Релиз Cheat Engine 6.8.3 февраля 7-го 2019
Fixes:
debugging/stepping with hotkeys
several high DPI visual glitches
VEH debugger reattach works again
Pointerscan resume works again
Stackview can now show by reference , previously it did nothing
disassembling imul
speedhack while key down option
assembling values with x*2/4/8
the "resume thread" in the threadlist now resumes threads instead of freezing them fixed an error popping up when editing registers with no debugger attached
getNameFromAddress will not show userdefined symbols when symbols are disabled
Additions and Changes:
Waiting till all symbols have been loaded has been removed
Launching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 each
Code completion in lua engine is now more smoother
You can now compare traces generated by the tracer
Threadlist window now has a copy to clipboard
Structure compare now digs deeper into pointers
Pointerscan import/export now works with newer types as well
Better Lua comment support
Added rudimentary sort to the structure compare window (based on levelwidth only)
Referenced strings now also shows if it's unicode
Formdesigner now has a context menu to add undocumented controls
Lua:
added enumMemoryRegions
added getWriteLog (Let's you get the writelog and activate it)
HexadecimalView: added the OnCharacterRender and OnValueRender events
Post release patches:
02/11/2019: Don't search addresslist entries in PDB when still loading and give an option to quit slow load
02/17/2019: Fixed speedhack giving an error first time activating and removed a message when using ctrl and scanning
Изменения в Lua файле документации
Добавились поля
Комментарии
С CE Lua появилась возможность работать с HexView: выбор значений адресов, изменение типов, перехват рендерера для изменения шрифта или текста. Как я понял, если что-то поменялось в памяти, т.е. в окне HexView и стало красным, то это можно перехватить.
Возможность работы с WriteLog записи в памяти. Т.е. этот же окно WriteLog ниже только есть доступ к нему через Lua. Хотя, как я не пытался вызывать getLog() метод не понятно из объекта какого-класса - CE не видит класс WriteLog... Короче ладно, может потом решится