гранат
</p>

<p>
	2.9 Урон от гранаты
</p>

<p>
	2.10 Время перезарядки
</p>

<p>
	2.11 Супер сила
</p>

<p>
	 
</p>

<p>
	<a href="https://drive.google.com/file/d/1lUVZ43uSsM2SC6ctBG9EuCRrBWYUT8q0/view?usp=sharing" rel="external nofollow">Скачать</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8394</guid><pubDate>Wed, 05 May 2021 19:41:20 +0000</pubDate></item></channel></rss>
