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  1. Garik66

    Garik66

    Помогаторы


    • Баллы

      4

    • Постов

      5 750


  2. Dison

    Dison

    Пользователи+


    • Баллы

      3

    • Постов

      625


  3. RockHammer

    RockHammer

    Пользователи+


    • Баллы

      2

    • Постов

      705


  4. SER[G]ANT

    SER[G]ANT

    Разработчики (+)


    • Баллы

      1

    • Постов

      618


Популярный контент

Показан контент с высокой репутацией 10.03.2015 во всех областях

  1. Но занопить будет более правильно. PS: а 98 патронов, потому что потом идёт отнимание 1 патрона.
    2 балла
  2. Еще никогда штирлиц не был так близок к провалу))) Разве можно ломать игры... на приставках?
    1 балл
  3. Fixes: Network: Network server can now handle multiple incoming connections at the same time Gui: Fixed a crash when using multiple scan tabs Assembler/Disassembler: Fixed several assembler/disassembler bugs Debug: Fixed issues where deleting a breakpoint wouldn't actually remove it, causing a crash Debug: Fixed a problem where deleting a breakpoint that was marked for deletion would never happen if the game was constantly triggering the debugger Lua: Fixed the 6.2 and earlier version of opendialog_execute Lua: Fixed memscan.waitTillDone() when using it on the gui memscan Lua: Fixed speedhack_setSpeed() not taking more than 3 digits D3D Hook: Direct3D9 objects now support transparency D3D Hook: Fix detection of which directx version is actually used for rendering Dissect Data: Fixed the column click detection when scrolled Auto Assembler: Fixed some commands not highlighting properly Ultimap: Fixed ultimap so it now works in windows 8 Ultimap: Fixed the hotkeys Ultimap: Fixed the hint popup for pre-emptive flushing Symbols: Fixed a problem where 32-bit modules where detected as 64-bit Memory Scan: Fixed next scan causing a buffer overflow in some rare situations Form Designer: Fixed a problem where deleting a non visible object failed (press the delete key in the object inspector tree) Trainer Designer: Fixed the go back to generated form from functioning and related issues PE-Info: Fixed a possibility where a bad PE header could cause an read error Memory view: Hexview: Fix 8-byte value editing Syntax Highlighters LUA/AA: Fixed UTF8 encoded text Syntax Highlighters AA: Added xmm registers Additions and changes: Address List: Added a group option that shows a +/- sign in front of group entries Address List: Pressing enter on a single entry now goes into value edit mode Address List: Added an option so certain entries in the address list show a groupbox the user can pick from Auto Assembler: New auto assembler templates that focus on Array of Byte scans(thanks to jgoemat) Auto Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors for multiline lua scripts Break And Trace: Added a donottrace.txt file in the base directory which holds a list of modules that should not be traced but stepped over instead Pointerscan: Improved performance of the pointer scanner Pointerscan: The pointerscan now has the option to generate a lot smaller .PTR files Pointerscan: Added the ability to do a distributed pointerscan and pointer rescan ProcessList: You can now type in the processlist to filter for the specific process Network: Added a basic ARM assembler/disasembler Network: The linux/android network version can now use basic debugging (find what access/writes) Network: Added speedhack to the network version Network: The network version now compresses read/write process memory before sending to the client. The compression level can be changed at runtime Network: Added module injection for linux/android Symbols: Added better support for .PDB debug files so parameters and local variable references show when that data is available Symbols: Added support for .Net Symbols: Added support for Java (proof-of-concept showing off the extendabilty of CE) Symbols: Added support for Mono (^) Memory view: Hexview: Added decimal display modes for the other types Memory View: Added shift-scrollng to the hexview and disassembler so you can scroll by 1 byte changes instead of the default calculated sizes Stack View: Added a search option D3D Hook: you can now reattach the D3D hook to a process that previously had been hooked Lua engine window: Added a search and replace option to the editor Lua engine window: Added the ability to set breakpoints, inspect variables and step over lines Lua engine window: Enabled tab indentation of blocks Lua engine window: Some extra customization options Trainer Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build in activate/deativate sounds. (You can override them) Trainer Generator: The XM file field now has a play button Lua/Trainer Generator/Designer: Added several new components , propertes and methods. Lua: Added a dll search path to cedir\clibs32 or cedir\clibs64 depending on which cheat engine version is used. Use it for lua extentions Lua: Made it more forgiving about method and property names Lua: Added some threading helper functions Lua: You can now override the disassembler/assembler Lua: Lots of other new features. Check out main.lua Скачать Cheat Engine 6.4 Скачать Русификатор
    1 балл
  4. Chucky Т.к. компы у пользователей твоего скрипта будут разные, то лучше не исправлять esp, а вообще исключить инструкцию fst dword ptr [esp+08]., т.е. взять инструкцию выше твоей fsubr dword ptr [eax+6C] и из неё сделать инъекцию и там уже mov dword ptr [eax+6C],(float)100 сработает.
    1 балл
  5. Короче, есть подозрение, что в eax лежит уже расшифрованное текущее значение патронов, но оно будет скорее всего только видимым, а в edi - константа. А в [edi+04] - зашифрованное значение. Давай попробуем этот скрипт: [ENABLE]alloc(newmem,64)label(returnhere)newmem:push ebxmov ebx,[edi+04]xor ebx,edimov ebx,#99xor ebx,edimov [edi+04],ebxpop ebxmov eax,[edi+04]xor eax,edijmp returnhere"ZAT.exe"+4DA0B8:jmp newmemreturnhere:[DISABLE]"ZAT.exe"+4DA0B8:mov eax,[edi+04]xor eax,edidealloc(newmem)
    1 балл
  6. Думаю, что это нулик, но по-английски )))
    1 балл
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